LOL
Well, my BSG game uses a verb-coin... but have no idea if I should keep it for the next, improve on it, or drop it for something else, since there's no feedback about it.

But basically, and to address Snarky's dislike of the verb-coin:
- You do no have to hold down for it to pop-up. I use the right click to open it up.
- It will not close up, if you move the mouse away from it. To close you just either choose an option, or abort by right clicking (or left clicking anywhere else but an option).
- It does not obstruct what you clicked on (for the most part), as I made it a thin ring (transparent in the middle) with the options hanging a far enough away, but not far either.
- You can see/read what you clicked on, since there's also the hotspot text, that will stay on while the GUI is open.
- On the edges of the room I had to move the GUI enough pixels in, so here yes, there's a chance it might block what you clicked on. But you still have the text to remind you. This is a trade off. Yes.
- It's "context sensitive". As in it'll only show you coded options. If I only coded "Look" for a Lamp, then only the Look icon will show up. But if I decided to let the player talk to the lamp, then all I needed to do was code the talk interacting and it'll be shown.
- There are 4 options to choose from: Look, Talk, Interact and Blaster (as in draw your gun). Change character would also be here, if I had 2 characters to play with, making it 5 options (like I plan for my next BSG game... assuming I'll ever do it).
Did I forgot anything?
Oh, you can see it in action here (remember right click to open, anything else to close):
Ps - For the most part, I dislike single click games also.