Hello everyone. First time poster around here.
After finishing the wonderful
Whispers of a Machine (using Wine)
I wondered why it was not available on Linux,
since
other commercial AGS titles are. Hereby I wrote to the game creators
and I found out they released
the source code of their custom AGS engine.
Joel kindly replied me they did not have the resources nor the time
nor a concrete economic reason to support a native Linux version,
but he welcomed an unofficial community port if I really cared about it.
So I started looking at the code trying to compile it.
Very naïvely, in view of several Linux-ready Makefiles too,
I thought it would be quite easy. However WoaM AGS was based on
v.3.3.0.
In my understanding v.3.3.0 was never meant to be fully compilable on Linux.
As a matter of fact there are a couple of typos, undefined types
and at least one missing header for software rendering.
I tried patching some bits up, but I stopped
when I wasn't able to understand what I was doing anymore.
Did anyone ever succeed in compiling WoaM AGS on Linux?
Did anyone ever succeed in compiling AGS v.3.3.0 on Linux?
Would you use the latest build of AGS to port WoaM to Linux
or do you think it's better to port the original code?
I was able to play Whispers of a Machine first rooms using AGS v.3.5.0.24
and WoaM AGS AGSSpriteFont plugin, with just a minor edit to the engine
for 640x360 resolution support.