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Author Topic: Issues with 8bit palettes  (Read 4310 times)

Re: Issues with 8bit palettes
« Reply #20 on: 18 May 2022, 01:08 »
Hi, my game is 32 bit game but when importing the sprites I imported all with remap palette I think. Is it always marked with a tick under "import alpha"? I'm not sure if it was unchecked before and if I checked it then. Is there any impact to import with remape palette if the game is 32 bit game?

The effect is only applied when both game is 8-bit and image is 8-bit.

I think the reason why this checkbox is ticked by default is because sprite manager is not programmed to have separate defaults for 8-bit and non-8bit games.

Re: Issues with 8bit palettes
« Reply #21 on: 18 May 2022, 22:35 »
Hi, my game is 32 bit game but when importing the sprites I imported all with remap palette I think. Is it always marked with a tick under "import alpha"? I'm not sure if it was unchecked before and if I checked it then. Is there any impact to import with remape palette if the game is 32 bit game?

The effect is only applied when both game is 8-bit and image is 8-bit.

I think the reason why this checkbox is ticked by default is because sprite manager is not programmed to have separate defaults for 8-bit and non-8bit games.

Ah ok, thank u.
Truly, truly, I say to you, blessed are those who play adventure games, for theirs is the kingdom of heaven.