Author Topic: Windows10 and Full screen  (Read 2979 times)

eri0o

Windows10 and Full screen
« on: 21 Jul 2017, 13:12 »
Hello,

I am having some reports from people (the game artist and musician) playtesting our game that they are having trouble with playing the game in Full screen in Windows 10. I tested the game on virtual machines and had no problem with Windows XP, Windows 7. In virtual machines, Windows Server 2012 and Windows 10 didn't launch the game in full screen. The only PC that's Windows 10 I have access to, which is my girlfriend's, the game worked. Has anyone had problems with full screen and Windows10?
« Last Edit: 21 Jul 2017, 18:49 by eri0o »

Click'd

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Re: Windows10 and Full screen
« Reply #1 on: 21 Jul 2017, 13:24 »
Has anyone had problems with full screen and Windows10?
Radiant did, about three weeks ago:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54977.msg636564866#msg636564866

arj0n

  • Mittens Vassal
  • art consists in drawing a line somewhere
    • arj0n worked on one or more games that won an AGS Award!
    •  
    • arj0n worked on one or more games that was nominated for an AGS Award!
Re: Windows10 and Full screen
« Reply #2 on: 21 Jul 2017, 14:41 »

eri0o

Re: Windows10 and Full screen
« Reply #3 on: 21 Jul 2017, 17:43 »
Right, thanks for the info!

If I want to send a game with a fixed configuration, is it just a matter of sending the setup.cfg file and no winsetup.exe together? I can't wait to have OpenGL out of beta :D

Re: Windows10 and Full screen
« Reply #4 on: 21 Jul 2017, 17:59 »
If I want to send a game with a fixed configuration, is it just a matter of sending the setup.cfg file and no winsetup.exe together? I can't wait to have OpenGL out of beta :D

Beta with OpenGL is pretty stable, Dave Gilbert already uses that build for his new WIP game and I heard it works for people who had problems with D3D.

Re: Windows10 and Full screen
« Reply #5 on: 19 Aug 2017, 20:30 »
I just noticed few PMs Alan Drake sent me when I was on vacation. He sais that enabling Vsync actually makes fullscreen Direct3D work on Windows 10.
Can someone who had troubles with it before check this out?