Thanks to everyone who participated in the contest for the iconbar of the template, namely Bulbapuck, CaesarCub, cat, Danvzare, Gurok, Jim Reed, selmiak and TGames. In a tough race
CaesarCub won with this entry:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54738.msg636561403#msg6365614032nd place:
selmiak
3rd place
cat
Some quotes from the contest thread that would fit here better
Maybe we could talk about what we liked most about them both. Like the briefcase from selmiak's as well as the border. And the options icon from Caesar Cub's.
It's just an idea. Feel free to ignore it if you think it's stupid. 
That's a great idea, Danvzare!
Can we combine your idea and selmiaks? i.e. Have a run off on the top three entries, then combine whatever the top two entries are.
Do you mean Davzares's entry of CC's entry?
I'm glad there is no C:\> in the winning entry and it already has all the different button states, a well deserved winning entry.
IDK if mentioned already, I've noticed some iconbars contain "C:\>", a reference to DOS command prompt. I wonder if Unix users will like these
.
Hahaha. Well, when I did the first iconbar I put the C:\> and the disks because I was thinking retro, and all the older games were for DOS, but after a chat I thought it was a good idea to replace them with more modern icons (after all, kids these days don't know what C:\> is and they have never seen a floppy disk).
That is the reasoning behind doing a backpack instead of a briefcase. I don't see many people using briefcases now a days, maybe a box or a bag like the one cat made are better suited. A pouch just seemed too medieval.
I like CaesarCub's icon bar, it has such a nice retro vibe that totally fits AGS and can be used for a wide range of games.
My icon bar, on the other hand, simulates a modern Windows tile view and is probably most useful for Sci-Fi games, but nothing retro. Still, I'm glad that so many people like it 
[...]
If you want to use any of my icons to improve other template versions, please just go ahead!
So CC's winning entry shall define the colorscheme of the rest of this template (Skinned sierra). It is the one we defined in this very thread, which is a nice touch I think.
while we were jamming CC also made some icons already:
these are coming from the silver palette that was en vogue for a moment there. Also some icons are missing. Shall we tackle the mouse cursor icons next?
Mouse Cursors*Walk To
*Look at
*Interact
*Talk To
*use Inv
*Pick up
*Pointer
*Wait
*Usermode 1 (Walk to Sprite)
*Usermode 2 (Walk to Sprite)
Do we need a contest or do we jam on CC's already made Icons and expand it and make it fit the yellowish palette? Or do we just make CC do all the missing icons and then lock him back in the closet until there are more pixeljobs available?

Also feel free to further discuss combining various entries from the gIconbar contest and preferably post a picture of what you mean already
