Buy-R-DieA short visual novel about a completely ordinary shopping trip.It's eleven o'clock on an October night, and you desperately need groceries.
The good news is that there's a convenience store still open at this hour, and the slightly-grouchy cashier is willing to take your money.
The bad news is that they're having trouble with the lights.
...And there's a weird green glow coming from the freezer...
Latest Screenshots:


(Probable) Features:- A short (30~60 mins long?) visual novel that's three parts nonsense and one part horror
- Survive one strange night with the help of a person who sells cereal for a living
- Point-and-clicky interludes for all your shopping and escape route-y needs
- Teen rating (Moderate violence, mature themes, mild spookyness, strong language)
- 1280x720 resolution
Current Progress:(13th November, 2020)The first act of the game is coming along quite nicely and has since received a new coat of paint! It took some time to settle on a presentation style I wanted, but I think I've found something that works for me. Most of the game's dialog is going to be standard visual novel fare (i.e., dialog portraits and text boxes), but some scenes are presented in motion comic style instead. This should make the action scenes feel a bit punchier, and be good for a quick gag or two besides.
Wish I could show more of what I've already done off here, buuuuut that's the problem with such short games. Just about everything is spoilers.
Previous Notes:(6th March, 2020)While the skeleton of the game (story beats, mechanics, NPC portraits, some backgrounds, misc. thumbnails) is complete, it's still early days for the project. There's a whole lotta dialog left to be written, not to mention a lot of experimentation left to be done with puzzles. I'm also not terribly happy with how some of the action scenes are currently being presented. While I'm not much of an animator, I'd like to do something beyond static images and text for this game. (I've got a few ideas in mind, but I'm not gonna get into that until I give it a try & see how do-able it is for a one person team!)
The extreme optimist in me is aiming for an October release, both because it's when the game is set and because it'll encourage me to keep things simple. But I'm also trying to finish up my degree this year, so 2021 seems much more likely.