More about what this is about here:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=54703.0(New GFX set for AGS default Template (based on Sierra games))
In this thread we jam on and around on the
gIconbar iconsfor the
New AGS default Templateat the moment it looks like this:
the
icons are:
* Walk to
* Look at
* Interact
* Talk to
* Inventory
* Active Inventoryitem
* Save
* Load
* Quit
* About
Size of every single icon
width: 32 pixel
height: 27 pixel
Palette8 colors + transparencyeither use the palette consisting of 8 colors from dawnbringer's db32 palette.
or use the AGS Palette:
or use whatever 8 colors you like, the winning entry defines the rest of the colorscheme of the template.
Positioncenter the icon vertically and horizontally
BordersYou don't have to use the borders like in the palette example image (made by CaesarCup, thx) within the 32x27 icon. Be creative, come up with your own border style and keep it consistend across all your icons, we will vote on the borderstyle too.
Maximum border size: 3px. But rather keep it at 2px, this highlights the icon better and makes it easier on the eyes.
3px border leaves room for the icon @ 26x21 pixel, 2px border leaves 28x23 px.
you can play around with transparency for cool borders and corners, but of course only 100% transparency, no semitransparency.
lightsourcein case you need a lightsource, keep it top left.
timeframeThere is a lot to skin in the template and interest is there, get cracking, I'll start a new contest in ~2 weeks on 5th of may (or may the forth?) and
this ends on the 7th of may. ish.
There will be a voting on the best set of icons.just...because you have a vote and you have a say. so push your pixels gud!
Resolutionsthis is for the 320x200 template, if you are feeling very ambitious, scale it up and pixel the same icons for a 640x400 game.
you want more?
What about making a mouse cursor for all the mousemodes already. The mouse curser dimensions are 16px x 16px for the 320x200 template and additionally after
talk to there is also
Pick up, Pointer, Wait and
UseInv, though UseInv is the active inventory(?) and they are not in very active use in the template
anything I forgot?
Pixelparty like it's 2022!
