Author Topic: New AGS default Template contestjam --- gIconbar .... Winner announced!  (Read 9143 times)

selmiak

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More about what this is about here:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=54703.0
(New GFX set for AGS default Template (based on Sierra games))


In this thread we jam on and around on the
gIconbar icons
for the
New AGS default Template

at the moment it looks like this:


the icons are:
* Walk to
* Look at
* Interact
* Talk to
* Inventory
* Active Inventoryitem
* Save
* Load
* Quit
* About

Size of every single icon
width: 32 pixel
height: 27 pixel

Palette

8 colors + transparency
either use the palette consisting of 8 colors from dawnbringer's db32 palette.

or use the AGS Palette:

or use whatever 8 colors you like, the winning entry defines the rest of the colorscheme of the template.

Position
center the icon vertically and horizontally

Borders
You don't have to use the borders like in the palette example image (made by CaesarCup, thx) within the 32x27 icon. Be creative, come up with your own border style and keep it consistend across all your icons, we will vote on the borderstyle too.
Maximum border size: 3px. But rather keep it at 2px, this highlights the icon better and makes it easier on the eyes.
3px border leaves room for the icon @ 26x21 pixel, 2px border leaves 28x23 px.
you can play around with transparency for cool borders and corners, but of course only 100% transparency, no semitransparency.

lightsource
in case you need a lightsource, keep it top left.

timeframe
There is a lot to skin in the template and interest is there, get cracking, I'll start a new contest in ~2 weeks on 5th of may (or may the forth?) and this ends on the 7th of may. ish.
There will be a voting on the best set of icons.
just...because you have a vote and you have a say. so push your pixels gud!

Resolutions
this is for the 320x200 template, if you are feeling very ambitious, scale it up and pixel the same icons for a 640x400 game.

you want more?
What about making a mouse cursor for all the mousemodes already. The mouse curser dimensions are 16px x 16px for the 320x200 template and additionally after talk to there is also Pick up, Pointer, Wait and UseInv, though UseInv is the active inventory(?) and they are not in very active use in the template



anything I forgot?

Pixelparty like it's 2022! 8-) :-D
« Last Edit: 24 May 2017, 21:03 by selmiak »

Cassiebsg

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I have a request... can we please stop calling it "default" template? Pretty please!   (wtf)
"Sierra template" should be the name...  (nod)

Now go pixel you pixel maniacs!  :-D
There are those who believe that life here began out there...

selmiak

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but "sierra" is the current grey default :P

In one of the threads it was mentioned (and I agree on this) that we should not have any "Default" template, but have them be explicit for the type of UI they set up, Sierra, Scumm 9 Verb, Verb Coin, BASS and so on.

I think we should discuss this back in the template thread instead of here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=54703.0

I also wanted to comment, that the idea of all of us using the same palette is that then we can focus on the art for the verbs and then we can try different palettes and vote for the best one on a separate thread.


DBoyWheeler

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In one of the threads it was mentioned (and I agree on this) that we should not have any "Default" template, but have them be explicit for the type of UI they set up, Sierra, Scumm 9 Verb, Verb Coin, BASS and so on.

Um, I forget, what does BASS stand for again?

abstauber

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Beneath a Steel Sky :wink:

@Selmiak I would also prefer the silver palette.

Well, here is a first dab at this:


I made it in the "silver" palette as well:


Oh, I changed the "About" button for an options one, because that's what it does when clicked.

Cursors:

« Last Edit: 22 Apr 2017, 00:34 by CaesarCub »

selmiak

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oh these complicated decisions, both look great. idk, lets have this contest with both palettes! and make it a jam in both threads. 8-) :-D

selmiak

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To add to the fun and confusion I updated the first post, please read! silver is the new thing to go for, so go for it you pixelmaster reading this. like this:


Transparency is also cool. But only 100% transparency, no semitransparency. I think transparency is only good on the borders, but you are free to experiment with transpareny in the middle of the icon. I mean, the gIconbar overlays the gamebackground so you can see the background through there. Proof me wrong and show that transparency in the middle is cool. Get pixel pushing and have fun :D

DBoyWheeler

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Beneath a Steel Sky :wink:


I guess the "Beneath a Steel Sky" is the one where left click is interact/talk/whatever, and right click is look at.  Or am I thinking another game?

selmiak

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Beneath a Steel Sky :wink:


I guess the "Beneath a Steel Sky" is the one where left click is interact/talk/whatever, and right click is look at.  Or am I thinking another game?
yes it is, and in Beneath a Steel Sky the controls are the other way round actually, but this thread is about the sierra controls and skinning these ;)

blur

    • blur worked on one or more games that won an AGS Award!
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The all grey/blue palette is not so nice. It is quite linear and has less usable hue/lightness pairs than the blue/orange palette.


Palettes sorted by lightness.

selmiak

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when sorting by lightness, that second yellow from the left belongs one slot farther to the right. Both palettes are nice and balanced, the greyish silverblue one is more fitting atm. go with the flow, the yellow one is no more.



db16 doesn't have pure grays btw.
« Last Edit: 23 Apr 2017, 14:16 by Jim Reed »

Those look great Jim!
Honestly the more I look at the db palettes the less they convince me.

I decided to give it a try to making the icons flat and use the surplus of palette colours to make more states: regular | mouse over | down | disabled.-


selmiak

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Did I say yellow is no more? There it is! hehe! :P

I guess we'll be voting on whole sets and not on individual icons. makes more sense. And the winning set defines the palette for all the other menus and sliders and buttons and whatnot.
So use whatever palette you want, but keep the colorcount to 8 at max...
« Last Edit: 23 Apr 2017, 21:07 by selmiak »

abstauber

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CasearCub's artwork already doesn't leave much to be desired.
The only icons I think could be improved are 'Quit' and 'Options"


btw. this is not an entry ;)



I switched the exit button for a more conventional one like abstauber mentioned. The DOS one was me just having some fun :P
I also changed a little the backpack and the hand. And I made the options button feel more in line with the rest (I still like the idea of the sliders over the cog, but that's just me).
I also swapped places for the exit and the options buttons, which I think we should also do in the template, since how we all are used to having the exit on the corner of the screen.

Edit:
Changed the Save and Load icons for ones that use folders (as I get constantly reminded a lot of people don't know what a floppy disk is).

Also, I played a little with the palette making some variations:
(each column represents a palette with different buttons states: regular, hover, down, disabled)

« Last Edit: 24 Apr 2017, 16:39 by CaesarCub »

Danvzare

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Alright, here's my entry:

Not my best work, but I like how it came out, considering the amount of time I spent on it.
I'm especially proud of those load and save icons.



Also:

This isn't an entry, just the old menu bar from an old RON template. I thought I'd post it here to serve as a nice example, since the new RON menu bar was posted on the thread that spawned this one.
It might be useful for anyone struggling to come up with ideas for icons.
« Last Edit: 24 Apr 2017, 15:25 by Danvzare »

Gurok

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Is it just me or does Danvzare's seem to spell Love?

Here's my entry:


Alternate active inventory:


I really don't like this palette, but only realised afterwards that you were allowed to use different palettes. I never intended on entering, but CaesarCub kept showing me his work on IRC and I wanted to show him how I'd draw a hand.
« Last Edit: 24 Apr 2017, 16:17 by Gurok »

I made my own submission

Danvzare

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Is it just me or does Danvzare's seem to spell Love?
Holy crap you're right! 8-0 :shocked:
How did I not notice that while I was making it!

Gurok sees the love in everything.

selmiak

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Cool stuff you got there, keep it comming :)

cat

  • Mittens Baronet
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Is there a reason it is fixed to 27px height? That's what it is at the moment but I don't see any reason for not making it for example 32px in height.

Edit: I tried a more tile-based GUI with 32px height:
« Last Edit: 27 Apr 2017, 18:11 by cat »

Bulbapuck

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Quick idea, very much based on the old one. Might improve later. Fun getting back to training pixel art ^^


Tweaked the "!" and shuffled off the save/load buttons to the options screen. Semi transparency AA on the edges.

Danvzare

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There are so many lovely menu bars here.
And so many creative ways of handling the icons.

With how much the styles vary, it would be difficult to pick and choose icons from each one, without an artist available to restructure the icons to fit into the winning menu bar design.
But I think at this rate, it might be better to just choose a menu bar and go with that, rather than making a mish-mash of a few of them.

Now to make a library of status bars for AGS :)


selmiak

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I also mades an entry :)

« Last Edit: 28 Apr 2017, 20:51 by selmiak »

selmiak

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quite a lot of colorful entries gathered already. There are still 5 days left, get your pixels ready and submit something. :-D

selmiak

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just a friendly reminder, this contest is closing like tomorrow. late sunday or early monday morning cet.
there are still more menus to skin for the template, but if you want to have a say in the color palette used for the rest of the template send in your submissions sooner than later. get busy :)

selmiak

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Thanks to all of you who participated in this contest or even just considered entering. This is the first small step in making AGS history, thank you for your contributions, thank you for making this happen.
And now it is time to vote on the iconsets you like the most and with this defining the colorscheme of the rest of the new AGS template.

As more characters in an adventure game are always a plus it is also nice to have more than one vote and/or voice so this is a weighted voting. You have three votes, please rank your votes from 1 to 3 and your #1 will get 3 points, #3 will get 1 point, all points get added up and a winner is declared on the 14th of may.

These are all the submission to chose from and vote on, please include the number of the submission in your vote:

CaesarCub
1
2
3 (normal, active, mouseover, etc)
4
5


Jim Reed
6
7

Danvzare
8

Good Luck. Let the voting begin :)

Gurok
9
+ alternative active

TGames
10

cat
11

Bulbapuck
12

selmiak
13
14

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
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    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
1. #11 by Cat
2. #5 by CaesarCub
3. #14 by selmiak

abstauber

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1. #5 by CaesarCub
2. #11 by cat
3. #14 by selmiak

cat

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1. #14 by selmiak
2. #4 by CaesarCub
3. #6 by Jim Reed

selmiak
CaesarCub (number 4 entry)
cat

Danvzare

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1. #2 by CaesarCub
2. #12 by Bulbapuck
3. #7 by Jim Reed

1. #4 CaesarCub
2. #9 Gurok
3. #5 CaesarCub

1. #6 Jim Reed
2. #14 Selmiak
3. #9 Gurok

Also, the idea of what is called entry #5 was to show palette swaps of the entry #4, because by the time I made these, we were talking about voting the pallete on another contest, but then that changed.
(The idea being each column is a different palette, and not the whole thing being all of different colors).

Snarky

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1. #4 (but ideally with the graphical treatment of #1, in particular for the backpack)
2. #12
3. #11

One thing I don't like about the Sierra interface is that I don't think there's a good, general-purpose inventory icon.

blur

    • blur worked on one or more games that won an AGS Award!
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#13 selmiak
#11 cat
#1 CaesarCub

(btw cat's pictogram of a 3 1/2'' disc is the technically correct one)

But all in all a lot of good entries.


cat

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Ha, I knew there was a reason why I should keep a box of old Windows installation disks in my cupboard - and if only to be a reference for drawing icons  ;)

1. #4 by CaesarCub
2. #7 by Jim Reed
3. #14 by selmiak

I liked a lot of them.  Great work all around!

Radiant

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1. Caesarcub's #4
2. Caesarcub's #5
3. Selmiak's #14

1. 01 - CaesarCub (but with the quit icon of #4)
2. 13 - selmiak
3. 12 - Bulbapuck

Frodo

  • Welcome down... to my Planet Hell!
    • Frodo worked on one or more games that won an AGS Award!
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1.   14 by Selmiak (LOVE that eye)   :grin:

2.   9 by Gurok

3.   10 by Tgames



Loved 12 by Bulbapuck as well - very Simon The Sorceror-ish.
But we’re only allowed 3 votes.  Sorry Bulbapuck. 



So difficult to choose!

#4 by CaesarCub
#2 by CaesarCub
#11 by cat
"We do not stop playing because we grow old, we grow old because we stop playing."

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
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1. #11 by Cat
2. #01 by CaesarCub
3. #14 by selmiak

DBoyWheeler

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My votes:

1: Bulbapuck (#12)
2: Danvzare (#8)
3: Gurok (#9)

Bulbapuck

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1. #6 by Jim Reed
2. #11 by cat
3. #14 by Selmiak

Very good entries all around!

Question about multiple entries: will the votes for say Ceasarcub be totalled up or is each contribution voted on individually? It seems individual which would mean that submitting multiple coulour schemes gives you a smaller chance of winning, but maybe I got that wrong.

Looking over my entry again I realize I left some white pixels in there, those are supposed to be transparent but I can´t get transparency to work. Don´t think I´ll win anyway but figured I´d still point it out.

selmiak

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Question about multiple entries: will the votes for say Ceasarcub be totalled up or is each contribution voted on individually? It seems individual which would mean that submitting multiple coulour schemes gives you a smaller chance of winning, but maybe I got that wrong.
yeah, I though individual votes for every entry, but I see your point.
So if we count votes per person, how do we decide which one of the person's entries is the one everyone wants?
My 2 entries have only 2 different broders, nothing else changed, I could also have made a version with a less bloody eye, so where do we draw the line? Change on colorscheme or if only one pixel of the icon has changed, or the border or we just handle every entry as a different entry? but I see how fractioned CC's votes are compared to his similar entries and almost the same icons. If he tends to get the most votes all in all after all, maybe we can use a tendency and histograms and so on... well, I'll tally it up at the end and we'll see before I declare a winrar :-D 8-)

Nixxon

  • -
These are all really dope and a huge improvement over AGS's now ancient built in UI.

1. 5# CaesarCub
2. 13# selmiak
3. 12# Bulbapuck

I really, really like the design of Jim Read's #7. however I initially found the WALK/LOOK/TAKE etc. icons a little confusing.

Snarky

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    • Snarky worked on one or more games that won an AGS Award!
    •  
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So if we count votes per person, how do we decide which one of the person's entries is the one everyone wants?

Use common sense?

selmiak

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    •  
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oh sorry for keeping you waiting, I wrote voting ends on 14th, I don't have time for anything atm, so let's just say voting ends on saturday the 20th, then I can also throw in a vote and everyone else that still wants to and hasn't already.

If anyone wants to tally up already be my guest!

Hobo

1. #4 by CaesarCub
2. #14 by selmiak
3. #11 by cat

selmiak

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1. #6 Jim Reed, so simple yet effective
2. #11 cat, dig that hand and the icons on the right
3. #2 CC, best palette, maybe with an outline style like the entries below it's even better...

selmiak

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    • selmiak worked on one or more games that won an AGS Award!
    •  
    • selmiak worked on one or more games that was nominated for an AGS Award!
So this adds up to:
#4 - 19 Caesar Cub
#14 - 19 selmiak
#11 - 17 cat

#5 - 11 also by CC
#6 - 10
#13 -10
#12 - 9
#1 - 7
#2 - 6
#9 - 6
#7 - 3
#8 - 2
#10 - 1

oh, look at that, it's a tie (I counted Jim Reed's 3 point vote on my stuff towards #14 to make it interesting :-D 8-) ), let's look at the votepoints per user:

CaesarCub - 43
selmiak - 29
cat - 17
Jim Reed - 13
Bulbapuck - 9
Gurok - 6
Danvzare - 2
TGames - 1

there is a tendency there, so CC's #4 should be the winning entry by overall votes for him.
But if people want to have a runoff on the top 3 entries we can also do that.
Man, I wouldn't mind submitting my entry without the veins on the eye, didn't have time when it was about to submit, this would have caught some more votes probably, but hey, congratulations to CaesarCub and his winning #4 entry:

Danvzare

  • The Man with No Name
    • I can help with AGS tutoring
    • I can help with proof reading
    • I can help with scripting
    • I can help with voice acting
    • Danvzare worked on one or more games that was nominated for an AGS Award!
Wow, I got second to last place! 8-0
I must have done better than I thought. :-D

Hmm, considering how close Caesar Cub and selmiak's votes are to each other. Do you think it might be possible to combine both entries in some way?
They are pretty similar.

Maybe we could talk about what we liked most about them both. Like the briefcase from selmiak's as well as the border. And the options icon from Caesar Cub's.
It's just an idea. Feel free to ignore it if you think it's stupid. :-D

Gurok

  • Rottwheelers
  • When life hands you lemons, combine them with the mop
    • I can help with AGS tutoring
    • Best Innovation Award Winner 2016, for improving and extending the AGS scripting language
    • I can help with proof reading
    • I can help with scripting
    • Gurok worked on one or more games that won an AGS Award!
    •  
    • Gurok worked on one or more games that was nominated for an AGS Award!
That's a great idea, Danvzare!
Can we combine your idea and selmiaks? i.e. Have a run off on the top three entries, then combine whatever the top two entries are.

IDK if mentioned already, I've noticed some iconbars contain "C:\>", a reference to DOS command prompt. I wonder if Unix users will like these :D.

IDK if mentioned already, I've noticed some iconbars contain "C:\>", a reference to DOS command prompt. I wonder if Unix users will like these :D.

Hahaha. Well, when I did the first iconbar I put the C:\> and the disks because I was thinking retro, and all the older games were for DOS, but after a chat I thought it was a good idea to replace them with more modern icons (after all, kids these days don't know what C:\> is and they have never seen a floppy disk).
That is the reasoning behind doing a backpack instead of a briefcase. I don't see many people using briefcases now a days, maybe a box or a bag like the one cat made are better suited. A pouch just seemed too medieval.

cat

  • Mittens Baronet
    • cat worked on one or more games that won an AGS Award!
    •  
    • cat worked on one or more games that was nominated for an AGS Award!
I like CaesarCub's icon bar, it has such a nice retro vibe that totally fits AGS and can be used for a wide range of games.
My icon bar, on the other hand, simulates a modern Windows tile view and is probably most useful for Sci-Fi games, but nothing retro. Still, I'm glad that so many people like it :)
Maybe, if I find some time, I'll create a template from it and post it in Modules & Plugins board for everyone who wants to use it.

2. #11 cat, dig that hand and the icons on the right
That is the reasoning behind doing a backpack instead of a briefcase. I don't see many people using briefcases now a days, maybe a box or a bag like the one cat made are better suited.
If you want to use any of my icons to improve other template versions, please just go ahead!

Nice results!

What I really like about cat's icon bar is the colorwise separation of verb buttons and game control buttons. Maybe that could be incorporated in CeasarCub's #4, e.g by using the color scheme of #5's load game button for the four buttons on the right side. This color scheme is also a bit more toned done compared to the orange/red on blue, which underlines the fact that saving and quitting the game is not an important action, but playing it is what's important! ;-D

Super well done CeasarCub!..  wow this is such an honer having your name/work integrated officially into the stock software.

Also great and well thought out designs from everyone else too.

Danvzare

  • The Man with No Name
    • I can help with AGS tutoring
    • I can help with proof reading
    • I can help with scripting
    • I can help with voice acting
    • Danvzare worked on one or more games that was nominated for an AGS Award!
Nice results!

What I really like about cat's icon bar is the colorwise separation of verb buttons and game control buttons. Maybe that could be incorporated in CeasarCub's #4, e.g by using the color scheme of #5's load game button for the four buttons on the right side. This color scheme is also a bit more toned done compared to the orange/red on blue, which underlines the fact that saving and quitting the game is not an important action, but playing it is what's important! ;-D

Ooh, I like that idea.
Also, on another thread, I've seen CeasarCub come up with a few more palettes, so there's plenty of opportunity to do this.  (nod)