Author Topic: The Witch House  (Read 46327 times)

Re: The Witch House
« Reply #140 on: 17 Jun 2020, 20:10 »
So exciting.... Well done with awesome graphics and what will undoubtedly be great game-play... Once you finish it you will have something for the rest of your life you can be proud of and 'own'.... well done
Thanks for the nice words!  ;-D There is still a lot to do, so I need to keep my feet on the ground.

Re: The Witch House
« Reply #141 on: 25 Jun 2020, 21:56 »
Whew!  I’m so relieved that you’re still working on this game—I was getting worried!

Every update/new screenshot looks so, so good!!

Re: The Witch House
« Reply #142 on: 26 Jun 2020, 08:01 »
Whew!  I’m so relieved that you’re still working on this game—I was getting worried!

Every update/new screenshot looks so, so good!!

Thanks, very nice to hear that!

The game is far beyond being abandoned, but real life and other work have a habit of delaying it. I'll try to post updates more often, so that I won't cause any unnecessary worries.  :-D

Re: The Witch House
« Reply #143 on: 10 Sep 2020, 08:56 »
Hi everybody!

I wanted to share something new, so here's a GIF of the Miskatonic river and the Unvisited Island. What are those mysterious lights on the island? Is someone there?



It's been about two years(!) since I shared the day version of the same location, so it was about time. Fortunately the evening and night versions have been completed long ago, but now there's little more activity on the island.

I've been working on the game now full-time for several months and this quote by Tom Cargill starts to make sense: The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

Because I started to make the game with relatively no experience in coding, I think I have redone it now several times. Nice thing is that when you condense a huge block of bad script into a nice, tight package, it's kind of purifying feeling, like you just cleaned your house. And the game is now much easier to work on and edit, when it's standing on a solid ground.

But a very daunting task is looming in the horizon... Deciding how to publish the game! It is something that I need to focus on quite soon, and make some tough decisions!

KyriakosCH

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Re: The Witch House
« Reply #144 on: 10 Sep 2020, 12:40 »
Looks great :)

By the way, this story is among those which I translated, for the new Greek edition of HPL's complete works ^_^
This is the Way - A dark allegory. My Patreon!  My Youtube!

Re: The Witch House
« Reply #145 on: 10 Sep 2020, 15:22 »
Looks great :)

Thanks! I haven't read the story in few years, and at this point I kind of dread it. Who knows what I have missed!

Re: The Witch House
« Reply #146 on: 10 Sep 2020, 17:43 »

I wanted to share something new, so here's a GIF of the Miskatonic river and the Unvisited Island. What are those mysterious lights on the island? Is someone there?

But a very daunting task is looming in the horizon... Deciding how to publish the game! It is something that I need to focus on quite soon, and make some tough decisions!


Are you planning to make it commercial? Cool idea... but personally I don't like Steam...

_

Re: The Witch House
« Reply #147 on: 11 Sep 2020, 07:47 »
Are you planning to make it commercial? Cool idea... but personally I don't like Steam...

That is the idea currently, and it could make further development possible. There are many places where you can buy and sell games, so you could probably get it from somewhere else too.

Dualnames

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Re: The Witch House
« Reply #148 on: 23 Sep 2020, 16:58 »
I think the game looks marvelous <3, would definitely buy it!
No more military army stuff. I'm alive and back.

Re: The Witch House
« Reply #149 on: 24 Sep 2020, 07:59 »
I think the game looks marvelous <3, would definitely buy it!

Hey, thanks! Great to hear that from an acclaimed AGSer!

Re: The Witch House
« Reply #150 on: 28 Sep 2020, 09:30 »
Very impressed at the idea that you are making an "open world" game! Coupled with the survivalist element, this is very innovative! Glad to see a game is coming that is actually different from the usual ones!

Re: The Witch House
« Reply #151 on: 28 Sep 2020, 16:00 »
Very impressed at the idea that you are making an "open world" game! Coupled with the survivalist element, this is very innovative! Glad to see a game is coming that is actually different from the usual ones!

Hey thanks, I like it too!  :=

I think the short story fits well into an open world game. But I can see why people don't do these kinds of game more often, it's a horrible amount of work! And if you change one thing, it's probably going to break ten other things. Still, doing something a bit different is a big motivator for me.


selmiak

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Re: The Witch House
« Reply #152 on: 02 Oct 2020, 21:40 »
Happy New Year!  :=

Here's a couple of GIFs to start the year: Alchemy and Chemistry GUIs.

Walter can make three different potions if he knows the recipes for them (or if he's very lucky). Basically the alchemy and chemistry are the same, so you can replace some of the required ingredients with synthetic substances.  For example you could use Pyrite instead of Fool's Gold if you have basic alchemy / chemistry knowledge. The actual "minigame" is very simple, you just add the right amont of ingredients and the potion will be distilled automatically.

Chemistry:


Alchemy:


this animation is looking so beautiful, can't wait to play that game!

Re: The Witch House
« Reply #153 on: 03 Oct 2020, 12:47 »
this animation is looking so beautiful, can't wait to play that game!

Thanks! Yes, the alchemy / chemistry animations work well as a GIFs.  :-D

Mandle

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Re: The Witch House
« Reply #154 on: 11 Oct 2020, 04:09 »
As a tester, and after many playthroughs, I just finally achieved what I'm guessing is one of the "best" endings.

SO satisfying to get that, but, this is Lovecraft, so I'm happy that it didn't let me rest completely at ease.

Re: The Witch House
« Reply #155 on: 12 Oct 2020, 09:17 »
As a tester, and after many playthroughs, I just finally achieved what I'm guessing is one of the "best" endings.

SO satisfying to get that, but, this is Lovecraft, so I'm happy that it didn't let me rest completely at ease.

Yes, the occult threat can be postponed, but never won completely. Enjoy your victory while it lasts!  :-D

Re: The Witch House
« Reply #156 on: 12 Oct 2020, 22:38 »
Oh, I have been very excited for this one.  I’m sure it’s difficult to decide where/how/if to make it commercial, but I can tell you that I for one, would buy it no matter where you sell or or for what price.  It looks AMAZING.  Keep up the great work!!

Re: The Witch House
« Reply #157 on: 13 Oct 2020, 09:09 »
Oh, I have been very excited for this one.  I’m sure it’s difficult to decide where/how/if to make it commercial, but I can tell you that I for one, would buy it no matter where you sell or or for what price.  It looks AMAZING.  Keep up the great work!!

Hey, thanks! Very nice to hear that!  :-D

Here's something brand new, straight from the Photoshop:



I finally took the task of replacing some of the placeholder graphics (which I already had accustomed to). This shot is the general city graphic that shows in certain city events. Big part of it will be blocked by an ugly text box, so I decided to share the whole thing here.  :-D

Now, back to drawing the evening and night versions.

Mandle

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    • Mandle worked on one or more games that won an AGS Award!
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Re: The Witch House
« Reply #158 on: 13 Oct 2020, 11:41 »
Yeah, don't put the textbox in the middle of it. That's too much of a shame. Maybe put the text along the top or bottom of the screen?

Matti

Re: The Witch House
« Reply #159 on: 13 Oct 2020, 12:08 »
Beautiful background!

If the screen will be covered by a textbox, at least make it a beautiful textbox, not an ugly one  ;)