Jibble

Poll

What is your favourite game of MAGS May?

Rainbow Skunk Prism and the Vermin-Truder
2 (11.1%)
The Rat Pack Do Cheesy Castle
2 (11.1%)
The Rat Pack
2 (11.1%)
Commando Raid
5 (27.8%)
Rat Playing Game
1 (5.6%)
The Burgomaster
1 (5.6%)
Lab Rat Maze!
0 (0%)
Echo in the Clouds
5 (27.8%)

Total Members Voted: 18

Voting closed: 25 Jun 2018, 00:11

Author Topic: MAGS May “Rats” (RESULTS)  (Read 15758 times)

Re: MAGS May “Rats” (OPEN)
« Reply #140 on: 23 May 2018, 08:23 »
Okay so my game looks viable enough to get finished... it's a turn-based strategy game called "The Rat Pack".  You manage a colony of rats and have to keep them alive as long as possible.  It all works fine but the difficulty needs some tweaking (it feels difficult at first but you can quite easily get past a "hump" in the difficulty and keep going forever) and I need to add a few random events into it.  Maybe descriptions rather than plain numbers for the skills.  Also have nest size as a game element. Then SFX / music and I'll call it done.

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #141 on: 23 May 2018, 09:35 »
Bashed my head against what is probably a simple coding error somewhere for about 4 hours today before calling a break for myself.

I'm sure I'll return later and the problem will be obvious. That's usually what happens.

VampireWombat

  • Not a chupacabra
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
Re: MAGS May “Rats” (OPEN)
« Reply #142 on: 23 May 2018, 12:48 »
I'm at the stage of trying to decide how to handle clues. I half figured out how to do a clue board last night. But I'm just not sure if it's best way to go.

I will be starting backgrounds to actually use, since I currently only have placeholder ones...

Re: MAGS May “Rats” (OPEN)
« Reply #143 on: 23 May 2018, 14:46 »
Quote
selmiak, I love what you did with pinback's (already awesome indeed) background. This is an absolutely AMAZING effect.
Yep, it looks better and better. I'm curious to know how you did that Selmiak.

Quote
I'm at the stage of trying to decide how to handle clues. I half figured out how to do a clue board last night. But I'm just not sure if it's best way to go.
Maybe have a NPC help the player in game?

Good luck everybody
« Last Edit: 23 May 2018, 14:51 by Creamy »
 

VampireWombat

  • Not a chupacabra
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
Re: MAGS May “Rats” (OPEN)
« Reply #144 on: 23 May 2018, 16:34 »
Maybe have a NPC help the player in game?
Not quite sure how I'd make that work since I already have 2 main characters to switch between. When doing some things, they talk to each other first. But thanks for the suggestion.
I'll probably play a bit of some games to help figure it out.

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #145 on: 23 May 2018, 16:42 »
I dropped a lot of rat poison around in my game today...

It's not killing the player fast enough though...

Must combine with enemy attacks for a full test!!!

Balance is a bitch!

Re: MAGS May “Rats” (OPEN)
« Reply #146 on: 23 May 2018, 17:10 »
Balance is EVERYTHING.

Especially when you're stupid enough to attempt making a turn-based strategy game on a single low-res screen and yet make it interesting to play.

(Despite this stupidity and the struggles to balance it, I'm rather pleased with how my effort is turning out so far.)


selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on a game that won an AGS Award!
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #147 on: 23 May 2018, 18:10 »
Quote
selmiak, I love what you did with pinback's (already awesome indeed) background. This is an absolutely AMAZING effect.
Yep, it looks better and better. I'm curious to know how you did that Selmiak.

glad you like it Creamy :)
So basically I collected all the pollen outside my window and threw them up in the air, sneezed and this swirled them, then I made the clouds drunk so they turn uncontrallably... 8-)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #148 on: 23 May 2018, 20:54 »
Well, I used all of yesterday trying to get puzzle 3 to work... and failed. :~(
Today at work, after thinking about it, I realized I had complicated my code... so I wrote (on paper) 6 lines of code... got home, replaced the long, complicated and bugged/not working code with my new 6 lines, run the game and "yeah" it worked"... :-D So we're at 3 puzzles now... Tomorrow a new problem will arise, but today I'm happy. (nod)
There are those who believe that life here began out there...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #149 on: 24 May 2018, 01:34 »
Balance is EVERYTHING.

IKR?!

It looks like we are making quite similar types of games: Strategy Sim & RPG.

I even considered adding a sim element to my game early on where you had recently become a mommy rat and you had to care for your newly born young (awwww so pink and slimey) back in your nest which was why you were venturing out to get food, but I've cut that back to just having your "nest" be the shop where you buy upgrades to your skills and can save the game (for a cost of XP... I'm quite proud of that feature and don't think I've seen it done before in a game)

Hobo

Re: MAGS May “Rats” (OPEN)
« Reply #150 on: 24 May 2018, 22:48 »
It's been some days, so here's a short blog post and more eye candy:


Re: MAGS May “Rats” (OPEN)
« Reply #151 on: 25 May 2018, 08:21 »
Hobo your background art is AMAZING :shocked::shocked:

Hobo

Re: MAGS May “Rats” (OPEN)
« Reply #152 on: 25 May 2018, 11:43 »
Hobo your background art is AMAZING :shocked::shocked:
Thanks, backgrounds are all Pinback's work and selmiak's adding some awesome environmental animations to them.

Re: MAGS May “Rats” (OPEN)
« Reply #153 on: 25 May 2018, 11:50 »
Hobo your background art is AMAZING :shocked::shocked:
Thanks, backgrounds are all Pinback's work and selmiak's adding some awesome environmental animations to them.

Pinback's background art is AMAZING! :P 

I'm sure selmiak's awesome environmental animations are also fantastic.

The bits you are doing give the artwork meaning though so neither of them are as important as you (don't tell them that, unless they need to be put in their place...) ;)

VampireWombat

  • Not a chupacabra
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
Re: MAGS May “Rats” (OPEN)
« Reply #154 on: 26 May 2018, 13:16 »
Now it's crunch time.
This weekend is when I'll be doing the implementation of everything I've laid the groundwork for.
So, mostly dialog and scripting.
Backgrounds are most likely going to be pretty bare bones and characters will only have side views.
But both Twitch and Massimo will have different guis, and abilities. There will be more than one way to do everything. And there will be multiple endings.

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #155 on: 26 May 2018, 17:48 »
Yay! A title screen is now done! Not quite what I'd hoped 100% but... moving on... Gotta get combat working...

VampireWombat

  • Not a chupacabra
    • I can help with animation
    • I can help with backgrounds
    • I can help with characters
    • I can help with play testing
Re: MAGS May “Rats” (OPEN)
« Reply #156 on: 27 May 2018, 13:24 »
Didn't get as much done yesterday as hoped. For various reasons I flip flopped across 3 or 4 different templates until ending up back to the one I started with. But I did figure out how to easily make a hybrid interface that combines the simplicity of a BASS system with more options for the characters. Originally I was using objects, which was inefficient at best. Now I'm using a variable with if/else if/else.

Yesterday I was hoping to see Mortal Kombat with rodents from Mandle. Today I'm hoping to see a Secret of Monkey Island type combat, but with finishing moves like Mortal Kombat...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #157 on: 28 May 2018, 01:46 »
Yesterday I was hoping to see Mortal Kombat with rodents from Mandle. Today I'm hoping to see a Secret of Monkey Island type combat, but with finishing moves like Mortal Kombat...

Who knows what you'll be hoping tomorrow... (line borrowed from "J", Men In Black)

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS May “Rats” (OPEN)
« Reply #158 on: 28 May 2018, 18:02 »
Getting close to a workable and understandable combat system after writing the tutorial hints for the player (and myself to remember how it works) and then trying to plug the system into the game...

70% done on that chore maybe...

How's everytone else going?
« Last Edit: 28 May 2018, 18:15 by Mandle »

Re: MAGS May “Rats” (OPEN)
« Reply #159 on: 28 May 2018, 20:30 »
Okay I've finally had a third evening to work on this.  Have tweaked (and re-tweaked!) several equations, added a title screen (kindly made by Katschey) and added a win-game situation - and of course made sure that it is in fact possible to defeat the game!



Still a fair amount of tweaking to do, but honestly not sure how much more time I'll be able to spend on it before the end of the month.