Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2017 others
ACI version 3.4.1.7
Installing exception handler
Initializing allegro
Reading configuration
Looking for game data file
Located game data file: d:/Temp/Compiled/Windows/V-SYNC~1.EXE
Opened game data file: game28.dta
Game data version: 49
Compiled with: 3.4.1.7
Setting up window
Initializing TTF renderer
Initializing mouse: number of buttons reported is 5
Checking memory
Data directory: d:/Temp/Compiled/Windows
Initializing keyboard
Install timer
Initialize sound drivers
Sound settings: digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'Auto' (0xffffffff)
Installed digital driver ID: 'AXA ' (0x41584120), MIDI driver ID: 'W32M' (0x5733324d)
Install exit handler
Initialize path finder library
Load game data
Game GUI version: 118
Requested script API: v3.4.1 (5), compat level: v3.4.0 (4)
Game title: 'V-Sync test'
Checking for disk space
Initializing MOD/XM player
Initializing resolution settings
Game native resolution: 320 x 200 (32 bit)
Device display resolution: 1920 x 1080
Game settings: windowed = no, screen def: explicit, screen size: 1920 x 1080, match device ratio: ignore, game scale: max_round
Using graphics factory: OGL
Created graphics driver: OpenGL
Supported gfx modes (32-bit):
320x200;320x240;400x300;512x384;640x400;640x480;800x600;1024x768;
1152x864;1280x600;1280x720;1280x768;1280x800;1280x960;1280x1024;1360x768;
1366x768;1400x1050;1440x900;1600x900;1600x1200;1680x1050;1920x1080;
Attempting to find nearest supported resolution for screen size 1920 x 1080 (32-bit) fullscreen
Attempt to switch gfx mode to 1920 x 1080 (32-bit) fullscreen
Running OpenGL: 4.0.0 - Build 9.17.10.2932
WARNING: OpenGL extension 'WGL_EXT_swap_control' not supported, vertical sync will be disabled.
Succeeded. Using gfx mode 1920 x 1080 (32-bit) fullscreen
Render frame set, render dest (160, 40, 1759, 1039 : 1600 x 1000)
Requested gfx filter: StdScale
Graphics filter set: 'StdScale', filter dest (160, 40, 1759, 1039 : 1600 x 1000)
Using gfx filter: StdScale
Mouse control: on, base: 1.000000, speed: 1.000000
Mouse confined: (160,40)-(1759,1039) (1600x1000)
Check for preload image
Initialize sprites
Initialize game settings
Prepare to start game
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
***** ENGINE HAS SHUTDOWN