The
Background Competition is on!
@Font:
we can use JimReed's font for now and gather fonts people made and are offereing for use over the time this template thread is running and at the end vote on a font to use, what about that?
I'll surely vote on that, even though it sometimes is really hard to decide on a font.
So how do we get people's attention to submit fonts when they don't read this one thread under way more interesting threads about new free adventure games in the forums?
What about we create one post in this thread outlining what we are expecting from that font (not ripped from a game, made by the submitter, including all special chars (list them, post a template?), TTF, something I missed?) and link to that from our forum signatures while this thread is running.
No TTF. I am willing to make all the special characters if the font is missing them, but no TTF.
True Type Fonts are vector fonts, so we have no control over the rendering of the font to the pixel like we have with bitmap fonts, add to this that the template is 320x200, and the font will most likely look like crap due to the lower resolution.
Cat is right about needing the font to have all special characters, so we can type words with Ç Ñ ß and all the crazy accents our languages use.
Trust me, I want to be able to type CæsarCub with the right character whenever possible.
I already provided those characters for JimReed's font, and I am willing to do that again if the font we use is a different one.
All a font needs is to be
small,
readable and ideally
created by the community. Because if we are stealing a font from a game, we might as well steal one from a Sierra game and call it a day.
I'd say nothing bigger than JimReed's font because the template is 320x200, so there is not much space for a big font.