Author Topic: the blender 3D thread  (Read 29249 times)

selmiak

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the blender 3D thread
« on: 24 Sep 2017, 12:37 »


with the release of blender 2.79 this free piece of software is getting better and better and there is no better time to start getting into blender than now (great, this line always works, I just have to update the blender version number :D). More and more AGSers are using blender, myself included, so think of this thread as a place to share your blender artworks aside from the critiques longe, a place to ask questions about blender, no matter if for your game backgrounds, lighting, or just some animation you do beside gamemaking and as a place to share and read about interesting tricks and shortcut for using blender.


Buckethead wrote a blender plugin to automate exporting gfx for AGS games:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=56207.0
https://github.com/Sanderdl/AGS_Tools


The new denoising feature for the cycles render engine is absolutely awesome. As the name hints at it denoises the resulting rendered image a lot.

jump to #1:30 in the video to see the comparison!



blender is getting better at aniating 2d as well with v2.79, just look at this video demonstrating the many uses of the grease pencil and cool distortion maps over images and smooth interpolation of these.
https://vimeo.com/channels/greasepencil
« Last Edit: 28 Jun 2018, 20:39 by selmiak »

selmiak

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Re: the blender 3D thread
« Reply #1 on: 26 Mar 2018, 09:22 »
and I found a cool Addon for blender that turns the edit mode into destructive like in sketchup. And it is called Destructive Extrude.


and the 19kb of python code are free! But you are encouraged to give the author some money if it really helps you.
https://gumroad.com/l/cQjUX


Do you use any interesting addons for blender? I wouldn't mind updating the first post with all kind of interesting and useful blender addons and other blender related stuff for people new to blender.

KyriakosCH

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Re: the blender 3D thread
« Reply #2 on: 26 Mar 2018, 11:59 »
Nice; i didn't know about the denoising feature. I will try it for large-scale renders :)

One of my own creations, the Hagia Sophia:




selmiak

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Re: the blender 3D thread
« Reply #3 on: 29 Mar 2018, 20:09 »

just some 3d doodle in blender :)
36 frames.
0 ideas how to use that in a game 8-) :-D

KyriakosCH

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Re: the blender 3D thread
« Reply #4 on: 29 Mar 2018, 20:13 »
It could be the overlord of some personal nightmare, though a more radiozoic form would work better as that ^^

selmiak

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Re: the blender 3D thread
« Reply #5 on: 29 Mar 2018, 20:20 »
radiowhat? ;-D

KyriakosCH

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Re: the blender 3D thread
« Reply #6 on: 29 Mar 2018, 21:40 »
Radiozoa:


selmiak

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Re: the blender 3D thread
« Reply #7 on: 29 Mar 2018, 21:47 »
cool organic forms. Would be interesting to precedurally generate something like that in blender :)

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Re: the blender 3D thread
« Reply #8 on: 30 Mar 2018, 13:10 »
I am quite smitten w/ Blender myself.

I still cannot understand how it's free but I'm not complaining.

I mentioned it in another thread here (can't seem to find it) but once you get over the interface hurdle, which is substantial, it's an amazing and powerful program.

Here are a few examples of things I was able to do really quickly:






(still very WIP)

selmiak

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Re: the blender 3D thread
« Reply #9 on: 30 Mar 2018, 17:23 »
this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?

Re: the blender 3D thread
« Reply #10 on: 30 Mar 2018, 17:25 »
I remember trying Blender many years ago, but I couldn't get used to the interface.

Here are a few examples of things I was able to do really quickly
Great images, Darth!

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Re: the blender 3D thread
« Reply #11 on: 30 Mar 2018, 18:28 »
This is fun. I love blender, and I use it all the time to add elements to video / animation. But I never seem to create any finished scenes. The best I can offer is an unfinished magic lantern. You can see exactly the point where I got distracted, because it has no back or top. Or slides.


Re: the blender 3D thread
« Reply #12 on: 31 Mar 2018, 13:38 »
Wow guys! Even the unfinished stuff is impressive.

While I'm nowhere near your levels, I did learn how to use Blender purely to render a city, with a zeppelin and cars etc,  for my music video.

Because Because - Inferno

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Re: the blender 3D thread
« Reply #13 on: 31 Mar 2018, 14:14 »
this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?

Definitely cycles! I don't remember the sample count but it's probably around 600. I find little difference in render quality between 600 and 1000. Just takes longer.

...But I never seem to create any finished scenes.

I am all too familiar with that! Still impressive in its unfinished state. The metals are particularly pretty!

While I'm nowhere near your levels, I did learn how to use Blender purely to render...

Still pretty impressive! Did you have fun making it?

Re: the blender 3D thread
« Reply #14 on: 31 Mar 2018, 14:36 »
Thanks! Yeah there was some fun in making the little details like the car park sign and the HMV storefront with stuff I like in the window or self plugging haha.

I wanted more moving cameras but it would take forever to render just a still on my 2014 laptop! Still, I achieved what I had set out to do! My music has also improved immensely from the days when Helm was a forum regular and didn't hold back on his opinion of my music haha. He was harsh but made constructive criticism amongst the mean words, so I did take something from it.

KyriakosCH

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Re: the blender 3D thread
« Reply #15 on: 31 Mar 2018, 20:28 »
I will make some of my models available for free, in the following address: (the files will have .blend and .3ds form)

https://gumroad.com/byzantinemaker

Currently there is only the Holy Apostles byzantine church (the one in Thessalonica, Greece), which isn't free, but in the future i will upload a few free ones ;)

KyriakosCH

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Re: the blender 3D thread
« Reply #16 on: 16 Apr 2018, 17:43 »
A very brief animation i did a while ago:


selmiak

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Re: the blender 3D thread
« Reply #17 on: 21 Apr 2018, 21:50 »
image as a plane + array + curve + some fiddeling = infinite reel :)


I should learn how to code python into blender just to cut up an actual movie and arrange all the single frames onto that arraycurve too... maybe not  :-D

still playing around with the colors and ambient lights...
Spoiler: ShowHide




« Last Edit: 21 Apr 2018, 22:07 by selmiak »

KyriakosCH

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Re: the blender 3D thread
« Reply #18 on: 22 Apr 2018, 14:29 »
^Nice :)

I don't know how to do that. (never used 2d shapes as a start; i'd edit a 3d one to go 2, then manually alter it further, but never used the set curves)

Re: the blender 3D thread
« Reply #19 on: 23 Apr 2018, 21:36 »
Remember that new controller from some time back if I'm not mistaken? I just love it. I'm still crazy for Poser and even though it has its limits when it comes to modeling you can still do quite a lot of stuff if you learn the software

Here's a flag I did with the wind force tool for example. Not super amazing but still quite nice :D (Sorry for the gif quality)


Here's a pretty cool animation with a dragon I did as well



and something toony!

mass genocide is the most exhausting activity one can engage in, next to soccer

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Re: the blender 3D thread
« Reply #20 on: 24 Apr 2018, 19:25 »
Has Blender got an add-on for G code?

selmiak

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Re: the blender 3D thread
« Reply #21 on: 25 Apr 2018, 15:04 »
There is this: https://www.thingiverse.com/thing:6236
but it's for the very old blender 2.56 version, current is 2.79b with 2.8 soon to arrive.

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Re: the blender 3D thread
« Reply #22 on: 25 Apr 2018, 15:17 »
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.

selmiak

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Re: the blender 3D thread
« Reply #23 on: 04 May 2018, 13:36 »

blender now has an addon for FLIP Fluids. And it looks amazing!
and sadly it costs money. 76$ for lots of wet fun...

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Re: the blender 3D thread
« Reply #24 on: 04 May 2018, 18:05 »
I'm torn on this...

Blender's native Mantaflow does use, as I understand it, the FLIP model but this add-on is supposed to be much better (faster and easier to use).

I'm just not sure it's nearly $100 better!

Re: the blender 3D thread
« Reply #25 on: 04 May 2018, 18:27 »
I must admit that the fluids look amazing and dynamic.  Not sure it's something I'd like to spend money on at this point, but it is awesome to see it.

KyriakosCH

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Re: the blender 3D thread
« Reply #26 on: 04 May 2018, 20:27 »
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.

Iirc v2.76 is the last one to run on OpenGL 2.1?

(cause i think i use that one in this computer; was using 2.79 in the other one, whose card just about died)

Re: the blender 3D thread
« Reply #27 on: 30 Jun 2018, 22:07 »
some 3d animations:




Re: the blender 3D thread
« Reply #28 on: 01 Jul 2018, 08:34 »
Some of my works done in Blender :)






KyriakosCH

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Re: the blender 3D thread
« Reply #29 on: 01 Jul 2018, 09:10 »
^Very nice... 8-)

Re: the blender 3D thread
« Reply #30 on: 05 Jul 2018, 06:42 »


Just tried to simulate pixel art in Blender. What do you think? ;)
« Last Edit: 05 Jul 2018, 06:49 by kurzal »

selmiak

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Re: the blender 3D thread
« Reply #31 on: 05 Jul 2018, 16:04 »
@pixelart:
Looks interesting. But somehow it looks as if the character has smaller pixels than the background, these mixed pixel ratios are not a lot like pixelart.
@huge images:
That low poly look is great, but maybe some more subsurf on that vespa and the characters could also work. for the island the low poly look is really fitting, but then the rough ground texture on the left stands out as odd. And why such low samplecount, it looks very noisy. the modeling and presentation and such of the low poly models is ace  :-D

Re: the blender 3D thread
« Reply #32 on: 06 Aug 2018, 05:33 »
some panoramic 3d Animations:






use the mouse to pan around and the +/- keys on the numpad to zoom. As my channel is small, youtube seems to not deliver the needed high quality for the second animation, reload it in HD if it is too blocky and filled with artifacts. LOL, 4000x2000 pixels resolution ;-D 8-)

KyriakosCH

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Re: the blender 3D thread
« Reply #33 on: 18 Aug 2018, 14:16 »
Guys, is there room in this thread for posting modeling tutorials? (or, alternatively, would there be some part of the site where one should do that? :D )

Cause i started a series on modeling specific/intricate shapes, and could post on that. Eg my first tutorial is on creating a pendentive form in 4 steps. :)


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Re: the blender 3D thread
« Reply #34 on: 18 Aug 2018, 17:20 »
I'd say this thread is the perfect place for paying tutorials for blender.

KyriakosCH

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Re: the blender 3D thread
« Reply #35 on: 18 Aug 2018, 18:44 »
I'd say this thread is the perfect place for posting tutorials for blender.

Ok!...

Here is a tutorial i wrote, about how to easily create a Pendentive shape, in four steps ;)

https://hubpages.com/technology/What-is-a-Pendentive-form-and-how-to-3d-model-it

Tutorial also informs you what a pendentive is (and how it is used (laugh) ). It is a highly Byzantine design.

« Last Edit: 18 Aug 2018, 18:51 by KyriakosCH »

KyriakosCH

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Re: the blender 3D thread
« Reply #36 on: 23 Aug 2018, 17:20 »
Part 2 of the tutorial on modeling byzantine forms: how to model a basic octagonal dome :)
https://hubpages.com/technology/How-to-3d-model-a-Byzantine-styled-octagonal-Dome

Includes some info on how to model the octagon manually (if your program doesn't do it automatically; Blender does it, but it is always good to know the ratio of length to width for modeling such simple forms out of other primitives...).

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Re: the blender 3D thread
« Reply #37 on: 14 Sep 2018, 11:20 »
After banging my head against the computer for a while I managed to create my first ever 3D model!



Best to listen to the Frontier Elite 2 intro music while looking at it!

KyriakosCH

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Re: the blender 3D thread
« Reply #38 on: 14 Sep 2018, 12:09 »
Can't let you do that, Starfox! :=

Nice :)

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Re: the blender 3D thread
« Reply #39 on: 14 Sep 2018, 15:49 »
Looking good Retro Wolf! (nod)
Keep it on. :-D
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KyriakosCH

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Re: the blender 3D thread
« Reply #40 on: 21 Sep 2018, 23:55 »
How to (easily- well, for the most part...) 3D-model the Great Sept of Baelor (as shown in HBO's Game of Thrones). First of three brief tutorials.

Hopefully this will be of use := The great Sept is mostly Byzantine in style. The tutorials follow the same format as those I did for purely Byzantine buildings…

The first one should allow you to end up with something like this:



My tutorial is at https://hubpages.com/art/How-to-3d-model-the-Great-Sept-of-Baelor-from-Game-of-Thrones

Re: the blender 3D thread
« Reply #41 on: 22 Sep 2018, 09:17 »
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360) (360/count).

Easy, and all changes made to the original object will be reflected to the rest of them too.
« Last Edit: 23 Sep 2018, 07:14 by Phemar »

KyriakosCH

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Re: the blender 3D thread
« Reply #42 on: 22 Sep 2018, 09:21 »
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360).

Easy, and all changes made to the original object will be reflected to the rest of them too.

+1
Indeed ^_^ I do plan to look at this method cause it saves a lot of time and is more elegant...
That said, for a tutorial meant for Blender neophytes I am not sure if it would be a good option. It will be great for myself (some experience with Blender, though not an expert) to work with, though!

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Re: the blender 3D thread
« Reply #43 on: 22 Sep 2018, 10:13 »
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)
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selmiak

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Re: the blender 3D thread
« Reply #44 on: 22 Sep 2018, 10:13 »
using the array modifier to dublicate objects in a ring (or like a stairway) is indeed easier and a lot more powerful than doing them all one by one. But you'd rotate the empty by 360/count and not the other way around ;)

Re: the blender 3D thread
« Reply #45 on: 22 Sep 2018, 10:37 »
But you'd rotate the empty by 360/count and not the other way around ;)

That is very true, my bad. I'd just woken up :/

KyriakosCH

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Re: the blender 3D thread
« Reply #46 on: 22 Sep 2018, 12:42 »
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)

I take it you speak as a user of Blender and capable in it, right? Cause hack sort of is someone who is useless or clueless at something 8-)
As for myself, I have been modeling highly intricate buildings for many years now.

Spoiler: ShowHide
« Last Edit: 22 Sep 2018, 12:48 by KyriakosCH »

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Re: the blender 3D thread
« Reply #47 on: 22 Sep 2018, 13:49 »
No, learn the right way from the start and save yourself the time and trouble it takes to unlearn the wrong way later.

(I'll try to find something I can post)

KyriakosCH

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Re: the blender 3D thread
« Reply #48 on: 22 Sep 2018, 14:04 »
This isn't about learning the right way; basic knowledge of geometry tells you how to position the object. Array (and tied tools, eg spreading the array in curves) are a better way when you want to make stuff like chains, not 7 identical towers (which, btw, are not placed in perfect symmetry here; its not one at each of seven points of a perfectly divided periphery, GoT show presents a different formation).
I wish some people would not try to antagonize so much (let alone without any knowledge of Blender) cause it is boring me ;)

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Re: the blender 3D thread
« Reply #49 on: 22 Sep 2018, 14:50 »
I don't need to prove anything to you!

You the one making tutorials to teach others. If you want to teach others, fine, but when someone tells you a better way to place 32 circles/cylinders by using a polar array, you should thank them for point it out. Then spend the 5 minutes that takes to learn it, and update your tutorial... not just say "for Blender neophytes I am not sure if it would be a good option."

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KyriakosCH

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Re: the blender 3D thread
« Reply #50 on: 22 Sep 2018, 15:14 »
Lol, right. I did thank him. My issue was with your bizarre attempt to attack (which is boring).
Anyway, i am aware that i am dealing with greatness here, but maybe i should return to posting Blender stuff. And don't worry, indeed you don't have to prove anything to me; i don't give a crap about what you do, Cassie.

Current state of the model:


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Re: the blender 3D thread
« Reply #51 on: 22 Sep 2018, 17:49 »
Anyway, i am aware that i am dealing with greatness here

Many have underestimated the AGS Blender Nerds to their peril, young one.

Ali

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Re: the blender 3D thread
« Reply #52 on: 23 Sep 2018, 01:28 »
I think some of the tension in this thread derives from two meanings of the word "hack". A hack is a bad writer, or a bad artist (from hackneyed). That's what KyriakosCH seems to have understood.

Cassiebsg used "hack" in the programming sense of "an effective but inelegant solution", which is not usually intended to be insulting.

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Re: the blender 3D thread
« Reply #53 on: 23 Sep 2018, 12:56 »
Thanks Ali. (nod)
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Re: the blender 3D thread
« Reply #54 on: 23 Sep 2018, 18:16 »
Current state of the model:



Likely to finish writing the second part of the tutorial in a couple of days.

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Re: the blender 3D thread
« Reply #55 on: 12 Oct 2018, 22:59 »


Closer to being completed :)

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Re: the blender 3D thread
« Reply #56 on: 28 Oct 2018, 20:27 »
These are some things I recently completed.





The sunlight in the station shot needs to be doubled.

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Re: the blender 3D thread
« Reply #57 on: 29 Oct 2018, 18:50 »
yeah, the spacestation looks intersting but could need some more shiny surface, either windows or sunsails or solar cells.
The earth is cool. If you want to improve it, check gleb alexandrov's space tutorials, but they are mostly paid tutorials...

Re: the blender 3D thread
« Reply #58 on: 17 Nov 2018, 05:57 »
Not rendered in Blender, but all models and props were made in Blender:






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Re: the blender 3D thread
« Reply #59 on: 17 Nov 2018, 12:42 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
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Re: the blender 3D thread
« Reply #60 on: 17 Nov 2018, 15:16 »
Looks like a UT2004 map or something.

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Re: the blender 3D thread
« Reply #61 on: 17 Nov 2018, 20:03 »
Very nice. Which engine are you using?

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Re: the blender 3D thread
« Reply #62 on: 18 Nov 2018, 10:33 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
probably for a game, so he chose some gameengine like unity or unreal engine...

Re: the blender 3D thread
« Reply #63 on: 18 Nov 2018, 16:43 »
Source Engine, for Counter Strike Global Offensive :D

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Re: the blender 3D thread
« Reply #64 on: 18 Nov 2018, 17:57 »
Ah :)
Neat. (nod)
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Re: the blender 3D thread
« Reply #65 on: 21 Nov 2018, 19:50 »

Lucas Falcao made an Skin Shader Study 8-0

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Re: the blender 3D thread
« Reply #66 on: 22 Nov 2018, 00:55 »
Very nice. Not something I'd be able to do anytime soon.

I fiddled with the planet some more, giving it some needed detail. I'll probably use it like this.



EDIT: This tutorial goes into a lot of detail and achieves a comparable effect (though it sounds like the guy above might have a simpler setup using the principled shader): A Realistic PBR Skin with Subsurface Scattering in cycles.
« Last Edit: 22 Nov 2018, 01:49 by Jack »

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Re: the blender 3D thread
« Reply #67 on: 28 Nov 2018, 20:19 »
Supposed to be working on my game but I got carried away working on this character. Nothing like the pros, but I did learn a few things.



EDIT: Some more work. Just a quick nude public selfie. We've all been there.



EDIT: A little more definition for the iris.



*plugs in 3D printer*
« Last Edit: 29 Nov 2018, 21:23 by Jack »

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Re: the blender 3D thread
« Reply #68 on: 08 Dec 2018, 00:05 »
Okay, going to stop myself from working on this model now. There's always one more thing to improve.



EDIT: But that doesn't show off the texture of the skin at all really so here is a quick render that does. The next step I would like to take is to adjust the masks for the face to make some areas smoother, like the ears.

« Last Edit: 08 Dec 2018, 01:00 by Jack »

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Re: the blender 3D thread
« Reply #69 on: 03 Feb 2019, 20:02 »
I took a break from working on things over the holidays, then got right back to making this skin shader. But I really do have to stop now.


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Re: the blender 3D thread
« Reply #70 on: 03 Feb 2019, 20:34 »
I like the "smaller pores" in the previous version better than the latest version. Maybe get to masking out some areas and mixing these two skin shaders. The lips look pretty good.
The area with the eyes needs some improvements, the eyebrows and the eyelashes both look strange. Are the eyebrows even hair or a texture? And the eyes are too damned dark inside, where there are shadows in the eyes should be white, reflection and some small veins.

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Re: the blender 3D thread
« Reply #71 on: 03 Feb 2019, 21:49 »
Yeah, the eyebrows and eyelashes are just textures. The lips are unchanged from the very first version.

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Re: the blender 3D thread
« Reply #72 on: 04 Feb 2019, 21:13 »
I made this character, with version 2.79, for my next game.
I'm going to give it a Japanese manga style (which I like so much).






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Re: the blender 3D thread
« Reply #73 on: 04 Feb 2019, 22:19 »
Very nice. Is it rendered with blender too?

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Re: the blender 3D thread
« Reply #74 on: 10 Feb 2019, 11:00 »
Yeah, it's all done with Blender.

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Re: the blender 3D thread
« Reply #75 on: 10 Feb 2019, 14:07 »
Is it freestyle which is doing the outlines? Freestyle often misses things, but yours seem really good. Did you render with cycles or blender render?

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Re: the blender 3D thread
« Reply #76 on: 10 Feb 2019, 19:31 »
In Freestyle there is a way not to lose the contours, would be the same as marking seam, except that in this case you have to use the edges menu (ctrl + e) and mark the freestyle edge.
The engine to render that I use the Cycles. I use the gpu (GTX 750) which is faster than the cpu (i5 4460).

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Re: the blender 3D thread
« Reply #77 on: 18 Feb 2019, 18:58 »
Anyone ever use Sculptris? I'm not even very good at it but I managed to create a textured alien head fairly quick and easy.



http://pixologic.com/sculptris/

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Re: the blender 3D thread
« Reply #78 on: 03 Mar 2019, 21:48 »
Recently found out Blender can do everything Sculptris can, so what's the point?  (laugh)

Always wanted to make an isometric strategy game, here's a biodome sprite!


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Re: the blender 3D thread
« Reply #79 on: 03 Mar 2019, 22:17 »
Nice. I've wanted to make one too but it always seems too much work for MAGS.

Remember to include this guy:


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Re: the blender 3D thread
« Reply #80 on: 24 Mar 2019, 11:03 »
Recently found out Blender can do everything Sculptris can, so what's the point?  (laugh)

Always wanted to make an isometric strategy game, here's a biodome sprite!



Nice :)
I am considering creating an isometric strategy too. Byzantine-themed ^_^

Here is an aztec city set i made with Blender (in-game pic from CivilizationIII)

« Last Edit: 24 Mar 2019, 11:54 by KyriakosCH »

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Re: the blender 3D thread
« Reply #81 on: 24 Mar 2019, 14:12 »
Do you have a specific setup with materials, shadows, lighting, or rendering settings when you make your isometric sprites? Obviously I already know about the orthographic camera.

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Re: the blender 3D thread
« Reply #82 on: 25 Mar 2019, 16:02 »
I have, yet i won't be sharing it. Took a lot of time to arrive at it  :=

Which should not at all deter you, though. You should fiddle around with the lighting setting and the res setting (i use 800-1000 render samples, but even 500 will do in most cases for isometric).
For lighting i use a simple lamp, set to contrast/brightness, with brightness=0, contrast (usually) 18.0 and strength at around 4.0.
Obviously always use Cycles render!
« Last Edit: 25 Mar 2019, 16:04 by KyriakosCH »

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Re: the blender 3D thread
« Reply #83 on: 26 Mar 2019, 21:00 »
I appreciate the starting tips.

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Re: the blender 3D thread
« Reply #84 on: 26 Mar 2019, 21:39 »
I appreciate the starting tips.

Your first building already looks very stylish, i am sure if you keep at it you will be awesome in blender at no time  :cool:

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Re: the blender 3D thread
« Reply #85 on: 30 Mar 2019, 11:33 »
Do you have a specific setup with materials, shadows, lighting, or rendering settings when you make your isometric sprites? Obviously I already know about the orthographic camera.

I got a bit of a cartoony feel from my sprites in Fists of Murder by using a generous plain environment light with a sharp (small) sun lamp. The environment light lights most of the model and then the sun lamp provides simplified and clear shadows. Not sure if this is what you're after but I think it will work for this and look good. I think the sprites kyrkiros posted in critics lounge would look better with this method (but I won't be sharing it).

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Re: the blender 3D thread
« Reply #86 on: 30 Mar 2019, 15:46 »
I'll give it a try next time, cheers Jack.

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Re: the blender 3D thread
« Reply #87 on: 02 Apr 2019, 20:50 »
I was waiting for MAGS to start, so I indulged in my favourite activity.


Re: the blender 3D thread
« Reply #88 on: 14 Apr 2019, 00:13 »
I thought I'd share my newest animation. It is in low poly and rendered with eevee. music by the great edwin montgomery.


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Re: the blender 3D thread
« Reply #89 on: 21 Apr 2019, 17:09 »
I made this steampunk launcher.


KyriakosCH

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Re: the blender 3D thread
« Reply #90 on: 24 Apr 2019, 01:48 »
WIP of Byzantine stuff:



The buildings are based on the following:




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Re: the blender 3D thread
« Reply #91 on: 06 May 2019, 01:06 »
still wip...


Jack

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Re: the blender 3D thread
« Reply #92 on: 03 Aug 2019, 21:45 »
A test render of a set piece for the game I'm working on.


eri0o

Re: the blender 3D thread
« Reply #93 on: 03 Aug 2019, 22:56 »
Looking Great Jack!

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Re: the blender 3D thread
« Reply #94 on: 20 Aug 2019, 19:15 »
Some really good stuff in here!

I just finished (well almost finished) this model and figured I'd share.

I'm pretty happy with it. I used 2k textures which kill it when you get too close but you have to get pretty close.


FULL SIZE

I had a lot of fun with this... next I'm going to work on an AT-AT to practice some rigging.

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Re: the blender 3D thread
« Reply #95 on: 20 Aug 2019, 20:01 »
Very nice, especially the carbon scoring.

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Re: the blender 3D thread
« Reply #96 on: 20 Aug 2019, 20:25 »
Looking great!  (nod)
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Re: the blender 3D thread
« Reply #97 on: 28 Aug 2019, 09:22 »
Really nice work, Darth!

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Re: the blender 3D thread
« Reply #98 on: 28 Aug 2019, 17:11 »
Hey, I used that ship in Rogue Squadron 3D  :=
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

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Re: the blender 3D thread
« Reply #99 on: 01 Sep 2019, 01:22 »
Wip:


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Re: the blender 3D thread
« Reply #100 on: 23 Sep 2019, 18:13 »
I've been trying Blender 2.8 and hoping to have it replace 3ds Max as my 3d tool.

It's the best Blender version so far but still a lot feels unwieldy because I'm not used to doing it this way. I was able to make this animation though:


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Re: the blender 3D thread
« Reply #101 on: 23 Sep 2019, 18:26 »
Looks great :)
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Re: the blender 3D thread
« Reply #102 on: 28 Sep 2019, 20:54 »

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Re: the blender 3D thread
« Reply #103 on: 29 Sep 2019, 02:29 »
I was quite impressed by the new 2D animation tools in Blender 2.8. There's a new 2D workspace preset, and it all seems very intuitive. I'm interested to see what people do with this.


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Re: the blender 3D thread
« Reply #104 on: 17 Apr 2020, 12:36 »
This guy has some entertaining lazy tutorials.

https://www.youtube.com/user/mrdodobird/videos

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Re: the blender 3D thread
« Reply #105 on: 27 Apr 2020, 19:16 »
A quickie.


Re: the blender 3D thread
« Reply #106 on: 27 Apr 2020, 22:25 »
I'd like to tell this short story and maybe encourage someone new to try 3D modelling in Blender :).

My first acquaintance with Blender was not a very good one. All I needed was to model a "basket": a conic shape with a conic hole drilled through it. It took me about 30 minutes of googling and trying to find out how to cut a hole in object with another object, which eventually I did by clicking a button on a 8th tab of a 5th panel in the window, or something like that. Needless to say, I disliked Blender very much.


About a month ago selmiak posted this challenge video on AGS Discord, where an experienced guy models 10 low-poly cars in 10 minutes:




I was so fascinated, not only by how fast the guy works, but by how fluid and effortless it looks like to do simple models with combination of mouse and keyboard shortcuts. Also, he sais everything he does and has his key presses recorded on screen, making it possible to follow what he's doing step by step.

So I challenged myself to learn by repeating everything he does. There were few hickups where I had to enable some extensions in Blender first, and learn how to enable few settings (for instance, for auto mirroring), but eventually I managed to produce 1 car in maybe 3 hours total :) but it was great fun.

« Last Edit: 27 Apr 2020, 22:27 by Crimson Wizard »

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Re: the blender 3D thread
« Reply #107 on: 27 Apr 2020, 23:11 »
That's greats CW :D
You have moved to the dark other side...  (laugh)
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Re: the blender 3D thread
« Reply #108 on: 06 Sep 2020, 21:23 »

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Re: the blender 3D thread
« Reply #109 on: 07 Sep 2020, 13:50 »
Stranger things have happened...

KyriakosCH

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Re: the blender 3D thread
« Reply #110 on: 07 Sep 2020, 14:59 »
Blender is excellent, but currently my stupid computer can only handle older versions.

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Re: the blender 3D thread
« Reply #111 on: 19 Sep 2020, 13:27 »
I made it to practice clouds, water, and mountains.


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Re: the blender 3D thread
« Reply #112 on: 19 Sep 2020, 13:49 »
Love the clouds!  (nod)
The water looks a bit "plastic" to me though.
Mountains look okay, but they're too far away to give other comment.

Composition of the scene is relaxing.  :)
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Re: the blender 3D thread
« Reply #113 on: 18 Oct 2020, 17:03 »
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:



« Last Edit: 18 Oct 2020, 18:37 by KyriakosCH »

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Re: the blender 3D thread
« Reply #114 on: 18 Oct 2020, 17:40 »
Pretty cool.

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Re: the blender 3D thread
« Reply #115 on: 18 Oct 2020, 18:51 »
Thanks. I call it "Alex Jones".

Re: the blender 3D thread
« Reply #116 on: 19 Oct 2020, 23:39 »
not perfect at all but I just had to try and make the mask of my favourite movie villain :D

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Re: the blender 3D thread
« Reply #117 on: 20 Oct 2020, 18:09 »
You forgot the gash in Jason's mask. Unless of course your intention was to make the mask from Part 3.
Otherwise, very nice.

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Re: the blender 3D thread
« Reply #118 on: 20 Oct 2020, 18:55 »
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:





Hey, these look really cool!

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Re: the blender 3D thread
« Reply #119 on: 20 Oct 2020, 19:23 »

Cool.

How did you make the holes?

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Re: the blender 3D thread
« Reply #120 on: 21 Oct 2020, 04:51 »
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:





Hey, these look really cool!

Thank you ^_^
I have made hundreds of gfx for CivIII, mostly cities, such as the following medieval ones:




KyriakosCH

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Re: the blender 3D thread
« Reply #121 on: 22 Oct 2020, 02:06 »
My 3d model of the local byzantine church of the Holy Apostles:



Texture in the rendered version added by Lorenzo (another poster here  (nod) )

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Re: the blender 3D thread
« Reply #122 on: 22 Oct 2020, 05:09 »
This is actually the first time I attempted a character. And it took me 15 minutes to do. Now.. I have to admit.. This isn't blender though. But I am proud of what I did for a first time in 15 minutes. LOL. FYI: I used Paint 3D.



EDIT:
Messed around with the environment a little. I think this makes him look much better:

« Last Edit: 22 Oct 2020, 13:20 by Joseph DiPerla »
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Re: the blender 3D thread
« Reply #123 on: 22 Oct 2020, 17:51 »
Really good job, especially for a first attempt that only took 15 minutes.

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Re: the blender 3D thread
« Reply #124 on: 22 Oct 2020, 18:52 »
Thanks. My next attempt will be an Alien Mindbender. Im starting to enjoy 3D design more lately. Im using gravity sketch in VR and it makes such a difference to be able to edit or create 3D stuff.
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Re: the blender 3D thread
« Reply #125 on: 24 Oct 2020, 23:01 »
Took my Paint3D Model and exported it and used it in substance painter. Playing around with a few different materials and colors.



Added Green Tentacle as my second character.. made with Paint3D.

« Last Edit: 24 Oct 2020, 23:05 by Joseph DiPerla »
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Re: the blender 3D thread
« Reply #126 on: 24 Oct 2020, 23:08 »
LOL, the first looks like a life size paper-mache sculpture and the second those metallic balloons!  (laugh)
Nice job!
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Re: the blender 3D thread
« Reply #127 on: 24 Oct 2020, 23:14 »
LOL. Yeah, just experimenting with Substance Painter. Never used it before. But I was thinking the exact same thing! It's like they seem all D Printed. I was trying to find a way to make him look slithery like a tentacle, even a little wet.. But I couldn't find the right settings for it.
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Re: the blender 3D thread
« Reply #128 on: 26 Oct 2020, 06:12 »
Thought I'd share some more work I've been doing. All models done in Blender, textured in Substance Designer, and cloth sims done in Marvelous Designer. Rendered in Source Engine.

It's Dia De Muertos in Mexico!














KyriakosCH

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Re: the blender 3D thread
« Reply #129 on: 26 Oct 2020, 06:34 »
^Very cool  (nod)

Re: the blender 3D thread
« Reply #130 on: 28 Oct 2020, 15:22 »
Wow phemar. That's incredible. It looks really professional :-D
« Last Edit: 28 Oct 2020, 15:24 by Mouth for war »
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Re: the blender 3D thread
« Reply #131 on: 31 Oct 2020, 14:28 »
Yes, fantastic models and materials there, Phemar. Is it a single or multi-player map? It makes me feel high from no sleep, remembering LAN parties. :)

Anyway, look at this bitch from Germany, not even mentioning that he got published on BlenderNation: Behind the Scenes: Simon Stålenhag's Parking Lot Scene

KyriakosCH

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Re: the blender 3D thread
« Reply #132 on: 06 Nov 2020, 12:02 »


Some of my stff on a civ3 map (city-camp-power generator)

Re: the blender 3D thread
« Reply #133 on: 17 Nov 2020, 12:32 »
Hi, Lovely to see all your works here, and seeing you guys develop over time has partly inspired me to start to learn blender finally after putting it off for so many years.

Here are a few things I have been doing:  (Click the images to see non-pixelated originals)
----------------------------------------------------------------------------------------------------------------------------------

This was my first proper exercise with blender, Its a futuristic sort of craft of some sort, and was mainly me learning the modeling tools in blender. Its not complete so I need to get back to this and add more detailing, and perhaps texture it too.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/work-in-progress-v-14-7ce343aff28d43d68b247c4dcbeaf890

----------------------------------------------------------------------------------------------------------------------------------

Well this was an abstract modeling exercise, just a ball, but I also learnt how to use a bunch of sketchfabs many options to try present it nicely.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/ball-a9129483b3ca4d79b26fd749f7792001

----------------------------------------------------------------------------------------------------------------------------------

This is is an abstract animation sequence that could be used in a vfx / vdj context, and is based on the ball I already made. Here I place the camera inside the ball and exaggerate the cameras perspective, gave the ball a 2 axial rotation twist loop, and worked a lot on sketchfabs lighting, shading and post process options to try get that trippy/dreamy feel I had intended. I just popped a random ambient sort of sound effect to it to.
Unfortunately I only have a free sketchfab account which means I can access features like locking the camera which prevents the user from moving the camera. For this animation the camera is placed in a very specific location with specific focus and dof ranges, so the animation loop is intended to be seen as the camera is when you first start to play it, but you can move the camera around and explore other interesting angles yourself anyway.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/inner-sactum-please-leave-the-camera-alone-60d9bbbbc2334c1d83672525aebbc892



I will try post some more as im learning :) 
And please keep up all the blending you guys!! its such a delight to see :)

Re: the blender 3D thread
« Reply #134 on: 18 Nov 2020, 11:18 »
Another modeling / abstract exercise. The idea here is a little bit off because unfortunately sketchfab only allows you 1degree FOV on camera,  not the 0degress i needed, unfortunately the illusion breaks if you start to zoom in



 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/faux-torus-2f6ec35cadb945c4b078b87579cd3761



:)

KyriakosCH

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Re: the blender 3D thread
« Reply #135 on: 01 Dec 2020, 15:58 »
A wip of my industrial british city set, featuring my models of St Paul, the Radcliffe Camera, St Mary of Islington and the National Gallery:

« Last Edit: 01 Dec 2020, 21:28 by KyriakosCH »

Re: the blender 3D thread
« Reply #136 on: 02 Dec 2020, 21:21 »
Wow, I didn't post in a long time, here is some of what happened since then :)






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Re: the blender 3D thread
« Reply #137 on: 03 Dec 2020, 08:19 »
Some of my stff on a civ3 map (city-camp-power generator)

I finally understand why you've been modelling all those isometric historical buildings all these years.
 

KyriakosCH

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Re: the blender 3D thread
« Reply #138 on: 03 Dec 2020, 11:51 »
Some of my stff on a civ3 map (city-camp-power generator)

I finally understand why you've been modelling all those isometric historical buildings all these years.

;)

Re: the blender 3D thread
« Reply #139 on: 09 Dec 2020, 18:54 »
Fantastic works folks, keep it up!!!


Here is a chess board as part of a 24hr challenge over in the sketchfab community
the link to the actual presentation is below








 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/3december2020-board-game-challange-46c7eed34def45ceaae260af9eb59355



:)
« Last Edit: 09 Dec 2020, 19:01 by Tycho Magnetic Anomaly »

Re: the blender 3D thread
« Reply #140 on: 09 Dec 2020, 19:00 »
Here is a logo design made in blender and presented on sketchfab
you can see the actual presentation on the link below






 :-D You can check this out over on sketchfab:
https://skfb.ly/6X7LG



:)

KyriakosCH

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Re: the blender 3D thread
« Reply #141 on: 09 Dec 2020, 23:06 »
Very cool  8-)

Re: the blender 3D thread
« Reply #142 on: 13 Dec 2020, 18:39 »
Just a quick fun side project today..
well you all knew this was bound to come..



You can explore the model over at Sketchfab.
https://skfb.ly/6X9BD

... and now that that is out of my system,

Re: the blender 3D thread
« Reply #143 on: 04 Jan 2021, 00:21 »
Well look who it is! , some old friends popped in to say hello! :)

3D Diorama recreating characters featured in Robolovers from MAGS way back in summer 2017
https://www.adventuregamestudio.co.uk/forums/index.php?topic=54862.0

Here are more details on the game and some the images I used as reference:
http://fractalscapes.net/_media/Game_Design/Robolovers/











You can explore the model over at Sketchfab.
Dont forget you can use your mouse and scroll wheel to explore and zoom, double clicking on an area will focus the camera, also give the textures a few moments to fully load,    thanks also to BRANE for the music

https://skfb.ly/6XOMO


What a summer that was!!   and thank you once again to BRANE for working with me and all the feedback and encouragement from AGS community

Re: the blender 3D thread
« Reply #144 on: 01 Aug 2021, 00:08 »
"Warning - There has been no post in this topic for at least 120 days.
Please consider starting a new topic unless you are sure you want to reply." 

been out of creative action for a while, not posted in ages, how the heck are ya`all?


folks come on, lets get blendin
ideally i wouile like people blendin,....  blendin
... blendin



We're blending', blendin',
and I hope you like blending', too


Ooh, yeah!
We're blendin'
I wanna blend it wid you
We're blendin', blendin',
And I hope you like blendin', too

my humblest of apologies , ive had a beer or two

please share your blendings



Cassiebsg

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Re: the blender 3D thread
« Reply #145 on: 01 Aug 2021, 00:51 »
Looking good, keep them coming.  :)
I haven't toutched Blender in a...uhm... year maybe?  :-[
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #146 on: 03 Aug 2021, 02:00 »
cheers cass
a  year?  gosh, no better time to get back to it then ;)

Re: the blender 3D thread
« Reply #147 on: 04 Aug 2021, 16:18 »
Tried to make a tree in a more realistic style. I know it's far from perfect but perhaps not too damn bad for a first attempt I hope? :D
mass genocide is the most exhausting activity one can engage in, next to soccer

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Re: the blender 3D thread
« Reply #148 on: 04 Aug 2021, 17:46 »
Not bad, but you do know that Blender comes with tree generator, right?  ;)

The arms look a bit unnatural though, they look more like horns. You want them to be more like y than j and much much less conic. But texture wise, looks good.  (nod)
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #149 on: 05 Aug 2021, 11:47 »
Thanks for your comments. I can't argue with that :-D actually i don't use Blender ( well aware of the title of this thread haha ) but i like to create 3d models so I thought it was still ok to show models I've made even if I use other modeling software :-D tree generator sounds pretty nice though :-)
mass genocide is the most exhausting activity one can engage in, next to soccer

Re: the blender 3D thread
« Reply #150 on: 05 Aug 2021, 15:14 »
thats awesome tree mouth of war, well done

the branches do look slightly unnatural i might agree with cass , on the other hand i guess you can stylize a tree so many ways these days
also i had no idea blender had a tree generator are you sure?
« Last Edit: 06 Aug 2021, 07:11 by Tycho Magnetic Anomaly »

Re: the blender 3D thread
« Reply #151 on: 05 Aug 2021, 15:39 »
Thanks! :-) The tree was a comic one at first actually but i just used that to try to make a more realistic one
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Re: the blender 3D thread
« Reply #152 on: 05 Aug 2021, 16:25 »
Yes, I'm pretty sure. Been using it for some years now...  ;)

You can find it under Add->Curve->Sapling Tree Gen (if it's not there, you might have to turn on the add-on).

Quote
actually i don't use Blender

Ah, okay. I thought you had given Blender a try.  (laugh)
Maybe a good idea to post which program it's made with, when not using Blender, though.  ;)
« Last Edit: 05 Aug 2021, 16:32 by Cassiebsg »
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Re: the blender 3D thread
« Reply #153 on: 05 Aug 2021, 18:03 »
Oh i use poser,sculptris,paint 3D :-)
mass genocide is the most exhausting activity one can engage in, next to soccer

Re: the blender 3D thread
« Reply #154 on: 05 Aug 2021, 22:36 »
what version are you on cass?  i cant see any sapling/tree option under that menu sequence,  is it an un-activated add on?

and perhaps selmiak can rename the title of this thread to 3D modeling or something?,   its not been very active in a while so i guess opening it up to any 3d software seems sensible, i dunno
I wont be able to post all the time though, but any time i do something ill try to remember to post here too, working on some stuff atm anyway.

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Re: the blender 3D thread
« Reply #155 on: 06 Aug 2021, 06:16 »
I happened to have Blender installed in this office computer. Never did any 3-D stuff though as I used it as a free video editing software only (before moving to OpenShot).  :=

For the tree generator:
https://docs.blender.org/manual/en/latest/addons/add_curve/sapling.html
So yes it is an add on that you have to activate to use.
And I just noticed that you can add monkeys directly... WHAT?

Re: the blender 3D thread
« Reply #156 on: 06 Aug 2021, 07:08 »
Ah, yes I did find/activate that after all,  I got de-ja-vue while looking at it, so I think i may have tried this before on a previous version of blender or something, just totally forgot about it. Sweet

It is funny you mention the video editor as I only really properly introduced myself to blenders video editor for my last project (last post here), I had been looking around for a free easy to use video editor for countless years and forced to use really bad free tools or other tools with restrictions, etc etc,  so I honestly think i have found my new video editor home in blender.

The monkey is i guess blenders equivalent to the teapot,  as far as I know the name of the monkey is Susanne  :)







Here is something i actually started a while ago, but never really got a good start on it, a prize if anyone can guess what it might be then
I am not sure whether to get a start on it proper, but If anyone guesses what it is i might reconsider ;)


how do you wrap an image so you can control what size it is on the forum, and i think if you click it then it will open in browser?
« Last Edit: 06 Aug 2021, 23:53 by Tycho Magnetic Anomaly »

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Re: the blender 3D thread
« Reply #157 on: 06 Aug 2021, 14:32 »
Could it be...


Re: the blender 3D thread
« Reply #158 on: 06 Aug 2021, 16:22 »
This I like :D
mass genocide is the most exhausting activity one can engage in, next to soccer

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Re: the blender 3D thread
« Reply #159 on: 06 Aug 2021, 16:29 »
My guess as well.  (laugh)

For the img code its: [ img width=800 ] You can of course use height also. You can wrap it with a url tag if you want to add a link to source.

Looks great Mouth for war!  (nod)
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #160 on: 06 Aug 2021, 21:08 »
Thanks :D Here's another toony thing I did a while ago...it's the Big Blue...Car :D

mass genocide is the most exhausting activity one can engage in, next to soccer

Re: the blender 3D thread
« Reply #161 on: 06 Aug 2021, 23:56 »
ah yes i remember now thanks.

Also well done again on the tree and car mouth of war
Hey a suggestion on the car might be to make it in the style of those er, 50/60s cartoons?  so make the whiles tiny tiny,  make the car slightly less in with and scale the top half/cabin part of the car up,  exaggerating these features i think will give that 50s/60s style

« Last Edit: 07 Aug 2021, 00:05 by Tycho Magnetic Anomaly »

Re: the blender 3D thread
« Reply #162 on: 14 Aug 2021, 12:00 »





You Can Explore This Model Live Over on Sketchfab
https://skfb.ly/opsEY


A concept logo idea for the in development game Vigilance 2099 This logo is not official and is only a fan made concept

The game project this logo pertains to is. https://www.vigilance2099.com/


Now come where is all your blenders?   ???

 lets get a move on now. . .

Cassiebsg

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Re: the blender 3D thread
« Reply #163 on: 14 Aug 2021, 12:41 »
I'm so rusted that even to duplicate, extrude or move it, it took me a while to remember how to do it.  :-[

Good picture.  (nod)
« Last Edit: 14 Aug 2021, 13:07 by Cassiebsg »
There are those who believe that life here began out there...

KyriakosCH

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Re: the blender 3D thread
« Reply #164 on: 15 Aug 2021, 22:15 »
Anyone know how to export a video directly from Blender? :) (after rendering the frames).

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Re: the blender 3D thread
« Reply #165 on: 15 Aug 2021, 22:34 »
Yes, use the video editor.
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Re: the blender 3D thread
« Reply #166 on: 16 Aug 2021, 17:06 »
Thanks cass,  and yes there is a full blown video editor integrated into blender, its pretty good too

cass, blender is certainly one of those things you forget how to use if you don't use it regularly, I had not done much with blender since early january , and the last project took me a while to relearn things i knew only a few months ago :)

speaking of my last project, the pill thing,  well i made a whole bunch of changes to it . . .

Tweaked the physical lights to make the bevel on the edge of the left (pink) side of the pill more prominent when viewed all around,

Separated the 2099 letters and rotated each one slightly to imply they are floating/suspended in liquid as before it looked a but too rigid

Reduced the CA and BLOOM ever so slightly to reduce that heavy blurring but not so much i loose the feel i was looking for.

Increased the refraction a bit to make the bubbles warp more at the walls of the pill, made the barcode on back glow more to fit in more with the cyberpunk feel

Moved one of the lights directly into the pill, when i first put those particles into the pill i forgot to apply shade smooth in blender before copying them so many times, i noticed in sketchfab when viewing in certain angles some of the bigger particles sparkled a bit because of the hard faces, i wanted to try exaggerate this unintentional effect so i moved a light inside and tweaked a few other settings and now all the particles give off this delightful iridescent magical sparkles , if you zoom in close its more prominent

Added logos to the back of the pill

Fixed some blocky shading near the end of the pink part of the pill with shadow bias tweaks

I thought everything looked a bit to smooth/clear , so i created a normal and spec map and applied this to the pink part of the pill to give it some texture, roughness , as at this scale zoomed in so much you might expect to see some of these features, also i was trying to get a sense of it being a street drug so it might have been in someones pocket or changed hands many times so picked up some tiny scratches etc,

anyway i also wanted to give the clear plasticy/glassy part some texture and make it more frosty looking, but not too much so i distort the inside features too much, so i tweaked a bit with normal's and spec/clear coat with the textures i prepared.

https://skfb.ly/opsEY

Anyhoo I am done with this one now, it was fun playing around with it.



and everyone else i found this awesome link please check it out
 C:\Program Files\Blender Foundation\Blender x.xx\blender.exe
now lets start posting stuff you lot!

Re: the blender 3D thread
« Reply #167 on: 18 Aug 2021, 10:55 »
Really nice model Tycho :-)
mass genocide is the most exhausting activity one can engage in, next to soccer

Re: the blender 3D thread
« Reply #168 on: 19 Aug 2021, 14:31 »
thanks so much mouth of war :) 

I have decided to enter this contest here:
https://sketchfab.com/blogs/community/sketchfab-august-challenge-treasure-chest/

Would love to see a few from ags enter too, though bare in mind it has to be presented on sketchfab and not a regular blender render or whatever.

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Re: the blender 3D thread
« Reply #169 on: 19 Aug 2021, 17:13 »
Good luck with it, and I'll be glad to see what you do.  :)
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #170 on: 19 Aug 2021, 23:58 »





You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opxoZ

“Somewhere, something incredible is waiting to be known.” – Carl Sagan

This is my entry for the Treasure Chest Contest https://sketchfab.com/blogs/community/sketchfab-august-challenge-treasure-chest/

Can anyone find a way to unlock this chest?

Please post a comment if you find a way to unlock the chest, To find the way, everything you need to know is before you and inside you.

I had intended to timelapse this whole project, but kept forgetting to activate my timelapse recorder, but here is a short video showing the making of the galaxy itself.





thanks cass

Re: the blender 3D thread
« Reply #171 on: 22 Aug 2021, 17:44 »


You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/cyber-core-d30920ccf2f440fa9586a656ac0f6bee




You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/mystic-orb-3005e6f96ddf47cea205bc7c6a2e6f51



Cyber Core and Mystic Orb , two experimental animated loops,, best viewed in full screen


Re: the blender 3D thread
« Reply #172 on: 23 Aug 2021, 08:13 »


You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/spectral-triangle-55437c96f550427b8bdaea77592e8d25




You Can Fully Explore This Model Live Over on Sketchfab
https://sketchfab.com/3d-models/quantum-cube-02971982b92347d4b6ddbe1c0d6487c5



Spectral Triangle and Quantum Cube , two experimental animated loops,, best viewed in full screen

Re: the blender 3D thread
« Reply #173 on: 29 Aug 2021, 21:52 »
Quantum Ring


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opApn



Torus Entanglement


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opDXT



Ethereal Orbits


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opECr



I Love Sketchfab


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opFvW



Square Shift


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opFWt



Cellular Cnidaria


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opG7B



Tycho Magnetic Flux


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opGxv



all best viewed in full screen
« Last Edit: 29 Aug 2021, 22:00 by Tycho Magnetic Anomaly »

Ali

  • What will become of the baron?
    • Ali worked on one or more games that won an AGS Award!
    •  
    • Ali worked on one or more games that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #174 on: 30 Aug 2021, 01:29 »
I love all the abstract stuff. Is anyone here using Blender for 2D animation? I'm very impressed with the new Grease Pencil tools, and with new features like interpolation I could see it working really well for creating point and click animation without having to shell out for something like Toonboom.

Re: the blender 3D thread
« Reply #175 on: 01 Sep 2021, 10:28 »
Dark Matter


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opJqN


best viewed in full screen


Thankyou Ali, they are really fun to make,  I might have a bash at trying to sell them on sketchfab soon.
I have not tried doing anything 2D in blender at all, still very much learning the basics. And I have not used the grease pencil thing at all,  it looks cool though.

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #176 on: 01 Sep 2021, 18:35 »
Haven't tried the grease pencil either, but doubt I could produce any decent 2D graphic with just a mouse to draw with.

Keep them coming Tycho! Only other Blender abstract  cra... errmm... artist that I know is selmiak.  (nod)

My newest Blender stuff is plastered all over my newest game "Trade it forward". But I was neither friends with Eevee nor Cycles this time around.  :( Think I need to stop using those cool materials from BlenderKit, they are way too heavy (read good quality) and my poor computer and GC can't handle them. Think I would have saved time making my own materials as I usually do, than waiting forever to see it render (if it didn't crash).
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #177 on: 07 Sep 2021, 17:51 »
 o ohh,  , here i come again with another dump


Crystalline Fracture


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOrP



Crystalline Fracture II


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOs7



Ethereal Orb


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opOCV



Cyclonic Entanglement


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPw6



Cage Shift


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPHx



Pearl Electron


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opPYs


all best viewed in full screen


thanks cass,   would love to see you post some of what you've been up to in blender :)

Re: the blender 3D thread
« Reply #178 on: 12 Sep 2021, 16:18 »

o oh... here i come again!


Cellular Pulse


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6y



Spectral Rings


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6A



Wave Function


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opT6T



Liquid Crystals


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opTzH



Geode Doughnut


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opTZB



Wormhole Spores


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUrJ



Particles Cubed


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUPD



Infinity Loop


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opUMu



Emerald Oscillations


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVqP



Spectral Circles


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVrq



Ethereal Serpents


You Can Fully Explore This Model Live Over on Sketchfab
https://skfb.ly/opVyP




all best viewed in full screen

KyriakosCH

  • The Eternal
    • I can help with backgrounds
    • I can help with story design
    • I can help with translating
Re: the blender 3D thread
« Reply #179 on: 18 Sep 2021, 10:03 »

Re: the blender 3D thread
« Reply #180 on: 28 Sep 2021, 13:47 »
been busy with blender quite a bit...






Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #181 on: 28 Sep 2021, 18:34 »
Those are awesome!
Specially the last one has some great detail that makes it look very high quality and real.  (nod)
There are those who believe that life here began out there...

Re: the blender 3D thread
« Reply #182 on: 03 Oct 2021, 15:15 »
Nice Work KyriakosCH, would love to see some of your buildings in a little higher resolution :)  but i know/assume they are intended for a specific resolution for a game

Well I have been following ToxicTuba's / selmiak's work closly for a while now and his latest things are truly outstanding, I also remarked on how the latest work (the moody stairwell accent) is one of my faves so far.
And since you posted I may as well take the opportunity to say toxictuba has been one of the biggest inspirations and encouraging factors for me to try experiment with these sorts of abstract visuals/motion graphics, I might even go as far to say if it was not for him and another person I also admire for his abstract visuals I may never have considered trying it myself at all. So  huge thank you to selmiak/toxic tuba!

And speaking of which, I had not posted in a while since I honestly thought the thread had died a bit, but am delighted to see both KyriakosCH and Toxictuba show off their latest awesome creations.
So I have a bit of a backlog with regards posting on the forum here, I will  use smaller pictures and fonts this time as not to so spam the whole page :D

Dont Forget you can fully explore all my things live over on Sketchfab by clicking the link below each link,  viewing them live is how they were intended to be viewed, so feel free to explore around with your mouse/zoom in out, etc
And as ever, all my things are best viewed on fullscreen,  as the temporal AA on sketchfab dose not do very well when viewing in a window.
Some of them will require a decent pc or graphics card to view optimally.
Some are experiments on how to get around the limitations in Sketchfab such as the inability to animate lights, animate textures/materials , inability to animate camera and other factors
Some have an issue with looping (in particular the ones that run for a longer time) with a slight pause/glitch at the end / start of the loops.

Anyhoo, here is my latest things since i posted here last....

Planck Flux

https://skfb.ly/opVWo


Cyber Cubes

https://skfb.ly/opWqr


Cosmic Koi

https://skfb.ly/opXQA


Pulsating Peapods

https://skfb.ly/opXVr


Spectral Bioluminescence

https://skfb.ly/opZMC


Locked Loaded

https://skfb.ly/o7sJn


Modular Matrix

https://skfb.ly/o76K6


Kaleidoscopic Perception

https://skfb.ly/o7pnH


Phoenix Egg

https://skfb.ly/o7ppX


Ethereal Cones

https://skfb.ly/o7psD


Entangled Tori

https://skfb.ly/o7pxs


Moonray Logo

https://skfb.ly/o7qyU


Iced Glownuts

https://skfb.ly/o7rER


[He] 2s²2p⁶ Fluorescence

https://skfb.ly/o78qS


Fibonacci Flux

https://skfb.ly/o7sIN


Dark Star

https://skfb.ly/o7tyN


Eighties Vision

https://skfb.ly/o7uY7


Plasmatic Vortices

https://skfb.ly/o7uYq


Entangled Spirals

https://skfb.ly/o7uYr


Twisty Spiroknots

https://skfb.ly/o7uY8


Incandescent Helix

https://skfb.ly/o7vtM


Luminous Chromascape

https://skfb.ly/o7vCQ


Twisty Orbs

https://skfb.ly/o7E6s


Disco Tech

https://skfb.ly/o7Erp


Cyber Orb

https://skfb.ly/o7F7A


apologies for the spam again :D  I tried to make them as compact as possible on the forum page,   enjoy!