Super Best Friends Played: The Cage of Sadness

Started by Trample Pie, Tue 23/08/2016 11:17:10

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Trample Pie

#40
Thanks for the replies!

I love scrolling backgrounds too, they make up half the rooms in the game. None quite as long as the street though thankfully.

I don't have a misspent youth doing pixel art, just lots of cartoon drawing (it was misspent in general though). I did study 3D animation for a few years which is actually why the game exists.

After spending ages working on a really fancy rig (In an attempt to become a 3D generalist) I encountered a scripting problem I was too dumb to fix. After the third week banging my head against the wall I started making some fan art of some great letsplayers I like. It was supposed to be just an image, a what-if kinda thing.

Now it keeps getting bigger and bigger.

And I will definitely need testers when it's a bit further along if you're offering :)

(Hopefully the formatting of this post is ok, I have no Internet access right now so had to post from a phone, which is awkward) 

Trample Pie

#41
Moving house sucks. Not just all the cleaning involved but I've been 3 weeks without internet and it's gonna be another 2 before it gets installed. I'm going a bit crazy.





At least it means plenty of time to work on the game. These are updated screenshots with the final backgrounds.

I'm sorry that they are similar to what's been shown before, but they are finally all visually consistent.

Also I'm sorry about not responding better to some of the replies. I'm kinda an eternal lurker and I find it hard writing this stuff.

ManicMatt

Looking great! If I ever do a cartoony game again I'm going to take inspiration from art like this, like not using outlines on the backgrounds makes all the difference.

JSH

Wow, love the look of this! I hope the development is going well, looking forward to playing the game! :)

Trample Pie

Thanks Matt! I've spent a huge amount of time on the backgrounds trying to make them nice. I keep looking at DoTT and Sam & Max backgrounds for inspiration and discouragement. The Lucasarts guys were so talented it drives me nuts.

And thank you JSH! Development is progressing slooowly. I've been making a lot of stuff but it's been improving/fixing so I haven't gotten any closer to release :(




These are the new character sprites.

I've learnt a lot since starting this game. And gotten way more comfortable with animating in 2D.


Danvzare

Quote from: Trample Pie on Wed 02/05/2018 11:00:37
I keep looking at DoTT and Sam & Max backgrounds for inspiration and discouragement. The Lucasarts guys were so talented it drives me nuts.
Don't sell yourself short. You've done an incredible job at imitating the style, while adding your own flare.
And by the way, all of your art is absolutely brilliant!

Trample Pie

Thank you for saying that. I'm very critical of what I make and it's a hard habit to break!

Monsieur OUXX

Yes. Your working is amazing. Now you must finish this game (allow me to insist (roll) ), for two reasons : 1) so that the world can enjoy playing it, and 2) so that you can kick the "Night of the meteor" team in the butt with your art, for them to finish their project. (laugh)
 

Trample Pie

Thank you Monsieur! If you insist :P
It will get done eventually. It's just taking ages because there's a LOT of animation. Characters are fun to animate but effects.... 8-0 :shocked: 8-0

Also your game looks fantastic. Indiana Jones desperately needs another game and the stuff you've put in the critics lounge looks great!

Trample Pie

Hi guys, I wanted to give another update on the game.

Part of the reason it's taking so long is that I keep redoing everything. The other reason is I'm working on another game as well! I was always viewing this as a learning experience with the end goal of being good enough to make something to sell for actual money. I'd love to do this as a job someday.

So anyway, the intro has been completely changed after I watched an interview with Dave Gilbert and he mentioned common mistakes newbies make, and one was exactly what I was doing.

All the backgrounds have been redone or replaced, and same with the animations. And writing.

I'm almost at a point where half the game is done.

Slow going but there is no way it's being redone again. This is it. I promise.


(Spoliers considering the small size of the game, but I wanted to show another room)






(The making of the Diner room)
[imgzoom]https://i.imgur.com/m628Ao2.gif[/imgzoom]

(this animation uses the older Matt sprite)



Spoiler

[imgzoom]https://i.imgur.com/ltvRlRe.png[/imgzoom]
(I had to change the puzzle so this animation is no longer in game)
[imgzoom]https://i.imgur.com/JhMwwFX.gif[/imgzoom]
[imgzoom]https://i.imgur.com/6Fk7zrd.png[/imgzoom]
[imgzoom]https://i.imgur.com/BGqAfxF.png[/imgzoom]
[imgzoom]https://i.imgur.com/2F2Nfbj.png[/imgzoom]
[imgzoom]https://i.imgur.com/YI5VG6E.gif[/imgzoom]
[imgzoom]https://i.imgur.com/TYQzRDs.gif[/imgzoom]
[close]

Danvzare

Awesome! Another update!

I'm still looking forward to this. :-D
This is definitely a game I'm going to play when it's released.

Stupot

That ‘making-of' gif is great. It really shows your thought processes.

paolo

I'm late coming to this thread but I really like the walkcycles and animations!

shaun9991

Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Trample Pie

Thanks for the replies! I've spent so long toiling away and not showing it to anyone, it's really nice getting some feedback! Thank you :-D

CrashPL

Wow, this looks so delightful, love the art style and choice of colour palette. Great work! :D

ManicMatt

I've watched that guy fall off his stool  a few times too many. What can I say, I'm inspired!

Jack

Fantastic pixel art.

And this is such a great walk cycle. Gives me a bounce in my step too.


ZapZap

"Loose ends have a way of strangling you"

Privateer Puddin'


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