Author Topic: Super Best Friends Played: The Cage of Sadness  (Read 34280 times)

Re: Super Best Friends Played: The Cage of Sadness
« Reply #60 on: 17 Dec 2018, 22:11 »
Sort of. I'm still a bit shocked that the guys I based this game on have broken up. I've had a string of bad luck lately, and managed to injure my right wrist which has badly affected my workflow, so I was thinking of halving the size of the game anyway. Continuing my pattern of great decisions if I hadn't been spending so much time on my next game it would have been released before this all happened.

As of right now I'm going to finish up one last room, add the sounds + music and release it in the new year as a tribute and thanks for all the years of entertainment. It all works story wise with a bit of tweaking.

I'm a little embarrassed at how small this game will be considering the time spent on it, but I was always viewing it mostly as a way to learn pixel art and game development, and just have to hope it pays off with the next game.

Thanks for asking, and thanks to everyone for the nice compliments! I'm quite introverted so it's pretty much all the feedback I get :P.