Author Topic: MAGS Discussion - How to get more participation  (Read 7906 times)

Danvzare

  • The Man with No Name
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Re: MAGS Discussion - How to get more participation
« Reply #60 on: 01 Oct 2018, 13:18 »
I support the use of public domain assets of all kinds.
Do you mean The AGS Trove?
I just wanted to point that out, because it almost seems as though everyone forgot about it as soon as it started. And I still think it's a great idea.

VampireWombat

  • Not a chupacabra
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Re: MAGS Discussion - How to get more participation
« Reply #61 on: 01 Oct 2018, 13:39 »
There are several other places to get public domain game assets. If not for the Open Pixel Project, I wouldn't have gotten anything close to playable for last month's game.
I haven't forgotten The AGS Trove myself. I was using to use assets from The Visitor portion in the game I failed to finish for the 102 Adventure Jam thing last month. I've also meant to contribute to it several times.
So, yeah. I'm all for using premade assets in a MAGS game. But I'm also in favor of doing something different with it somehow. Of course I wouldn't complain if someone made a game using assets purely from RoN or Maniac Mansion Mania either...

Re: MAGS Discussion - How to get more participation
« Reply #62 on: 01 Oct 2018, 22:18 »
I support the use of public domain assets of all kinds.
Do you mean The AGS Trove?
I just wanted to point that out, because it almost seems as though everyone forgot about it as soon as it started. And I still think it's a great idea.

Yes, among other sources.

Radiant

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    •  
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Re: MAGS Discussion - How to get more participation
« Reply #63 on: 03 Oct 2018, 15:53 »
I would probaly join MAGS more often if it were allowed to use public domain graphic resources. Then again I don't have a lot of time for MAGS in general, so I'm not really representative here...

Cassiebsg

  • Cavefish
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Re: MAGS Discussion - How to get more participation
« Reply #64 on: 03 Oct 2018, 17:52 »
The last couple months it has been allowed to use any pre-made graphics... ;)
There are those who believe that life here began out there...

Retro Wolf

  • The Viscount of Vaporware
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Re: MAGS Discussion - How to get more participation
« Reply #65 on: 03 Oct 2018, 19:27 »
The Trove isn't dead, it's just sleeping!

I'm still open for admissions, I only update when I have a reasonable amount of extra content to add.
I stopped posting about it because like Danzvare said interest seemed to die down, and I didn't want to get on people's nerves by making multiple posts begging for content.

Click the signature.

Re: MAGS Discussion - How to get more participation
« Reply #66 on: 04 Oct 2018, 01:19 »
Making computer games is a job that needs multiple fields of knowledge, from graphics, sound, story, puzzle, design, coding, etc. Rarely a single person is gifted in all of the skills needed, which in turn leads to games having very weak presentation in some form or another. Teaming up is an option, but the communication between team members gives an overhead of work that needs to be managed along with everything else, and 30 days is not a lot of time. Stressful as it might be due to the time crunch, mags is a great way to build up useful game making skills, from planing to executing your ideas to building up a finished game. Allowing pre-made, publicly available assets is one way of easing the strain on the game developers.

Aside from that, there is a limited user base here on the forums, and you cannot expect that there will be 10 entries every month. Every mags that has at least one game finished is a good mags imo, but sometimes the theme is attractive to a larger number of people, and circumstances leave them with enough time and energy to give it a go. Quantity and quality are both positive here, and if you want more quantity, growing the AGS user base would logically mean the attendance would expand. As for quality; the skills of the developers are the main factor, and helping them increase them through tutorials, twitch streams, videos, demo games, open source projects and the like is the way to go. If you are active in the community and contribute, the activity level rises, which in turn makes other people more active, which in turn makes you more active and so on and so forth. Start from yourself, contribute what you can, the effort might be small or large (which is relative anyway) but it all adds up.

Also a shout out to Slasher who has been extremely active in mags competitions, there is not much I want to say, just a hearty applause.

Re: MAGS Discussion - How to get more participation
« Reply #67 on: 04 Oct 2018, 10:02 »
I agree, I'd much rather see a MAGS with two good, complete entries than ten entries where about eight are little more than a title screen and a two minute demo.
One of the reasons I don't participate in MAGS more is that if I'm going to make an entry, I want to make a concept I like and believe in and I want to have time to
make something that's playable from start to finish and has real graphics rather than placeholders. It just doesn't feel worth it to spend time and energy on something
I know I won't be able to finish and no one would vote for just for just for the sake of it.

VampireWombat

  • Not a chupacabra
    • I can help with animation
    • I can help with backgrounds
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Re: MAGS Discussion - How to get more participation
« Reply #68 on: 04 Oct 2018, 13:04 »
And I'm kind of the opposite of Blondbraid. I'm doing MAGS to push myself and gain experience with actually finishing something, even if it's not great. With each game I learn at least one new thing.
Of course since I plan to participate in MAGS every month I can, I might not be a great target for this thread...