Author Topic: State of the editor  (Read 106 times)

Monsieur OUXX

  • Mittens Half Initiate
    • I can help with proof reading
    • I can help with translating
    • I can help with voice acting
State of the editor
« on: 21 Mar 2019, 18:10 »
What is the state of the Editor? I've tried running AGS.Editor.Desktop but it can only read a project, not start one. I can see that stuff has been implemented to read from some json files, but do you have a dummy json file to use ?


  • Local Moderator
  • Parking Goat- games that goats like!
    • I can help with translating
    • tzachs worked on a game that was nominated for an AGS Award!
Re: State of the editor
« Reply #1 on: 21 Mar 2019, 19:01 »
Right. I did not add "create new game" yet mostly because I don't want to encourage people to use the editor in its current unfinished and unpolished state.
It is still very much "under construction".
If you want to see the current state, the demo game does have a project file that you can load, here (though I'm not sure the file selection dialog is currently working in the editor, I might have broken it recently).

What you'll find (if the file selection dialog is working and you're able to load the demo project):
1. The ability to play/pause the game
2. When the game is paused, the ability to select objects/characters/guis and either edit their properties via the inspector or drag/scale/rotate them directly on the canvas
3. Game settings in general can also be edited via the inspector (and you can also select and edit objects from other rooms from the tree on the top-left)
4. real-time updates in the inspector whenever you move the object/characters/guis
5. When the game is paused, right clicking on the canvas also allows you to create objects/characters/guis
6. Undo/redo keyboard shortcuts should work with all modifications
7. Pressing ctrl+s generates the code for all the changes, but currently the code is written only to the console. It also saves all the changes to json files to be used by the editor.

There's a lot of stuff that's missing, and what's there does not look polished, and is also too slow currently.

I'm currently rethinking my strategy for the editor as development is too slow. I'm considering trying to integrate with vscode and then using electron for the editor UI (or at least for parts of the editor UI).