And then there were none (AGS Werewolf Game 3) (Phase: End Discussion)

Started by Sinitrena, Tue 14/08/2018 19:22:55

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Sinitrena

You are invited to a party. Unfortunately, it‘s a murder party.

Welcome to the next instance of the AGS Werewolf Game, this time set in a world inspired by Agatha Christie‘s „And then there were none“.

For that reason, some of the roles are renamed or slightly changed (It would sound a bit silly to talk about werewolves in this setting, but the gameplay stays the same):

Available Roles: (Randomly chosen once players have signed-up)

Party Roles: (formally known as Town)

The players who have party roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined party role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but party players should probably think long and deeply before doing so... Your "trusted friend" could be a murderer!

Guest: (formally known as Villager)
Ability: None
Alignment: Good
Description: Just another Guest of the party. They have no special ability.

Goal: A guest's goal is to help eliminate all Evil alignment players from the party. A guest‘s only real tool to help do so is their daily vote for who to lynch. A guest wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Psychic: (formally known as Seer
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing special powers, the psychic may select another player to scan once per night phase. That player's role will become known to the psychic. Selection of player and scan result is done via PM with the game host.

Goal: The psychic‘s goal is to help eliminate all evil alignment players from the party. The psychic should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the psychic as their most valuable kill on their path to victory. The psychci should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The psychic wins along with the rest of the party if all Evil players are elimated from the party, even if the psychic is already dead by this point.


The Nurse: (formally known as Bodyguard, but with changes)
Ability: Protect one player per night phase.
Alignment: Good
Description: The nurse has the ability to revive a player that is attacked in a night phase Each night-phase the nurse may communicate to the game host via PM the name of the player they are protecting. If the protected player is selected to be killed that night-phase then the nurse will revive the protected player. The nurse cannot protect the same player two nights in a row but may protect him- or herself as well.

Goal: The nurse wins along with the rest of the party if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.


Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Murderer: (formally known as Werewolf)
Ability: Participate in one nightly kill. Knows who all the other murderers and the party host are.
Alignment: Evil
Description: Every night the murderers decide together with the party host who to kill that night phase.

Goal: The murderer‘s goal is to kill all party guests. In reality this usually means reducing the party population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All murdere players win the game at this point whether alive or dead. The murderers should try their best to appear to be a non-murdery role by whatever means possible.

Party Host: (formally known as Alpha Werewolf)
Ability: Decide on and participate in one nightly kill. Knows who all the other murderers are.
Alignment: Evil
Description: Every night the murderes and the party host decide the target that they will attack and kill. This decision is communicated to the game host via PM. If the party host is ever killed (or goes inactive) a new party host is chosen from amongst the remaining murderes randomly by the game host.

Goal: The murdere‘s goal is to kill all party players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.



The Role Setup will be determined once I know the number of players.


Gameplay Structure And Rules

Werewolf games have two phases: Day Phase and Night Phase.

Day Phase

During the Day Phase every guest of the party is awake and able to post discussion and votes for lynching in the thread.

People not participating in the game or players who have died are not welcome to post in the thread at all, but are encouraged to watch on as passive viewers.

Official votes for a lynch candidate should be bolded. Non-bolded 'votes' are not counted as such and ignored.

Votes are never final until the Day Phase has officially ended and may be changed at any time until then.

Changed votes must be reposted and the original post never is to be edited! Which brings us to:

IMPORTANT RULES:

NEVER EDIT ANY OF YOUR POSTS FOR ANY REASON! IF YOU POST AND NOTICE ANYTHING IN YOUR POST THAT YOU WISH TO CHANGE IN ANY WAY THEN YOU MUST REPOST THE CORRECTION RATHER THAN EVER EDIT AN EXISTING POST.

NEVER SHOW A SCREENSHOT OF ANY PM YOUR HAVE RECEIVED FROM THE GAME HOST OR COPY/PASTE FROM ONE OR RETYPE TEXT FROM ONE OR IN ANY OTHER WAY ABUSE THIS RULE TO PROVIDE PROOF OF YOUR ROLE, OR FOR WHATEVER OTHER REASON.

Spoiler
For example: Telling another player via outside communication or posting in the thread that you have important Psychic information about roles is fine, but directly quoting the PM sent from the game host from which this infromation was obtained, showing a screenshot of it, etc. is forbidden!)
[close]

EVIL PLAYERS SHOULD ALWAYS CONSULT WITH TEAM MEMBERS FIRST AND OBTAIN PERMISSION FROM THE MEMBER IN QUESTION BEFORE PUBLICLY OUTING THEM AS AN EVIL PLAYER AND/OR STARTING A VOTING TREND AGAINST THEM.
Spoiler
This rule exists to avoid resentment from growing within the ranks of the players in this game. It may become advantageous or even necessary at some point for the Evil players to sacrifice one or more of their own on purpose as part of their win strategy. This is known as "Throwing under the bus" in WW game terminology and is a perfectly legal move in the game. But please ask the member to be sacrificed beforehand if you plan to do this and make sure they are okay with it. The only exception would be when the player in question has gone inactive from the game and is unreachable by all other lines of communication. In this case they only have themself to blame.

Casual speculation about same-team members as being the guilty party is perfectly fine in most cases as long as the motive was for the good of the team and not intended to harm the team's or that particular player's chances in the game. This is, in fact, usually a vital strategy in winning for the Evil team players so they do not appear solidated in the eyes of the Good players. Planning such strategies out with your team members via outside communication is strongly advised, of course. Use common sense here and all should be fine.

Jumping on a bandwagon vote already established by another non-team player against a same-team member is legal without prior consultation as there may not be time to do so, but please try to consult beforehand if at all possible, or at least apologize afterwards.
[close]

PLAYERS MAY COMMUNICATE WITH EACH OTHER VIA OUTSIDE MEANS: PM, PRIVATE GROUP FORUMS, PRIVATE IRC CHAT, FACEBOOK, TELEPHONE, CARRIER PIGEON, MENTAL TELEPATHY, OR ANY OTHER MEANS AVAILABLE. BUT PLEASE NEVER BREAK THE RULE MENTIONED ABOVE CORNCERNING DIRECT USE OF GAME HOST PMS.
Spoiler
In fact, outside communication is vital to the players whether they be Town or Scum, Evil or Good. Just be careful about who you talk with on the side. Trickery is allowed of course but rule-breaking shenanigans are not! Use common sense here please and, if in doubt, ask the game host first if the move you are planning is legal or not.
[close]

PLAYERS MAY LIE TO, TRICK, DECEIVE, OR OTHERWISE BULLSHIT, OTHER PLAYERS AS PART OF THEIR STRATEGY FOR OBTAINING THEIR WIN CONDITIONS AS LONG AS DOING SO DOES NOT BREAK ANY OF THE ABOVE RULES.
Spoiler
Werewolf games are all about playing your cards close to your chest and/or lying your ass off depending on what your role is. I hope the game can be played at a mature and pure level here in AGS without people bringing their RL friendships into the game or taking anything back out from the game to damage such friendships. Nobody should assume a RL friend is their friend in the game, nor should anyone feel that a RL friend has hurt their feelings by tricking them in the game. Common sense advice, I know, but I have seen such things happen in this game. As long as everyone has a laugh and remains friends at the end of the day no matter what happens then the game is a success.
[close]


Phases:

Day Phase

The Day Phase will be about 48 hours and end in a time frame of three hours.

During these three hours, the host may close the phase at any point but if the host runs late for any reason, players are not allowed to post after the end of the three hour time frame. (Basically, the night phase begins at the end of this time frame (even if the host is running late) or earlier.)

Day Phases may end suddenly at any point during the provided three hour time frame so get those votes in while you can. Remember that they can always be changed later if you are in time!

Once the Day Phase has ended the Lynching takes place if a majority vote on a single player has been reached.

If a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

A lynched player's role is revealed after their death.

A lynched player may no longer post in this thread but is welcome to continue outside communication and passively follow the game progress in the thread.

For example: If the Psychic is lynched by mistake it is legal for them to PM all other players and provide their list of scanned players to date. It's just assumed that they left a journal behind to be discovered or something like that. Of course, it is more dramatic if they do so while still alive in the thread as their final words, but sometimes RL timing doesn't allow such theatrics.


Night Phase:

During Night Phase most of the village is asleep and nobody may post in the game thread.

It is now time for all players with Night Phase abilities to PM their choices to the game host:

The Psychic should PM the name of the player they are scanning this night.

The Nurse should PM the name of the player they are guarding this night, if any.

The Party Host should PM the name of the player the murderers will attack and kill this night. Only the Party Host may do so, not the other murderer players.

Night Phase will last about 24 hours.

It is legal to PM the game host with your night action before the Night Phase starts if, for any reason, you cannot maybe be active during the next Night Phase.

Do not send more than one PM with your activities to the host. The first one sent is the action that will take place. Also, do not forget to send your action in time. Not sending a PM will result in no action taking place.

At the end of the Night Phase the game host will send out PMs to players who did private night actions such as scanning with the results.

Then the game host will open the next Day Phase, starting with a report on any casualties which may have occured during the night.

Any players killed during the Night Phase must immediately follow the same rules as lynched players (see above): They may no longer post in this thread but are welcome to continue outside communication and passively follow the game progress in the thread.

If, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices.



Rule Changes from the previous round:

The Bodyguard role was replaced by the stronger Nurse role, who can protect a player without dying him-/herself, but cannot protect the same player twice in a row.

The Fool role was removed. It might return if enough players sign up (I‘m thinking at least twelve).



Current Phase: Sign-up

VampireWombat

Ah, good. A setting which makes more sense for characters to be able to hide their identities. I'm in.

dayowlron

I will give it another try, but can I suggest that the Psychic gets 1 scan at the start of the game? Might make it a bit more fair and I hope to have a larger group this time. When the wolves/murderer are more than 20% they stand a very good chance of winning and there should be at least 2 of them.
Pro is the opposite of Con                       Kids of today are so much different
This fact can clearly be seen,                  Don't you know?
If progress means to move forward         Just ask them where they are from
Then what does congress mean?             And they tell you where you can go.  --Nipsey Russell

Riaise

Dear Mysterious Party Host,

I would be delighted to accept your invitation to the murder party! Now I just have to decide what to wear! :-D

Yours sincerely,

Riaise


P.S. So, just to clarify, the nurse can't revive a previously killed player, they can only save whoever they choose to protect that particular night. So the role is the same as the bodyguard in that regard, except that the nurse doesn't die if the protected player is attacked. Is that right?

Sinitrena

I took two measure already to strengthen the good side (removed the fool and changed the guard to the nurse, who has a slightly stronger ability) and am a bit hesitant to use a third.

I put it to vote: Everyone who signs up might vote on the ability of the Psychic. Shall he/she recieve a free scan before the first Day Phase? (For obvious reasons, this vote is only open before roles are assigned.)


Quote from: Riaise on Tue 14/08/2018 20:40:48
P.S. So, just to clarify, the nurse can't revive a previously killed player, they can only save whoever they choose to protect that particular night. So the role is the same as the bodyguard in that regard, except that the nurse doesn't die if the protected player is attacked. Is that right?

Correct. Maybe "revive" was a bit of a bad word choice there, sorry.

Riaise

Oh, no, it's fine. I understood, I just wanted to make completely sure. ;)

I don't know about the psychic thing, I'll have a think about it. :-\

tzachs

I've just been hired as the butler in an intriguing party (we can't have a murder party without a butler, right?).

As for giving first scan to the psychic, I guess it depends on how the roles are divided?
The nice thing about it, is that we can start the "real game" right away and don't need to wait a day when nothing really happens.
So if we're 9 people for example, 3 murderers plus first scan sounds like it might be balanced, but not sure if it can be squeezed in with 8 people or less.

VampireWombat

Sure, be the butler and be the first lynched. Well, lynched doesn't quite sound right with this setting...
I don't remember any of the guests "lynching" anyone in any of the murder mystery episodes of stuff I've watched. Hmm...

But anyway, I agree that the psychic being able to scan the first day is good if there's 9 or more people.


cat

I'd love to join. I just hope to manage it time wise.

Sinitrena

Quote from: cat on Thu 16/08/2018 09:56:54
I'd love to join. I just hope to manage it time wise.

It's not as time-consuming as it might seem. (Unless you end up on the side of the bad guys, then it takes a bit more time.)


I count 6 players so far. That's not enough for a proper game. Where are our other players? Who wants to go to a fancy party with canapees, wine and champagne, music and a side dish of murder? (Really, the murder isn't so bad. It is included in the price after all (laugh).)

(If we really don't get more players, I'm inclinde to give the psychic a free scan, because I can't go below two players on the scum side. It wouldn't make sense gameplay-wise. And a 4 to 2 game could end after the first day, if the good side lynches the wrong person right away.)

Current Phase: Sign-up

Stupot

I'm in.

But one thing doesn't make sense. Usually when you go to a party you know who the host is. If we know that the host is the main killer then there isn't a game. Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.

Mandle

Quote from: Stupot on Fri 17/08/2018 01:39:29
Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.

And then he hides amongst his soon-to-be victims pretending to be as clueless as them until he STRIKES!!! MUAHAHAHAHA!!!

* Mandle is not suspicious in any way

Sinitrena

Quote from: Stupot on Fri 17/08/2018 01:39:29
But one thing doesn't make sense. Usually when you go to a party you know who the host is. If we know that the host is the main killer then there isn't a game. Unless it's one of these things where some wealthy secretive billionaire invites a group of random strangers to his big house to solve a bunch of puzzles.

Someone needs to brush up on their Agatha Christie knowledge, it seems. ;)

But don't worry, that's only relavant for my narrative not for your playing and there won't be too much similarities anyway and no spoilers for Christie's story (though there are in the link above, so be careful if you don't know the book.)

Stupot

As it happens, my wife and I have been in a bit of Christie jag recently. Mostly Poirot, but we bought a copy of And Then There Were None a few days ago when we went back to the UK, so I'll be reading that very soon.

josiah1221

Quote from: Sinitrena on Thu 16/08/2018 22:26:14
I count 6 players so far. That's not enough for a proper game. Where are our other players? Who wants to go to a fancy party with canapees, wine and champagne, music and a side dish of murder? (Really, the murder isn't so bad. It is included in the price after all (laugh).)

I wasn't planning on playing this round but if it helps to get a new game going I'll join. Unfortunately though a dear friend of mine passed away last night so I'm not sure how active I'll be for the next few days with funeral and such. I'll participate when I can, definitely need something to focus on and keep my mind occupied.

Riaise


dayowlron

Pro is the opposite of Con                       Kids of today are so much different
This fact can clearly be seen,                  Don't you know?
If progress means to move forward         Just ask them where they are from
Then what does congress mean?             And they tell you where you can go.  --Nipsey Russell

tzachs


Sinitrena

My deepest condolences, josiah :~(



It feels off to go to organizational stuff now, but here we go:

8 players now, which is feasable. I'm stil not sure about the free scan but I tend towards no, unless someone convinces me otherwise.

The game will start in about 24 hours from now, so now is the time for last minute entries.

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