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Author Topic: Space Residents  (Read 7483 times)

Space Residents
« on: 31 Aug 2016, 19:00 »
*UPDATED November 15th 2018*

Space Residents puts you in the role of three characters travelling the known galaxy collecting data and artefacts from abandoned settlements and facilities, attempting to piece together the events that fractured human civilization as you complete missions for unseen AI employers.


As of now the character select system, item swapping, and shop systems are complete. I've also got near completed backgrounds for the shuttle and most of the main space station. Gameplay will be focused on exploration, simple puzzle mini-games, and keeping your crew alive. You'll have a main goal in each location but will (hopefully) be encouraged to take your time and explore.


This game is still very early in production. The story and primary questlines have been written but there is still a lot of art, coding, and music for me to do so please be patient. :)

  • Story: 99% (roll)
  • Scripting: 10% (UI, main hub and shopkeepers working!)
  • Graphics: 10%
  • Sound: 5% (UI and inventory sounds are complete)
  • Music: 0%

If you're interested in the original OP and concept:
Spoiler: ShowHide

Research resident Garth Bolon and his team are sent to planet Barokk and tasked with retrieving a mysterious alien sample from a remote research facility. Upon arrival it's clear that something has gone awry and it's up to Garth and his team to save the day! Will these intrepid heroes make it out alive, and when they inevitably do, will they make a safe return to Orilum space station? When they make it back to the station will some item from their initial quest wreak havoc on their lives and all those they hold and cherish? At that point will they, through ingeniously combining seemingly unrelated items that they have acquired through their travels, find some way to save the day but through a cruel twist of fate reveal an underlying evil that threatens to destroy the cosmos!?


  • State of the art 160x100 EGA graphics!
  • Gripping adventure spanning 3 floppies!
  • 3 new and exciting locales!
  • CD quality music and SFX!

I still haven't decided if I will be releasing Chapter I in three mini episodes or as one mid-sized story but at this point the first act is completed, FMV's and all!

  • Story: 90%
  • Scripting: 33%
  • Graphics: 50%
  • Sound: 10%
  • Music: 15%
« Last Edit: 15 Nov 2018, 22:58 by Funkpanzer »

arj0n

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    • arj0n worked on one or more games that won an AGS Award!
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Re: Space Resident - Chapter I
« Reply #1 on: 31 Aug 2016, 20:04 »
This is SO my cup of tea!
Great job!

Re: Space Resident - Chapter I
« Reply #2 on: 31 Aug 2016, 20:12 »
Looking forward to this one - all the best with development.

AnasAbdin

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Re: Space Resident - Chapter I
« Reply #3 on: 31 Aug 2016, 20:14 »
This is SO my cup of tea!

This is SO my cup of everything!
I want this NOW

Cassiebsg

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Re: Space Resident - Chapter I
« Reply #4 on: 31 Aug 2016, 20:23 »
Oooohhh :-D
* Cassiebsg want

Good luck with this, looks greats! (nod)
There are those who believe that life here began out there...

Retro Wolf

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Re: Space Resident - Chapter I
« Reply #5 on: 31 Aug 2016, 21:53 »
I like how the first people to comment are the EGA and SciFi fanatics! Looks awesome!

Frodo

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Re: Space Resident - Chapter I
« Reply #6 on: 31 Aug 2016, 22:30 »
This looks fantastic!  :grin:

I *NEED* to play this!  :cheesy:

NickyNyce

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Re: Space Resident - Chapter I
« Reply #7 on: 31 Aug 2016, 22:53 »
Looks great! This is right up my universe. Looking forward to playing.

Re: Space Resident - Chapter I
« Reply #8 on: 01 Sep 2016, 05:17 »
I was weary of posting this while working on so many other AGS projects going but I'm glad I did!

Here's a sketch that might get reused as "box art":


ThreeOhFour

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Re: Space Resident - Chapter I
« Reply #9 on: 01 Sep 2016, 09:18 »
This looks very good! A fun premise and wonderful graphics. I really look forward to playing this game, keep up the good work! :cheesy:

Re: Space Resident - Chapter I
« Reply #10 on: 01 Sep 2016, 09:48 »
I like how the first people to comment are the EGA and SciFi fanatics!

The very best sort of people! :-D :P

Mandle

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Re: Space Resident - Chapter I
« Reply #11 on: 01 Sep 2016, 10:44 »
Retro pixel-art and futuristic sci-fi themes...I dunno...Has it ever worked before? (laugh)

I'm kidding of course...It looks great...

It's exactly my cup of Pangalactic Gargleblaster!

CrashPL

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    • CrashPL worked on one or more games that was nominated for an AGS Award!
Re: Space Resident - Chapter I
« Reply #12 on: 04 Sep 2016, 18:19 »
Count me in too! Gotta love that sexy 160x100 EGA graphics! :D Best of luck with the project!

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
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    • selmiak worked on one or more games that won an AGS Award!
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Re: Space Resident - Chapter I
« Reply #13 on: 12 Sep 2016, 06:57 »
this is totally my blue cup of tasty pixel goodness with a catchy funny story! Keep us posted! 8-) :-D

Re: Space Resident - Chapter I
« Reply #14 on: 12 Sep 2016, 08:30 »
I'd buy this just for the fact that it comes on a floppy!  Besides the game looking pretty retrotacular!

Re: Space Resident - Chapter I
« Reply #15 on: 19 Nov 2016, 21:36 »
Thanks guys!

selmiak was kind enough to lend a hand and try out the first act and made a lot of helpful notes and suggestions. I've made a lot of improvements and decided to reveal more of the story earlier and develop the characters more. So... this is now my third game that went from fun side-project to full on narrative that won't be done anytime soon! :kiss:

Here are a couple of new animations!

   

Cassiebsg

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Re: Space Resident - Chapter I
« Reply #16 on: 19 Nov 2016, 22:02 »
Looking good... :)
And know the feeling... (laugh)
There are those who believe that life here began out there...

Re: Space Resident - Chapter I
« Reply #17 on: 25 Nov 2016, 19:53 »
This looks really cool dude, that steam animation is on point ;-D

AnasAbdin

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Re: Space Resident - Chapter I
« Reply #18 on: 26 Nov 2016, 07:39 »
Animations are super smooth ;-D
This will take me at least 2 decades back 8-)

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
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Re: Space Resident - Chapter I
« Reply #19 on: 26 Nov 2016, 13:47 »
This steam looks splendid, can't wait to try a newer version. Please answer my last pm ;) 8-)

Re: Space Resident - Chapter I
« Reply #20 on: 26 Nov 2016, 20:08 »
I'mma load up my retrowave 'tube mix and watch them animations all day Saturday.  Nice work!

harima

  • Smile, dance, repeat
Re: Space Resident - Chapter I
« Reply #21 on: 30 Nov 2016, 03:56 »
Awesome!
If you don't get bored, it should work maybe.

Re: Space Resident - Chapter I
« Reply #22 on: 15 Nov 2018, 22:05 »
Last year I revisited this concept during a MAGS with Research Residents- a survival game where you play as one of three researchers sent to an offworld facility to explore and document plant specimens for your employer. I really enjoyed writing for three characters at once and started trying to combine the two projects into something I would be willing to devote a lot of time to.


the aforementioned 'Research Residents'

I missed the limited colour palate so, once again, started from scratch with a redeveloped script and put together the first few rooms and basic game mechanics. I'm using a 32 colour palate, with each locale limited to 16 of those colours. I'm hoping this will make each location type unique so players will develop a sense of familiarity while exploring.


Here's the original shuttle interior for comparison:

In Space Residents you will play as three characters simultaneously, switching between them to navigate abandoned facilities and space stations. Missions will be available in a semi-random order, with you being able to choose between two or three at any given time from a kiosk. The game world will be completely unpopulated at first but as your team uncovers new locales other human NPC's will be drawn to the main space station, providing new missions and interactions. Rather than a focus on puzzles, Space Residents will be more about taking your time and exploring. There will be light survival mechanics, and injuries will need to be tended to or your team may permanently *gasp* lose a member, but I want it to feel more like a choose your own adventure. Think exploring vaults in Fallout.

The game's themes will be focused on my personal experience with mental illness and my journey to "wellness". Rather than represent a sense of despair and hopelessness I want to put an emphasis on the world changing around you, with your actions having effect in the long term. Space travel takes a long ass time, with some trips taking over a decade to complete, making human relationships rare and difficult to maintain compared to taking on another project and spending another month alone in front of your computer- err, I mean on another planet. :P

I know this started as a Space Quest parody, and this more grim, post-civilization world might be a little played out, but I still plan to inject some humour and pleasantry into it through the three lead characters. Also, it's got an eyebot, and everybody loves eyebots, right?


That's it, probably for another while. Thanks for reading. :)

Re: Space Residents
« Reply #23 on: 17 Nov 2018, 08:46 »
Sorta reminds me of Amiga graphics for some reason! Looks good!

Cassiebsg

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  • Fleeing the Cylon tyrrany...
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    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Space Residents
« Reply #24 on: 17 Nov 2018, 13:01 »
Loving it, keep up the good work. (nod)
Only thing I'm not sure works is the characters black outline, think I would prefer a light/dark outline, as the black sorta blends with the background. Might be worth painting one of the characters outline and see if it helps or not. ;) But maybe the limited colour palette makes it hard to find the right tone?
There are those who believe that life here began out there...