Author Topic: the blender 3D thread  (Read 6977 times)

selmiak

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the blender 3D thread
« on: 24 Sep 2017, 12:37 »


with the release of blender 2.79 this free piece of software is getting better and better and there is no better time to start getting into blender than now (great, this line always works, I just have to update the blender version number :D). More and more AGSers are using blender, myself included, so think of this thread as a place to share your blender artworks aside from the critiques longe, a place to ask questions about blender, no matter if for your game backgrounds, lighting, or just some animation you do beside gamemaking and as a place to share and read about interesting tricks and shortcut for using blender.


Buckethead wrote a blender plugin to automate exporting gfx for AGS games:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=56207.0
https://github.com/Sanderdl/AGS_Tools


The new denoising feature for the cycles render engine is absolutely awesome. As the name hints at it denoises the resulting rendered image a lot.

jump to #1:30 in the video to see the comparison!



blender is getting better at aniating 2d as well with v2.79, just look at this video demonstrating the many uses of the grease pencil and cool distortion maps over images and smooth interpolation of these.
https://vimeo.com/channels/greasepencil
« Last Edit: 28 Jun 2018, 20:39 by selmiak »

selmiak

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Re: the blender 3D thread
« Reply #1 on: 26 Mar 2018, 09:22 »
and I found a cool Addon for blender that turns the edit mode into destructive like in sketchup. And it is called Destructive Extrude.


and the 19kb of python code are free! But you are encouraged to give the author some money if it really helps you.
https://gumroad.com/l/cQjUX


Do you use any interesting addons for blender? I wouldn't mind updating the first post with all kind of interesting and useful blender addons and other blender related stuff for people new to blender.

KyriakosCH

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Re: the blender 3D thread
« Reply #2 on: 26 Mar 2018, 11:59 »
Nice; i didn't know about the denoising feature. I will try it for large-scale renders :)

One of my own creations, the Hagia Sophia:



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selmiak

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Re: the blender 3D thread
« Reply #3 on: 29 Mar 2018, 20:09 »

just some 3d doodle in blender :)
36 frames.
0 ideas how to use that in a game 8-) :-D

KyriakosCH

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Re: the blender 3D thread
« Reply #4 on: 29 Mar 2018, 20:13 »
It could be the overlord of some personal nightmare, though a more radiozoic form would work better as that ^^
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selmiak

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Re: the blender 3D thread
« Reply #5 on: 29 Mar 2018, 20:20 »
radiowhat? ;-D

KyriakosCH

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Re: the blender 3D thread
« Reply #6 on: 29 Mar 2018, 21:40 »
Radiozoa:

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selmiak

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Re: the blender 3D thread
« Reply #7 on: 29 Mar 2018, 21:47 »
cool organic forms. Would be interesting to precedurally generate something like that in blender :)

Darth Mandarb

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Re: the blender 3D thread
« Reply #8 on: 30 Mar 2018, 13:10 »
I am quite smitten w/ Blender myself.

I still cannot understand how it's free but I'm not complaining.

I mentioned it in another thread here (can't seem to find it) but once you get over the interface hurdle, which is substantial, it's an amazing and powerful program.

Here are a few examples of things I was able to do really quickly:






(still very WIP)

selmiak

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Re: the blender 3D thread
« Reply #9 on: 30 Mar 2018, 17:23 »
this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?

Re: the blender 3D thread
« Reply #10 on: 30 Mar 2018, 17:25 »
I remember trying Blender many years ago, but I couldn't get used to the interface.

Here are a few examples of things I was able to do really quickly
Great images, Darth!

Ali

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Re: the blender 3D thread
« Reply #11 on: 30 Mar 2018, 18:28 »
This is fun. I love blender, and I use it all the time to add elements to video / animation. But I never seem to create any finished scenes. The best I can offer is an unfinished magic lantern. You can see exactly the point where I got distracted, because it has no back or top. Or slides.


Re: the blender 3D thread
« Reply #12 on: 31 Mar 2018, 13:38 »
Wow guys! Even the unfinished stuff is impressive.

While I'm nowhere near your levels, I did learn how to use Blender purely to render a city, with a zeppelin and cars etc,  for my music video.

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Re: the blender 3D thread
« Reply #13 on: 31 Mar 2018, 14:14 »
this is great stuff Darth. Such a fluffy towel! Is the NES Controller rendered in blender render or cycles?

Definitely cycles! I don't remember the sample count but it's probably around 600. I find little difference in render quality between 600 and 1000. Just takes longer.

...But I never seem to create any finished scenes.

I am all too familiar with that! Still impressive in its unfinished state. The metals are particularly pretty!

While I'm nowhere near your levels, I did learn how to use Blender purely to render...

Still pretty impressive! Did you have fun making it?

Re: the blender 3D thread
« Reply #14 on: 31 Mar 2018, 14:36 »
Thanks! Yeah there was some fun in making the little details like the car park sign and the HMV storefront with stuff I like in the window or self plugging haha.

I wanted more moving cameras but it would take forever to render just a still on my 2014 laptop! Still, I achieved what I had set out to do! My music has also improved immensely from the days when Helm was a forum regular and didn't hold back on his opinion of my music haha. He was harsh but made constructive criticism amongst the mean words, so I did take something from it.

KyriakosCH

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Re: the blender 3D thread
« Reply #15 on: 31 Mar 2018, 20:28 »
I will make some of my models available for free, in the following address: (the files will have .blend and .3ds form)

https://gumroad.com/byzantinemaker

Currently there is only the Holy Apostles byzantine church (the one in Thessalonica, Greece), which isn't free, but in the future i will upload a few free ones ;)
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KyriakosCH

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Re: the blender 3D thread
« Reply #16 on: 16 Apr 2018, 17:43 »
A very brief animation i did a while ago:

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selmiak

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Re: the blender 3D thread
« Reply #17 on: 21 Apr 2018, 21:50 »
image as a plane + array + curve + some fiddeling = infinite reel :)


I should learn how to code python into blender just to cut up an actual movie and arrange all the single frames onto that arraycurve too... maybe not  :-D

still playing around with the colors and ambient lights...
Spoiler: ShowHide




« Last Edit: 21 Apr 2018, 22:07 by selmiak »

KyriakosCH

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Re: the blender 3D thread
« Reply #18 on: 22 Apr 2018, 14:29 »
^Nice :)

I don't know how to do that. (never used 2d shapes as a start; i'd edit a 3d one to go 2, then manually alter it further, but never used the set curves)
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Re: the blender 3D thread
« Reply #19 on: 23 Apr 2018, 21:36 »
Remember that new controller from some time back if I'm not mistaken? I just love it. I'm still crazy for Poser and even though it has its limits when it comes to modeling you can still do quite a lot of stuff if you learn the software

Here's a flag I did with the wind force tool for example. Not super amazing but still quite nice :D (Sorry for the gif quality)


Here's a pretty cool animation with a dragon I did as well



and something toony!

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Slasher

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Re: the blender 3D thread
« Reply #20 on: 24 Apr 2018, 19:25 »
Has Blender got an add-on for G code?

selmiak

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Re: the blender 3D thread
« Reply #21 on: 25 Apr 2018, 15:04 »
There is this: https://www.thingiverse.com/thing:6236
but it's for the very old blender 2.56 version, current is 2.79b with 2.8 soon to arrive.

Ali

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Re: the blender 3D thread
« Reply #22 on: 25 Apr 2018, 15:17 »
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.

selmiak

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Re: the blender 3D thread
« Reply #23 on: 04 May 2018, 13:36 »

blender now has an addon for FLIP Fluids. And it looks amazing!
and sadly it costs money. 76$ for lots of wet fun...

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Re: the blender 3D thread
« Reply #24 on: 04 May 2018, 18:05 »
I'm torn on this...

Blender's native Mantaflow does use, as I understand it, the FLIP model but this add-on is supposed to be much better (faster and easier to use).

I'm just not sure it's nearly $100 better!

Re: the blender 3D thread
« Reply #25 on: 04 May 2018, 18:27 »
I must admit that the fluids look amazing and dynamic.  Not sure it's something I'd like to spend money on at this point, but it is awesome to see it.

KyriakosCH

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Re: the blender 3D thread
« Reply #26 on: 04 May 2018, 20:27 »
Also clearly a work-in-progress, but seemingly more up-to-date: http://blendercam.blogspot.co.uk/

This version runs on 2.76.

Iirc v2.76 is the last one to run on OpenGL 2.1?

(cause i think i use that one in this computer; was using 2.79 in the other one, whose card just about died)
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Re: the blender 3D thread
« Reply #27 on: 30 Jun 2018, 22:07 »
some 3d animations:




Re: the blender 3D thread
« Reply #28 on: 01 Jul 2018, 08:34 »
Some of my works done in Blender :)






KyriakosCH

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Re: the blender 3D thread
« Reply #29 on: 01 Jul 2018, 09:10 »
^Very nice... 8-)
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Re: the blender 3D thread
« Reply #30 on: 05 Jul 2018, 06:42 »


Just tried to simulate pixel art in Blender. What do you think? ;)
« Last Edit: 05 Jul 2018, 06:49 by kurzal »

selmiak

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Re: the blender 3D thread
« Reply #31 on: 05 Jul 2018, 16:04 »
@pixelart:
Looks interesting. But somehow it looks as if the character has smaller pixels than the background, these mixed pixel ratios are not a lot like pixelart.
@huge images:
That low poly look is great, but maybe some more subsurf on that vespa and the characters could also work. for the island the low poly look is really fitting, but then the rough ground texture on the left stands out as odd. And why such low samplecount, it looks very noisy. the modeling and presentation and such of the low poly models is ace  :-D

Re: the blender 3D thread
« Reply #32 on: 06 Aug 2018, 05:33 »
some panoramic 3d Animations:






use the mouse to pan around and the +/- keys on the numpad to zoom. As my channel is small, youtube seems to not deliver the needed high quality for the second animation, reload it in HD if it is too blocky and filled with artifacts. LOL, 4000x2000 pixels resolution ;-D 8-)

KyriakosCH

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Re: the blender 3D thread
« Reply #33 on: 18 Aug 2018, 14:16 »
Guys, is there room in this thread for posting modeling tutorials? (or, alternatively, would there be some part of the site where one should do that? :D )

Cause i started a series on modeling specific/intricate shapes, and could post on that. Eg my first tutorial is on creating a pendentive form in 4 steps. :)

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Darth Mandarb

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Re: the blender 3D thread
« Reply #34 on: 18 Aug 2018, 17:20 »
I'd say this thread is the perfect place for paying tutorials for blender.

KyriakosCH

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Re: the blender 3D thread
« Reply #35 on: 18 Aug 2018, 18:44 »
I'd say this thread is the perfect place for posting tutorials for blender.

Ok!...

Here is a tutorial i wrote, about how to easily create a Pendentive shape, in four steps ;)

https://hubpages.com/technology/What-is-a-Pendentive-form-and-how-to-3d-model-it

Tutorial also informs you what a pendentive is (and how it is used (laugh) ). It is a highly Byzantine design.

« Last Edit: 18 Aug 2018, 18:51 by KyriakosCH »
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KyriakosCH

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Re: the blender 3D thread
« Reply #36 on: 23 Aug 2018, 17:20 »
Part 2 of the tutorial on modeling byzantine forms: how to model a basic octagonal dome :)
https://hubpages.com/technology/How-to-3d-model-a-Byzantine-styled-octagonal-Dome

Includes some info on how to model the octagon manually (if your program doesn't do it automatically; Blender does it, but it is always good to know the ratio of length to width for modeling such simple forms out of other primitives...).
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Re: the blender 3D thread
« Reply #37 on: 14 Sep 2018, 11:20 »
After banging my head against the computer for a while I managed to create my first ever 3D model!



Best to listen to the Frontier Elite 2 intro music while looking at it!

KyriakosCH

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Re: the blender 3D thread
« Reply #38 on: 14 Sep 2018, 12:09 »
Can't let you do that, Starfox! :=

Nice :)
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Re: the blender 3D thread
« Reply #39 on: 14 Sep 2018, 15:49 »
Looking good Retro Wolf! (nod)
Keep it on. :-D
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KyriakosCH

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Re: the blender 3D thread
« Reply #40 on: 21 Sep 2018, 23:55 »
How to (easily- well, for the most part...) 3D-model the Great Sept of Baelor (as shown in HBO's Game of Thrones). First of three brief tutorials.

Hopefully this will be of use := The great Sept is mostly Byzantine in style. The tutorials follow the same format as those I did for purely Byzantine buildings…

The first one should allow you to end up with something like this:



My tutorial is at https://hubpages.com/art/How-to-3d-model-the-Great-Sept-of-Baelor-from-Game-of-Thrones
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Re: the blender 3D thread
« Reply #41 on: 22 Sep 2018, 09:17 »
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360) (360/count).

Easy, and all changes made to the original object will be reflected to the rest of them too.
« Last Edit: 23 Sep 2018, 07:14 by Phemar »

KyriakosCH

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Re: the blender 3D thread
« Reply #42 on: 22 Sep 2018, 09:21 »
I might suggest an easier method for working with objects in a ring.

Create your object, and set the origin to the center of the circle you want it to spin around. Now create an empty axis at the object's origin. Add an 'array' modifier to your object, and set offset to 'object offset' and choose the empty as your target object. Now change the count to 32 or however many you need, and rotate the empty by (count/360).

Easy, and all changes made to the original object will be reflected to the rest of them too.

+1
Indeed ^_^ I do plan to look at this method cause it saves a lot of time and is more elegant...
That said, for a tutorial meant for Blender neophytes I am not sure if it would be a good option. It will be great for myself (some experience with Blender, though not an expert) to work with, though!
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Re: the blender 3D thread
« Reply #43 on: 22 Sep 2018, 10:13 »
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)
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selmiak

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Re: the blender 3D thread
« Reply #44 on: 22 Sep 2018, 10:13 »
using the array modifier to dublicate objects in a ring (or like a stairway) is indeed easier and a lot more powerful than doing them all one by one. But you'd rotate the empty by 360/count and not the other way around ;)

Re: the blender 3D thread
« Reply #45 on: 22 Sep 2018, 10:37 »
But you'd rotate the empty by 360/count and not the other way around ;)

That is very true, my bad. I'd just woken up :/

KyriakosCH

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Re: the blender 3D thread
« Reply #46 on: 22 Sep 2018, 12:42 »
So you mean that is better to "teach" someone a hack practice, rather than the correct and easiest mode of doing things? (roll)

I take it you speak as a user of Blender and capable in it, right? Cause hack sort of is someone who is useless or clueless at something 8-)
As for myself, I have been modeling highly intricate buildings for many years now.

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« Last Edit: 22 Sep 2018, 12:48 by KyriakosCH »
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Re: the blender 3D thread
« Reply #47 on: 22 Sep 2018, 13:49 »
No, learn the right way from the start and save yourself the time and trouble it takes to unlearn the wrong way later.

(I'll try to find something I can post)

KyriakosCH

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Re: the blender 3D thread
« Reply #48 on: 22 Sep 2018, 14:04 »
This isn't about learning the right way; basic knowledge of geometry tells you how to position the object. Array (and tied tools, eg spreading the array in curves) are a better way when you want to make stuff like chains, not 7 identical towers (which, btw, are not placed in perfect symmetry here; its not one at each of seven points of a perfectly divided periphery, GoT show presents a different formation).
I wish some people would not try to antagonize so much (let alone without any knowledge of Blender) cause it is boring me ;)
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Re: the blender 3D thread
« Reply #49 on: 22 Sep 2018, 14:50 »
I don't need to prove anything to you!

You the one making tutorials to teach others. If you want to teach others, fine, but when someone tells you a better way to place 32 circles/cylinders by using a polar array, you should thank them for point it out. Then spend the 5 minutes that takes to learn it, and update your tutorial... not just say "for Blender neophytes I am not sure if it would be a good option."

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KyriakosCH

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Re: the blender 3D thread
« Reply #50 on: 22 Sep 2018, 15:14 »
Lol, right. I did thank him. My issue was with your bizarre attempt to attack (which is boring).
Anyway, i am aware that i am dealing with greatness here, but maybe i should return to posting Blender stuff. And don't worry, indeed you don't have to prove anything to me; i don't give a crap about what you do, Cassie.

Current state of the model:

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Jack

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Re: the blender 3D thread
« Reply #51 on: 22 Sep 2018, 17:49 »
Anyway, i am aware that i am dealing with greatness here

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Ali

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Re: the blender 3D thread
« Reply #52 on: 23 Sep 2018, 01:28 »
I think some of the tension in this thread derives from two meanings of the word "hack". A hack is a bad writer, or a bad artist (from hackneyed). That's what KyriakosCH seems to have understood.

Cassiebsg used "hack" in the programming sense of "an effective but inelegant solution", which is not usually intended to be insulting.

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Re: the blender 3D thread
« Reply #53 on: 23 Sep 2018, 12:56 »
Thanks Ali. (nod)
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KyriakosCH

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Re: the blender 3D thread
« Reply #54 on: 23 Sep 2018, 18:16 »
Current state of the model:



Likely to finish writing the second part of the tutorial in a couple of days.
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KyriakosCH

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Re: the blender 3D thread
« Reply #55 on: 12 Oct 2018, 22:59 »


Closer to being completed :)
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Jack

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Re: the blender 3D thread
« Reply #56 on: 28 Oct 2018, 20:27 »
These are some things I recently completed.





The sunlight in the station shot needs to be doubled.

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Re: the blender 3D thread
« Reply #57 on: 29 Oct 2018, 18:50 »
yeah, the spacestation looks intersting but could need some more shiny surface, either windows or sunsails or solar cells.
The earth is cool. If you want to improve it, check gleb alexandrov's space tutorials, but they are mostly paid tutorials...

Re: the blender 3D thread
« Reply #58 on: 17 Nov 2018, 05:57 »
Not rendered in Blender, but all models and props were made in Blender:






Cassiebsg

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Re: the blender 3D thread
« Reply #59 on: 17 Nov 2018, 12:42 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
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Re: the blender 3D thread
« Reply #60 on: 17 Nov 2018, 15:16 »
Looks like a UT2004 map or something.

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Re: the blender 3D thread
« Reply #61 on: 17 Nov 2018, 20:03 »
Very nice. Which engine are you using?

selmiak

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Re: the blender 3D thread
« Reply #62 on: 18 Nov 2018, 10:33 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
probably for a game, so he chose some gameengine like unity or unreal engine...

Re: the blender 3D thread
« Reply #63 on: 18 Nov 2018, 16:43 »
Source Engine, for Counter Strike Global Offensive :D

Cassiebsg

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Re: the blender 3D thread
« Reply #64 on: 18 Nov 2018, 17:57 »
Ah :)
Neat. (nod)
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selmiak

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Re: the blender 3D thread
« Reply #65 on: 21 Nov 2018, 19:50 »

Lucas Falcao made an Skin Shader Study 8-0

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Re: the blender 3D thread
« Reply #66 on: 22 Nov 2018, 00:55 »
Very nice. Not something I'd be able to do anytime soon.

I fiddled with the planet some more, giving it some needed detail. I'll probably use it like this.



EDIT: This tutorial goes into a lot of detail and achieves a comparable effect (though it sounds like the guy above might have a simpler setup using the principled shader): A Realistic PBR Skin with Subsurface Scattering in cycles.
« Last Edit: 22 Nov 2018, 01:49 by Jack »

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Re: the blender 3D thread
« Reply #67 on: 28 Nov 2018, 20:19 »
Supposed to be working on my game but I got carried away working on this character. Nothing like the pros, but I did learn a few things.



EDIT: Some more work. Just a quick nude public selfie. We've all been there.



EDIT: A little more definition for the iris.



*plugs in 3D printer*
« Last Edit: 29 Nov 2018, 21:23 by Jack »

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Re: the blender 3D thread
« Reply #68 on: 08 Dec 2018, 00:05 »
Okay, going to stop myself from working on this model now. There's always one more thing to improve.



EDIT: But that doesn't show off the texture of the skin at all really so here is a quick render that does. The next step I would like to take is to adjust the masks for the face to make some areas smoother, like the ears.

« Last Edit: 08 Dec 2018, 01:00 by Jack »