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Author Topic: 24 Hours of AGS - Theme: Hide! (Winners Announced)  (Read 7947 times)

Gurok

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  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
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    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
24 Hours of AGS

Theme: Hide!

In this competition, the goal is to build a game that follows a theme, from scratch in under 24 hours. It can be thought of as an extended hour game or a short MAGS. Only the default templates are allowed. All other graphics, sounds, text and code must be NEW.

The theme will be announced in IRC and posted in this thread when the competition begins.

The competition will start at:
12 PM on Saturday the 25th of February (London time)

And finish at:
12 PM on Sunday the 26th of February (London time)

You can check the start time in your local time zone by clicking on the links above.

These times won't work for everybody, and that's part of the challenge. You have *up to* 24 hours. If the competition starts while you're at work, you have the time following that. If the competition finishes at 5 AM for you, you have as long as you're willing to hold out for.

There will be some people who decide to stay up and use the entire 24 hours. This is not expected, and people who do so will be fighting sleep deprivation.

What IS expected of a 24-hour game? Nothing more than an hour game in quality. In fact, if you can spare an hour during the competition period, you can enter.

To help equalise the playing field, there will be three voting categories (and hopefully trophies):
 - Best art
 - Best gameplay ("fun factor")
 - Best overall *optional*

There will also be a special award for the earliest submission.

Teams are not allowed. This is about what YOU can do in 24 hours, 12 hours, an hour, or however much time you can spare.

If you don't have time to enter, please keep reading. You can still participate by submitting a theme.

Submitting a theme:

The theme will be chosen at random from submissions received via PM. Submissions will be open until the competition begins. To submit your theme, PM me with the subject "24 hours of AGS Theme".

If you submit a theme, you agree to return to vote when the competition has concluded. Voting will last for one week.

Theme submitters CAN enter the competition, but do so under the honour system. If your theme is selected, it is expected that you have not put any prior effort into a game with that theme.






Current phase: Competition open

Phases:
  • Theme submission
  • Competition open
  • Voting
  • Winners announced

Thank you to everyone who submitted a theme. We had 11 submissions in total.

You now have 24 hours (should you choose to accept the challenge) to construct a game from scratch using one of the default AGS templates.

The theme was:

Hide! (submitted by Ponch)

The games submitted were:

Easter Island Defender
by Mandle
https://www.adventuregamestudio.co.uk/site/games/game/2128/
Like a Fox!
by Jack
http://techtroupe.net/content/likeafox!.zip
Where Be Dragons?
by Gurok
http://www.mediafire.com/file/q257i8s1cq23h08/Where+Be+Dragons.zip
Smooth Hide
by Cassiebsg
https://www.adventuregamestudio.co.uk/site/games/game/2129/
Lydia
by Dualnames
http://primordia-game.com/Files0/Lydia.rar
cyberJACK
by brewton
http://www.mediafire.com/file/j39jl5t3val1jc5/brewton24.zip

Voting is now complete.

Please vote (1 vote per category) for:
 - Best art
 - Best gameplay
 - Best overall (optional)

We will tally the votes to find the winners.

Voting will be open for ONE WEEK.


The awards go to:

Best Art: Tie between Smooth Hide by Cassiebsg and CyberJACK by brewton
Best Gameplay: Like a Fox! by Jack
Best Overall: Where Be Dragons by Gurok

Thank you to everyone who participated. Hope to see you again next time!
« Last Edit: 07 Mar 2017, 23:23 by Gurok »

Jack

  • Think deviant
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Re: 24 Hours of AGS (Topic submissions open)
« Reply #1 on: 23 Feb 2017, 21:19 »
I'm planning to take part. My only other competition experience is 2nd place in a sprite jam.

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #2 on: 23 Feb 2017, 21:54 »
I'll put it on the tentative, since you mention 1hour quality game... I'm sure I can probably find an hour or two to sit here during 24 hours... :-D
There are those who believe that life here began out there...

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #3 on: 23 Feb 2017, 23:05 »
Great, two semi-confirmed entrants so far!

And yes, you can enter even if you only have one hour to spare. Also, there is no need to post in this thread if you want to enter -- it's just for numbers. You're free to turn up on the day and start AGSing!

Also, I have received a total of 5 theme suggestions. Amazing!

brewton

  • Master Lurker
    • I can help with AGS tutoring
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Re: 24 Hours of AGS (Topic submissions open)
« Reply #4 on: 23 Feb 2017, 23:07 »
Count me in.

Call me "A nice hot cup of brewton".

No AGS contest experience.
« Last Edit: 24 Feb 2017, 08:15 by brewton »

Jack

  • Think deviant
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    • Jack worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #5 on: 23 Feb 2017, 23:19 »
Oh yes, and henceforth I will be known as Midnight Oil Jack.

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #6 on: 24 Feb 2017, 12:35 »
7 amazing theme suggestions so far. We have about 24 hours left until the competition starts.

And another competitor joins the fray! Welcome, brewton.

Very intimidating 24-hour nickname, Jack. I'm trembling!

Twirlly

  • I am woman, hear me roar!...or maybe just purr
    • I can help with animation
    • I can help with play testing
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    • I can help with story design
    • I can help with voice acting
    • I can help with web design
Re: 24 Hours of AGS (Topic submissions open)
« Reply #7 on: 24 Feb 2017, 18:48 »
I'm participating in a hackathon this weekend, but I should be able to find an hour minimum for this. Call me Twirlly the Haggard Heroine. I've yet to complete any game I've started :-[ so this will be a challenge. I've won a couple of coloring balls and a few of the now deceased animation competitions (I miss those. I loved them :~().
Winner Winner Chicken Dinner!

CatPunter

  • I make art for games!
    • I can help with animation
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    • CatPunter worked on one or more games that won an AGS Award!
    •  
    • CatPunter worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #8 on: 25 Feb 2017, 02:19 »
*hacker voice*

I'm in.
Art Director and Lead Artist for "Kate and Shelly Stick Together"

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #9 on: 25 Feb 2017, 02:22 »
Welcome aboard, Twirlly! Another fearsome title there! My advice is to plan small. 24 hours is not a lot of time!

Welcome aboard, Catpunter too!

We have a total of 10 submissions for themes now!

Just reminding you all that the competition starts in just under 10 hours. You can check the exact start time here:
https://www.timeanddate.com/worldclock/fixedtime.html?msg=Beginning+of+24+Hours+of+AGS&iso=20170225T12&p1=136
« Last Edit: 25 Feb 2017, 02:38 by Gurok »

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
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Re: 24 Hours of AGS (Topic submissions open)
« Reply #10 on: 25 Feb 2017, 11:55 »
Awwww crap... I think I'm in....

I just can't resist the challenge even though it's insane!

GIVE US THE THEME!!!

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #11 on: 25 Feb 2017, 11:59 »
TICK TOCK TICK TOCK....

It's time!!!

POST THE THEME!!!

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #12 on: 25 Feb 2017, 12:00 »
The 24 hours of AGS competition is now open!

The theme, chosen in front of a live IRC audience, is:

Hide!

This theme was submitted by Ponch. Congrats, Ponch!

Submit your game with a working download link and screenshot before 12 PM on Sunday the 26th of February (London time).

Anyone can enter! You don't need to have posted in this thread beforehand.

A reminder that only the default templates are allowed. All other content must be new!

Okay, get cracking! And good luck, everyone. I'll see you at the finish line!

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #13 on: 25 Feb 2017, 12:01 »
Theme posted! Wow, I didn't even have time to welcome you, Mandle! Good luck!

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS (Topic submissions open)
« Reply #14 on: 25 Feb 2017, 12:07 »
* Mandle explodes from the suspense!!!

But I think the gameplay I have planned might just fit the theme perfectly...

* Mandle opens AGS for the first time in weeks

Re: 24 Hours of AGS - Theme: Hide! (Open)
« Reply #15 on: 25 Feb 2017, 12:56 »
I've finished my game already :-D
Spoiler: ShowHide
You can't see it though because it's hidden.

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS - Theme: Hide! (Open)
« Reply #16 on: 25 Feb 2017, 15:11 »
My review os Stupot's game:

Spoiler: ShowHide

You can't see it though because it's hidden.
There are those who believe that life here began out there...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on one or more games that won an AGS Award!
    •  
    • Mandle worked on one or more games that was nominated for an AGS Award!
Re: 24 Hours of AGS - Theme: Hide! (Open)
« Reply #17 on: 25 Feb 2017, 17:25 »
I've hit a logic wall that I can't seem to break through for tonight so I'm just gonna go to bed and hope that I wake up with enough time to finish this project...

Probably not though...

Ponch

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Re: 24 Hours of AGS - Theme: Hide! (Open)
« Reply #18 on: 25 Feb 2017, 20:59 »
The theme, chosen in front of a live IRC audience, is:

Hide!

This theme was submitted by Ponch. Congrats, Ponch!
My theme won? Awesome! But I just got home after a long day of judging a school event. I'll try to throw something together, but I don't know if I'll finish it in time. :shocked:
*

NickyNyce

  • ready...FIRE...aim
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Re: 24 Hours of AGS - Theme: Hide! (Open)
« Reply #19 on: 25 Feb 2017, 23:40 »
Stupot+'s game was the greatest game I couldn't find.