Jibble

Author Topic: TEMPLATE: Tumbleweed Verbs 1.2 Last update: 4th April 2019  (Read 11317 times)

First of all: Thank you, abstauber for this nice template! Gefällt mir! ;)

I'm currently working on my first game and I changed some GUIs and sprites to match my taste. Among others I replaced the verbs with the ones shown in the screenshot.
Now I'm not sure, if (when I release this game sometime) I might get problems because it looks too similar to the original Thimbleweed-verbs. (although I drew them totally new for that low resolution, 320x180)

Should I change it? What do you all think?  ???



Here's a comparison of both:

mine:




Thimbleweed Park:


abstauber

  • Cavefish
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Wow, those graphics look really nice!

Well the button font is quite close to the one of Thimbleweed Park - I'd say if you go commercial, you might want to go for a more independet route.

But if it's freeware I don't see any issues at all - the font (also the color) fits your game perfectly (as far as I can tell from your background)

Thank you very much for your feedback! And you confirmed what I already thought.
I don't know, if it's going to be freeware or commercial - it will depend on how complex the game will finally be, full length or not... We'll see. It's still at an early stage.
So I think I'll keep the sprites for now and maybe make some new ones later.

By the way, I would give the actual sprites to anyone who's interested in using them. Just let me know...

Is it possible to save more than nine games?

abstauber

  • Cavefish
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Yes, out of the box, you are stuck with nine games. But you can of course extend the save/load gui to your liking: you just need to add more save/load buttons and tell the optiongui script about it.

abstauber

  • Cavefish
  • still mowing the lawn
    • abstauber worked on a game that won an AGS Award!
    •  
    • abstauber worked on a game that was nominated for an AGS Award!
Maybe it's time to finally declare 1.2 to be stable.  (nod)

This is mainly a refactoring release, no new functions have been added so far. But internally the template has changed a lot.

- cleaned up the global script (moved the remaining GUI actions to the options menu module)
- Localisation of the GUI elements is handled a bit different internally
- It's possible to change the GUIs being used by the template
- Some more refactoring, the template throws errors if a module is missing.
- Bugfix: Option GUI wasn't translated if English is not set as default language