AGS 3.5.0 - alpha 13 - next WIP version

Started by Crimson Wizard, Wed 21/02/2018 13:52:21

Previous topic - Next topic

eri0o

A box where I could type which function my game would use for speech, so Dialog, Voice Script and Translations would know :O

Crimson Wizard

Quote from: eri0o on Sun 10/06/2018 14:11:05
A box where I could type which function my game would use for speech, so Dialog, Voice Script and Translations would know :O
Roughly something like that, yes.

Dualnames

Is there a chance to remove or up the font limit that's currently 30 fonts, it's something that I'd personally really need, cause we're trying to integrate a bunch of translations into a project atm.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Crimson Wizard

Quote from: Dualnames on Tue 12/06/2018 20:03:31
Is there a chance to remove or up the font limit that's currently 30 fonts, it's something that I'd personally really need, cause we're trying to integrate a bunch of translations into a project atm.

Should be trivial, that's strange, no idea why it was not removed yet.

Dualnames

Not sure if removing the limit it is doable, but please please up it up?
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Crimson Wizard

Quote from: Dualnames on Tue 12/06/2018 22:18:53
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).

Hmm, does not look like it can right now. It's a matter of adding script property and adding variable to save format.

abstauber

Would it be possible to update the 9 verb template? The one shipped is a tad outdated. Also I would love to see the Tumbleweed template included as well.

http://shatten.sonores.de/wp-content/uploads/2018/06/9-verb-MI-style_163.zip
http://shatten.sonores.de/wp-content/uploads/2018/06/tumbleweed_1.0.zip

morganw

I'm updating the existing ones at the moment, the suggestion was to include yours as a submodule.
https://github.com/adventuregamestudio/ags-template-source/issues/2

abstauber

I honestly haven't worked with submodules yet, but from what I've read it seems like a good solution. Of course I'd have to start with using tags, releases and such :)

Crimson Wizard

#70
Quote from: abstauber on Thu 21/06/2018 21:30:09
I honestly haven't worked with submodules yet, but from what I've read it seems like a good solution. Of course I'd have to start with using tags, releases and such :)

We could refer to particular commit too, but tags are more user-friendly.

That would be super cool to have a stand-alone game compiler (something that was talked about back in 2011-12), so that we could build all templates from script (like in Python script), but alas...

Dualnames

Quote from: Dualnames on Tue 12/06/2018 22:18:53
Not sure if removing the limit it is doable, but please please up it up?
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).



Sorry to ask again, any luck on prioritizing or working on this, or any progress?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Crimson Wizard

#72
Quote from: Dualnames on Sat 07/07/2018 10:10:26
Quote from: Dualnames on Tue 12/06/2018 22:18:53
Not sure if removing the limit it is doable, but please please up it up?
Also can AGS change the text Alignment of a label/button/ui control via code, or no (this is a minor thing, not really that important).



Sorry to ask again, any luck on prioritizing or working on this, or any progress?

I was distracted by number of bugs in the 3.4.1, for which plan to release a patch on this weekend (or first days of the next week latest).
After that I will merge 3.4.1 to 3.4.2 again, and finally begin resolving issues in 3.4.2.

Since font limit sounds trivial (need to check again though), that could the first thing.
Other stuff in my personal plans:
1. bugs with the new editor UI which make it hard to work with;
2. properties that cannot be set at runtime.

Crimson Wizard

Here's a test build with unlimited fonts:
https://www.dropbox.com/s/odfqfs0di9ax48d/ags-3.4.2-wip--unlimited-fonts.zip?dl=0

You may copy it over 3.4.2 release.
Warning: it raises project version number, so you won't be able to open same project with previous version after you save.

Dualnames

First test works, I can up the limit! Now onto testing a tad more!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

I'm trying to load the project that is using the Speech Plugin https://skydrive.live.com/redir.aspx?cid=a031d4a2c1add700&resid=A031D4A2C1ADD700!111&parid=A031D4A2C1ADD700!110&authkey=!AJ9otK4Z8fEy_9I

And it's giving me an error, when I start the AGSEditor exe, since now I put the dll on the editor's directory.
https://ibb.co/mgUEp8
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Crimson Wizard

Quote from: Dualnames on Mon 09/07/2018 14:21:51
I'm trying to load the project that is using the Speech Plugin https://skydrive.live.com/redir.aspx?cid=a031d4a2c1add700&resid=A031D4A2C1ADD700!111&parid=A031D4A2C1ADD700!110&authkey=!AJ9otK4Z8fEy_9I

And it's giving me an error, when I start the AGSEditor exe, since now I put the dll on the editor's directory.
https://ibb.co/mgUEp8


Is this related to this particular version, or any AGS?

Dualnames

This happens to this version, other versions of ags prior to 3.4.2 seemed to have no issues.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

The error appears when the editor loads, not when I'm trying to load a project, the speech plugin seems to be denied.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Crimson Wizard

The error message seem to refer to difference in .NET Framework versions. This wip version now uses .NET Framework 4.0, previous ones used 2.0.

SMF spam blocked by CleanTalk