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Author Topic: AGS 3.4.1 - RC 3 (new release candidate)  (Read 42508 times)

cat

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #320 on: 08 Dec 2017, 17:46 »
I think it goes away if you do "Rebuild all files", but that's not confirmed.
Sadly, it does not. I even renamed the compiled folder and rebuilt all, but I still get that message box.

Crimson Wizard

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #321 on: 08 Dec 2017, 18:10 »
I think it goes away if you do "Rebuild all files", but that's not confirmed.
Sadly, it does not. I even renamed the compiled folder and rebuilt all, but I still get that message box.

Ok, I got it. Workaround is: go to General Settings, Backwards compatibility, open "Script API version" drop-down list and just close it (leave value unchanged), then compile again.
There is a value that does not initialize correctly until this setting is set to something.
« Last Edit: 08 Dec 2017, 18:12 by Crimson Wizard »

cat

  • Mittens Baronet
    • cat worked on a game that won an AGS Award!
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    • cat worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #322 on: 08 Dec 2017, 18:53 »
Workaround is: go to General Settings, Backwards compatibility, open "Script API version" drop-down list and just close it (leave value unchanged), then compile again.
Thanks, that did it!

Crimson Wizard

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #323 on: 09 Dec 2017, 02:21 »
Updated again (will probably release RC3 on this weekend):
https://www.dropbox.com/s/oh22daiy6zkp5be/ags-3.4.1--pre-rc3.zip?dl=0

Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #324 on: 09 Dec 2017, 11:09 »
Hey Crimson Wizard. The PDB files you told... I am trying to debug one of those 0xC0000005 exceptions: in a specific computer, running Windows 7, selecting the OpenGL driver gets an exception, program pointer +5, but it works for Direct3D - https://i.imgur.com/BBN6mxs.png . I used the beta that was available on 29 November ( https://www.dropbox.com/s/enevvalninme7cn/ags-editor-3.4.1--pre-rc3.zip?dl=0 ). Please release those with RC3. My game Dungeon Hands was executed by more than 40 people, and it worked without errors on Windows 10 - at least no one reported.
« Last Edit: 09 Dec 2017, 11:11 by eri0o »

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #325 on: 09 Dec 2017, 12:34 »
Hi, sorry to bother you again.
I found another small issue with the management of dual scaling for Windowed/fullscreen mode.

Make a game with default settings :
- fullscreen scaling mode = strech, preserving ratio
- windowed mode scaling mode = max round multiplier
- fullscreen

Run the game : it works as expected, i.e. fullscreen, stretched with good ratio.

Now, switch to windowed mode : it works as expected, with max round multiplier

Then exit the game

Then launch the game again : it runs in a window, but with stretch-precerbing-ratio mode instead of max round multiplier.

The .cfg in"saved games" only store "windowed=" and not the scaling mode... could it be the source of the issue?
My first game : I Want Out!

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on a game that won an AGS Award!
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    • Crimson Wizard worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #326 on: 09 Dec 2017, 16:55 »
The .cfg in"saved games" only store "windowed=" and not the scaling mode... could it be the source of the issue?
No, these scaling modes can be read from default config too.

All these issues are because the system was not originally designed to switch at runtime. So now it saves only one variable when exits game (windowed or fullscreen mode) but does not save actual window size.

This build contains fixes
https://www.dropbox.com/s/enevvalninme7cn/ags-editor-3.4.1--pre-rc3.zip?dl=0

« Last Edit: 10 Dec 2017, 03:08 by Crimson Wizard »

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #327 on: 10 Dec 2017, 10:57 »
This build contains fixes...
Yes! That did it :)
My first game : I Want Out!

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #328 on: 10 Dec 2017, 13:26 »
It seems that fixed multipliers in windowed mode do not work.
If you set up your game with windowed mode and e.g. x2, the game runs at its original size...
If you set up your game with fullscreen with e.g. x2 for windowed mode, when swithcing from fullscreen to windowed mode, you get a max multiplier...
My first game : I Want Out!

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on a game that won an AGS Award!
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #329 on: 10 Dec 2017, 13:57 »
It seems that fixed multipliers in windowed mode do not work.
If you set up your game with windowed mode and e.g. x2, the game runs at its original size...
If you set up your game with fullscreen with e.g. x2 for windowed mode, when swithcing from fullscreen to windowed mode, you get a max multiplier...

The old code that I was fixing is back, I did mistake when merging changes to repository.
https://www.dropbox.com/s/enevvalninme7cn/ags-editor-3.4.1--pre-rc3.zip?dl=0
« Last Edit: 10 Dec 2017, 14:09 by Crimson Wizard »

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #330 on: 10 Dec 2017, 15:21 »
The scaling when starting the game in windowed mode is fixed !
But not when you first start the game in fullscreen mode : when you then switch to windowed mode, it uses max multiplier... and not the one you set in the winsetup.
My first game : I Want Out!

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on a game that won an AGS Award!
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #331 on: 10 Dec 2017, 15:43 »
Well, that's because I did not code the main functionality, that was first reason of this change. I don't know how this happened, probably I do not understand what I am doing anymore.

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #332 on: 10 Dec 2017, 15:56 »
If you're not comfortable with it, maybe you can drop this from 3.4.1 and put it on the to-do list for the next version ? I'm sure everybody here can live without this feature... ;)
My first game : I Want Out!

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on a game that won an AGS Award!
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #333 on: 10 Dec 2017, 17:44 »
I am not comfortable without adding it either.

Made fix:
https://www.dropbox.com/s/oh22daiy6zkp5be/ags-3.4.1--pre-rc3.zip?dl=0

NicolaGs

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Re: AGS 3.4.1 - RC 2 (new release candidate)
« Reply #334 on: 10 Dec 2017, 17:50 »
You made it... It works fine! ;)
My first game : I Want Out!

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on a game that won an AGS Award!
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 3 (new release candidate)
« Reply #335 on: 11 Dec 2017, 22:16 »
AGS 3.4.1 RC3
http://www.adventuregamestudio.co.uk/releases/betas/AGS-3.4.1-RC3/AGS-3.4.1-rc-3.zip
(also updated first post)

Few last-minute changes had to be made to improve usability of this release.

Changes since RC 2:

Editor:
 - Fixed TRS files could not be compiled if Compiled/Data folder is not present.
 - Fixed some incorrectly written values in default config.
 - Fixed script API options were not properly initialized when upgrading old games, which caused warnings appear on game launch.

Engine:
 - Now supports separate scaling options for fullscreen and windowed modes.

* Linux build pack (https://github.com/adventuregamestudio/ags/releases/download/v.3.4.1.10/AGS.3.4.1.10.Editor.Linux.Pack.zip).

« Last Edit: 11 Dec 2017, 22:17 by Crimson Wizard »

NicolaGs

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Re: AGS 3.4.1 - RC 3 (new release candidate)
« Reply #336 on: 12 Dec 2017, 16:38 »
Thanks, CW.
It works great!
My first game : I Want Out!

cat

  • Mittens Baronet
    • cat worked on a game that won an AGS Award!
    •  
    • cat worked on a game that was nominated for an AGS Award!
Re: AGS 3.4.1 - RC 3 (new release candidate)
« Reply #337 on: 12 Dec 2017, 20:13 »
I just want to say that I love the new Default Setup page and with the last RC it also works correctly!

Re: AGS 3.4.1 - RC 3 (new release candidate)
« Reply #338 on: 15 Dec 2017, 11:43 »
Superlative work Crimson Wizard, thank you very much!

Re: AGS 3.4.1 - RC 3 (new release candidate)
« Reply #339 on: 18 Dec 2017, 17:10 »
Hey fantastic work Crimson! I've been trying out the RC2 (and now RC3) release after using 3.2 for for the past 3 years and the improvements are so good! I love how smooth alt-tab and alt-enter is now and the updated winsetup is perfect.

Today I've upgraded from the original RC2 release to this new RC3 release and I'm getting the follow errors when trying to build the game:



Note: Ignore the GUI related one, that's just AGS being silly (and has been there forever).

Am I doing something wrong? I deleted the compiled folder and tried rebuilding all files just to make sure, but alas, same output. Seems the game compiles successfully and I'm able to run it.

Could this be an anti-virus issue? I've added exceptions for the folder in which RC3 resides.