How a year works in Pandor: Pandorians (peasants) work for a whole year to obtain food and wood. If they gather more, they will provide it to the main supply (if there is more than 11 of one resource it will be sold for gold). Before winter everyone tries to get one wood and one food to survive. They lose 1 life for each missing resource, so if they have nor wood, nor food, they end up losing 2 life. They can also lose an additional life if their dwelling is damaged. With the coming of a new year, Pandorians heal 1 life (if not afflicted by Plague).
A bit less poetic description of all the characters in Pandor:
Carpenter - upgrades and repairs houses
Beggar - begs for coin
Brute - can take goods (food or wood) by force from others, if they have none, takes one life from them (if they have more than 1), can also steal from houses
Killer - can kill one person and take all their gold (only 1 can be killed in one year)
Lord - improves "mind" and "strength" stats for other characters, takes food and gold from the main supply before anyone else
Medic - heals others for goods or coin, also sells medicine
Merchant - sells goods from the main supply and receives a coin as provision
Miner - mines for gold
Monk - improves "kindness" and "hardworking" stats for goods or coin
Peasant (man) - gathers wood and food
Peasant (woman) - takes goods (including gold) from peasants and miners and gives them boost so that next time they work, they gather two of each resource instead of one
Soldier - takes 1 life from brute, killer or thief (if they have more than 1), takes coin once a year if there is some gold in the main supply
Thief - steals up to 2 coins from any character, can also steal from houses
PS: I am thinking of implementing an interactive mechanism where a player could play God and take goods from the main supply to give them to a certain character they favour and wish to survive. Or maybe directly heal or hurt a character? What do you think?