AGS 3.5.0 - Alpha 10WARNING: there was a major internal modification to the Rooms code recently (since previous alpha 9). Please make a full backup of your project before upgrading to this version and report if you notice anything wrong with how your rooms are saved and loaded in the editor and run within the game.
Zip archive:
http://www.mediafire.com/file/bgb7617w6lc869h/AGS-3.5.0-alpha10.zip/fileIn summary, this is a small but cruicial bug-fixing release.
Changes since 3.5.0 alpha 9:- Have merged all changes from
AGS 3.4.3Editor: - Use Magick.NET library as a GIF loader. This should fix faulty GIF imports.
- If sprite import failed with data error AGS will instead create a placeholder image.
- Better crash prevention when reloading existing sprites from source.
- Fixed crash in the sprite import window when dragging selection box outside of the image.
- Fixed errors when importing of old-format rooms, as well as using room templates (regression).
- "Import over font" command now supports importing WFN fonts too.
KNOWN ISSUES:- Reported by Snarky: need to find out which components need to be added to use AGS 3.5.0 on fresh Windows installation.
- Some weird sprite scaling bug in the room editor described in the posts above. According to user reports it may be fixed by restarting the editor. Unfortunately I was still unable to reproduce it on my own...