My MAGS game is crashing near the end.

Started by DBoyWheeler, Tue 20/02/2018 13:48:08

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DBoyWheeler

Okay, I've been trying to get the game to finish up... but the things that were not causing me trouble before are now the things causing me trouble.

In the past, I tried to get the player character to pick up each object before, and it worked fine in the other rooms, but now it won't.  So I tried to make it a cutscene.

Here's the code:
Code: ags

function room_Load()
{
  cParrot.Scaling = 48;
  cParrot.FaceLocation(0, cParrot.y, eNoBlock);
  player.FaceLocation(480, player.y, eNoBlock);
  if((GotBakingSoda)&&(!UsedBakingSoda)){oBakingSoda.Visible = true;}
  if((GotOldScotch)&&(!UsedOldScotch)){oOldScotch.Visible = true;}
  if((GotOldFoamBeads)&&(!UsedOldFoamBeads)){oOldFoamBeads.Visible = true;}
  
  //Since the objects were being ornery, I had to do this.
  
  if(GotAllThreeItems == true)
  {
    player.Walk(387, 295, eBlock, eWalkableAreas);
    player.FaceCharacter(cParrot, eBlock);
    player.Say("Everything is here, Herr Parrot.");
    cParrot.Say("All right.  Start with putting the baking soda in the crack.");
    player.FaceObject(oBakingSoda, eBlock);
    player.Say("Ja.");
    UsedBakingSoda = true;
    if(oBakingSoda.Visible == true){oBakingSoda.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    player.Walk(428, 295, eBlock, eWalkableAreas);
    player.FaceObject(oOldFoamBeads);
    cParrot.Say("Good.  Now let's put in the Old Foam Beads so the reaction won't spill out.");
    player.Say("Right.");
    UsedOldFoamBeads = true;
    if(oOldFoamBeads.Visible == true){oOldFoamBeads.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    player.Walk(402, 295, eBlock, eWalkableAreas);
    player.FaceObject(oOldScotch, eBlock);
    cParrot.Say("Now to use the Old Scotch and get the reaction going.");
    player.Say("Got it!");
    UsedOldScotch = true;
    if(oOldScotch.Visible == true){oOldScotch.Visible = false;}
    player.Walk(302, 256, eBlock, eWalkableAreas);
    Wait(40);
    //Sound here.
    SecretDoorOpen = true;
    if(oSecretDoor.Visible == false){oSecretDoor.Visible = true;}
    player.Say("The secret door is now open!");
    cParrot.Say("We did it!");
    cParrot.ChangeRoom(12, 289, 106);
    player.ChangeRoom(12, 300, 344);
  }
}


But after getting all three items, when I try to enter the room, the game just shows black in the window and the dang thing just freezes up!  Does AGS have a bug somewhere?

[Edit] Nevermind.  I found out what I did wrong--I had to put it in "after load".

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