Ali raises a valid points and CW has the solution, though that would require making the template some kind of short demogame that explains where to define the colormapping or where to switch the predefined palettes.
I like CC's greyish version, but let's not jump ahead, we should first all be happy with the basic palette for the first iteration of the icons and so, have some contests, get the final designs, then we can play around with palette swappings to darkness and brighter values and vote on that. Well, noone is stopping you from experimenting with palette swapping now already, but we don't need it atm.
@Borders:
What about we don't define the borders now, but rather say max 2px wide borders (or 3px max?) please on icons that are w x h and then see what comes out of the contest, both borders and the icons.
So if nothing game/template/contest breaking happens in the next few hours I'll make a thread for this in the competitions board tonight. I'd say gIconbar is the first thing from the template to get the overhaul.
Does anyone have a fancy title for all this? Like RessurAGSion. Or like, better than this?
