Author Topic: bg critique please  (Read 3157 times)

I7esperado

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bg critique please
« on: 16 Apr 2003, 01:17 »
I have 2 backgrounds of the same scene, i was wondering which you guys would rather look at in a game

or

obviously the 2nd one takes up more space, but besides that which .
oh and any suggestions for them would be nice too :)

Re:bg critique please
« Reply #1 on: 16 Apr 2003, 03:33 »
I'd rather have the second one with a bigger file size than the first with a smaller file size.
They are both good, but I like the second one better.
Great backrounds!

Quickstrike

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Re:bg critique please
« Reply #2 on: 16 Apr 2003, 03:43 »
I like # 1.
"You know something people,  I'm not black, but there's a whole buncha times I wish I could say 'I'm not white'"-Frank Zappa, "Trouble Every Day"

n3tgraph

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Re:bg critique please
« Reply #3 on: 16 Apr 2003, 08:14 »
I like the 1st one best, but I have a few comments though

1. did you use 1 perspective point?
2. try removing the double pixels which makes your lines look a bit sloppy
3. maybe later on try some shading
4. If you want a comical dwarf style, then I said nothing, but if the proporions of the house should be somewhat correct i'd say the doors are somewhat small

But it's a good starter for a first post,
welcome btw, and keep up the good work ;)
* N3TGraph airguitars!

Re:bg critique please
« Reply #4 on: 16 Apr 2003, 10:54 »
I think the first one will work better in a game. I probably needs a little shading work though, like N3T says.

Erwin_Br

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Re:bg critique please
« Reply #5 on: 16 Apr 2003, 11:58 »
Number two for me. Reminds me a lot of Kings Quest.

There are some perspective mishaps on the drawings though.

--Erwin

Pet Terry

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Re:bg critique please
« Reply #6 on: 16 Apr 2003, 14:16 »
Number two is better. We have seen so much drawings like number one. ;) And colors are better in number two also.
<SSH> heavy pettering
Screen 7

I7esperado

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Re:bg critique please
« Reply #7 on: 16 Apr 2003, 15:47 »
Since everyone is split on which they would prefer, including me and my team. I've used the extremly scientific way of determining and flipped a coin. so heres what i decided on.
Oh and yes its one perspective point, but i didnt use any straight edges on paper so thats why it might have come out weird , it was only to see what i could do. neither of these will probably be in the real game. which is also why theres some white around the edges

And thanks for the welcome.

n3tgraph

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Re:bg critique please
« Reply #8 on: 16 Apr 2003, 17:00 »
looks really good

but (as always)
- the bricks need darker outlines
- and the grass makes everything look a bit flat... the color I think

But it already looks much better :)
* N3TGraph airguitars!

Re:bg critique please
« Reply #9 on: 17 Apr 2003, 07:20 »
What these pictures really need is a light source that casts shadows. Right now all sides of an object are the exact same shade.

Re:bg critique please
« Reply #10 on: 17 Apr 2003, 07:32 »
definately 2!!!
« Last Edit: 17 Apr 2003, 07:32 by danny* »

I7esperado

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Re:bg critique please
« Reply #11 on: 17 Apr 2003, 21:04 »
after looking it over, and reading what n3tgraph said about the grass, i messed with some things, and came up with this

i know there is still no shading, hard for me to get it to look right