I played this game and here are my comments:
First, I don't need to compliment the graphics and animation. Anyone looking at the screenshots and trailer video can see that Blondbraid's skill is excellent in this area (most of us knew that already, anyway

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The strongest point of this project is how once again, Blondbraid deals with the horrors of war from another angle. I would suspect that most players will be emotionally pulled into the game and it's hard not to be moved.
As far as the puzzles, I do agree with Mandle that some higher sophistication of the puzzles would be a nice touch, but I feel that this is not so much the point of the game.
Taking Mandle's example:
Sure, in most games fixing the truck engine would be a task involving finding parts or creating them, perhaps finding instructions or someone to help, assembling the engine and so on. But this point here is exactly that where a logical person expects there to be a real problem to solve, the bureaucratic nitwit didn't bother to check the obvious. This would be in the same line of thinking of why find a way to take out the enemy by outwitting them and saving casualties when you can have your men die rushing a machine gun.
Notwithstanding that, there's a nice mix of inventory puzzles, dialogue puzzles, maze puzzle, and some of these puzzles are fresh thinking so not a really weak area overall.
This is nother excellent work that really accomplishes what it sets out to do in a way that no one else does.
In short, I felt it was about the protagonist's redemption and was almost moved to tears at the ending.
Cheers