Author Topic: The Ancient Art of Staying Alive  (Read 1090 times)

The Ancient Art of Staying Alive
« on: 15 Mar 2020, 13:02 »
With apologies to both Sun Tzu and the Bee Gees, I guess.

I've released a new minimalist retro arcade game - so retro it uses actual rectangles instead of sprites! - but when there are two or three hundred of them bearing down on you at once, I think you'll be less worried about what they look like and more concerned with... well you know, staying alive.

20 levels, 5 game speeds, 2 game modes and a challenge mode to play through all 20 levels if you dare.

I plan to update with new content when I can, and also release on Steam if it seems there would be a reasonable market for it (if I do this, anyone buying on Itch will get a free Steam key of course).

https://www.adventuregamestudio.co.uk/site/games/game/2416-the-ancient-art-of-staying-alive/

(In case you have any problems accessing it from there, the direct link is https://captaind.itch.io/the-ancient-art-of-staying-alive)






« Last Edit: 15 Mar 2020, 14:03 by CaptainD »

Re: The Ancient Art of Staying Alive
« Reply #1 on: 15 Mar 2020, 13:32 »
Congratulations on the release!

The game looks fun (and quite hard) in the video!
I wonder what terrible crime the blue pixel committed, to make all those red pixels angry...

Slasher

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Re: The Ancient Art of Staying Alive
« Reply #2 on: 15 Mar 2020, 13:35 »
Another yippee space game from Disaster himself: CaptainD   ;)

Sings Bee Gee's  (laugh)

Re: The Ancient Art of Staying Alive
« Reply #3 on: 15 Mar 2020, 14:02 »
Haha thanks both.  As for the blue rectangle, you can provide your own backstory!  :-D

I've added the direct Itch link to the initial post as some people have had trouble accessing it via the AGS game page.

Re: The Ancient Art of Staying Alive
« Reply #4 on: 17 Mar 2020, 13:04 »
v1.2 released:

New features:
•   You can now change the background colour, some truly horrific colours available for true retroheads (some nice ones too of course!)
•   You now choose how many times you can teleport per level
•   You have bombs that clear a small area around you, also choose how many of these you can use in a level
•   You can add obstacles to the level to help you – naturally you want to avoid bumping into these though!





Available at Itch.io

Re: The Ancient Art of Staying Alive
« Reply #5 on: 01 Apr 2020, 11:05 »
v1.4 released!

- Synthesized speech for each level start

- High score table added


Linux version coming later today now available.

https://captaind.itch.io/the-ancient-art-of-staying-alive


« Last Edit: 01 Apr 2020, 14:29 by CaptainD »

Re: The Ancient Art of Staying Alive
« Reply #6 on: 01 Apr 2020, 18:34 »
I've played the first 7-8 levels of the game. Very simple concept, but also quite fun!
It's quite tricky to win those levels, but each round is quick enough that even when you lose, you always want to give it another go.
It's also very customizable, you can set how difficult you want the game to be. Obviously, I set the speed at Fast, with no teleports nor bombs, because I'm a tough guy. (roll)

Re: The Ancient Art of Staying Alive
« Reply #7 on: 01 Apr 2020, 21:03 »
If you were a real tough guy you'd play it on Fastest with Player Cannot Stop... :grin:

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Re: The Ancient Art of Staying Alive
« Reply #8 on: 01 Apr 2020, 21:54 »
He's a tough guy, not suicidal.  (laugh)
There are those who believe that life here began out there...

Re: The Ancient Art of Staying Alive
« Reply #9 on: 01 Apr 2020, 22:26 »
If you were a real tough guy you'd play it on Fastest with Player Cannot Stop... :grin:
Well, I did manage to beat the first two levels with those settings. The third, however, has already proven to be too difficult! (laugh)

Re: The Ancient Art of Staying Alive
« Reply #10 on: 07 Apr 2020, 15:52 »
I have just uploaded v1.41 for Windows.

For left-handed players (or those who may merely prefer it!) I have added WASD as a control mechanism.  Part of the reason for this was trying the game on my laptop and realising how impossible it is to use the cursor keys for gaming on some laptops due to the keyboard layout!  O and M can be used for Teleport and Bomb now.


Just don't try to use both control mechanisms at once!! :-D


I will include this in a later update for Linux - next thing I want to add it a title screen with 8-bit loading border ;-)

https://captaind.itch.io/the-ancient-art-of-staying-alive

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Re: The Ancient Art of Staying Alive
« Reply #11 on: 11 Apr 2020, 02:42 »
I was not enough of a blue rectangle to get very far in this game on the hardest settings.   ;-D

Good way to kill some time while I'm supposed to be working from home.
*

Re: The Ancient Art of Staying Alive
« Reply #12 on: 11 Apr 2020, 16:03 »
I'm sure you were a valiant blue square, Ponch!!  :-D

Re: The Ancient Art of Staying Alive
« Reply #13 on: 08 May 2020, 21:28 »
v1.54 released for Windows and Linux:

- Optional 8-bit loading screen complete with horrible screechy sounds :-)



(Title screen by Kastchey and Lorenzo  :cheesy:)

- High score table for Challenge Mode as well as normal

- Animated characters

- Some more synthesized speech


https://captaind.itch.io/the-ancient-art-of-staying-alive

Steam store page coming soon!  (If you have already bought it on Itch, you will be able to claim a Steam key after release)
« Last Edit: 09 May 2020, 20:42 by CaptainD »

Re: The Ancient Art of Staying Alive
« Reply #14 on: Yesterday at 10:02 »
​If you want to wishlist the game on Steam you now can:
https://store.steampowered.com/app/1285960/The_Ancient_Art_of_Staying_Alive/



Obviously when the game is released on Steam, people who bought the game on Itch will be able to claim a key! :-)​