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Author Topic: the blender 3D thread  (Read 19860 times)

KyriakosCH

  • Alien spiral maker
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Re: the blender 3D thread
« Reply #120 on: 21 Oct 2020, 04:51 »
Just a low-poly militia camp I am making, for a Shattered Union mod for CivIII:





Hey, these look really cool!

Thank you ^_^
I have made hundreds of gfx for CivIII, mostly cities, such as the following medieval ones:



This is the Way - A dark allegory. My Patreon!  My Youtube!

KyriakosCH

  • Alien spiral maker
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Re: the blender 3D thread
« Reply #121 on: 22 Oct 2020, 02:06 »
My 3d model of the local byzantine church of the Holy Apostles:



Texture in the rendered version added by Lorenzo (another poster here  (nod) )
This is the Way - A dark allegory. My Patreon!  My Youtube!

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
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Re: the blender 3D thread
« Reply #122 on: 22 Oct 2020, 05:09 »
This is actually the first time I attempted a character. And it took me 15 minutes to do. Now.. I have to admit.. This isn't blender though. But I am proud of what I did for a first time in 15 minutes. LOL. FYI: I used Paint 3D.



EDIT:
Messed around with the environment a little. I think this makes him look much better:

« Last Edit: 22 Oct 2020, 13:20 by Joseph DiPerla »
Joseph DiPerla--- http://www.adventurestockpile.com
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Danvzare

  • The Man with No Name
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Re: the blender 3D thread
« Reply #123 on: 22 Oct 2020, 17:51 »
Really good job, especially for a first attempt that only took 15 minutes.

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
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Re: the blender 3D thread
« Reply #124 on: 22 Oct 2020, 18:52 »
Thanks. My next attempt will be an Alien Mindbender. Im starting to enjoy 3D design more lately. Im using gravity sketch in VR and it makes such a difference to be able to edit or create 3D stuff.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
    • I can help with backgrounds
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Re: the blender 3D thread
« Reply #125 on: 24 Oct 2020, 23:01 »
Took my Paint3D Model and exported it and used it in substance painter. Playing around with a few different materials and colors.



Added Green Tentacle as my second character.. made with Paint3D.

« Last Edit: 24 Oct 2020, 23:05 by Joseph DiPerla »
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Cassiebsg

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Re: the blender 3D thread
« Reply #126 on: 24 Oct 2020, 23:08 »
LOL, the first looks like a life size paper-mache sculpture and the second those metallic balloons!  (laugh)
Nice job!
There are those who believe that life here began out there...

Joseph DiPerla

  • Joseph DiPerla, Adventure Game Creator Wannabe!
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Re: the blender 3D thread
« Reply #127 on: 24 Oct 2020, 23:14 »
LOL. Yeah, just experimenting with Substance Painter. Never used it before. But I was thinking the exact same thing! It's like they seem all D Printed. I was trying to find a way to make him look slithery like a tentacle, even a little wet.. But I couldn't find the right settings for it.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Re: the blender 3D thread
« Reply #128 on: 26 Oct 2020, 06:12 »
Thought I'd share some more work I've been doing. All models done in Blender, textured in Substance Designer, and cloth sims done in Marvelous Designer. Rendered in Source Engine.

It's Dia De Muertos in Mexico!














KyriakosCH

  • Alien spiral maker
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Re: the blender 3D thread
« Reply #129 on: 26 Oct 2020, 06:34 »
^Very cool  (nod)
This is the Way - A dark allegory. My Patreon!  My Youtube!

Re: the blender 3D thread
« Reply #130 on: 28 Oct 2020, 15:22 »
Wow phemar. That's incredible. It looks really professional :-D
« Last Edit: 28 Oct 2020, 15:24 by Mouth for war »
mass genocide is the most exhausting activity one can engage in, next to soccer

Jack

  • Think deviant
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Re: the blender 3D thread
« Reply #131 on: 31 Oct 2020, 14:28 »
Yes, fantastic models and materials there, Phemar. Is it a single or multi-player map? It makes me feel high from no sleep, remembering LAN parties. :)

Anyway, look at this bitch from Germany, not even mentioning that he got published on BlenderNation: Behind the Scenes: Simon Stålenhag's Parking Lot Scene

KyriakosCH

  • Alien spiral maker
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Re: the blender 3D thread
« Reply #132 on: 06 Nov 2020, 12:02 »


Some of my stff on a civ3 map (city-camp-power generator)
This is the Way - A dark allegory. My Patreon!  My Youtube!

Re: the blender 3D thread
« Reply #133 on: 17 Nov 2020, 12:32 »
Hi, Lovely to see all your works here, and seeing you guys develop over time has partly inspired me to start to learn blender finally after putting it off for so many years.

Here are a few things I have been doing:  (Click the images to see non-pixelated originals)
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This was my first proper exercise with blender, Its a futuristic sort of craft of some sort, and was mainly me learning the modeling tools in blender. Its not complete so I need to get back to this and add more detailing, and perhaps texture it too.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/work-in-progress-v-14-7ce343aff28d43d68b247c4dcbeaf890

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Well this was an abstract modeling exercise, just a ball, but I also learnt how to use a bunch of sketchfabs many options to try present it nicely.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/ball-a9129483b3ca4d79b26fd749f7792001

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This is is an abstract animation sequence that could be used in a vfx / vdj context, and is based on the ball I already made. Here I place the camera inside the ball and exaggerate the cameras perspective, gave the ball a 2 axial rotation twist loop, and worked a lot on sketchfabs lighting, shading and post process options to try get that trippy/dreamy feel I had intended. I just popped a random ambient sort of sound effect to it to.
Unfortunately I only have a free sketchfab account which means I can access features like locking the camera which prevents the user from moving the camera. For this animation the camera is placed in a very specific location with specific focus and dof ranges, so the animation loop is intended to be seen as the camera is when you first start to play it, but you can move the camera around and explore other interesting angles yourself anyway.





 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/inner-sactum-please-leave-the-camera-alone-60d9bbbbc2334c1d83672525aebbc892



I will try post some more as im learning :) 
And please keep up all the blending you guys!! its such a delight to see :)

Re: the blender 3D thread
« Reply #134 on: 18 Nov 2020, 11:18 »
Another modeling / abstract exercise. The idea here is a little bit off because unfortunately sketchfab only allows you 1degree FOV on camera,  not the 0degress i needed, unfortunately the illusion breaks if you start to zoom in



 :-D You can check this out over on sketchfab:
https://sketchfab.com/3d-models/faux-torus-2f6ec35cadb945c4b078b87579cd3761



:)