I am not sure what this voting meant for... after all contribution is a voluntary action.
Looking at the "voting" chart Monsieur OUXX has posted, frankly neither reasons mentioned are clear enough to me.
I don't know if I can or should vote, barely being acquianted with any of the mentioned alternative engines.
I think from all the engines in the table, MonoAGS is the only one which could function as a direct replacement (without re-scoping the whole project).
TBH I think it is XAGE that rather looks like a direct replacement, even though it is not in the table.
What I mean is that scripting API stays almost the same, from the looks of it. MonoAGS, on other hand is pretty different both in terms of scripting API and optimal coding approach.
Anyway, I am currently doing experiment by porting my recent racing AGS game into MonoAGS. I specifically chose a game that does not have any adventure elements as a first step. After that I plan to try making a simple adventure game for a test.
Then I will be able to give more actual user feedback (as opposed to theoretical thoughts from programmer's perspective).