Author Topic: AGS 3.4.1 - Patch 4  (Read 7040 times)

Crimson Wizard

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    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
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Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #40 on: 24 Jan 2019, 18:57 »
Hello. I've just tried SnowRain plugin with AGS 3.4.1. The resolution is 1920*1080, 32-bit color and game speed is 60. I had 35 FPS with OpenGL, 47 FPS with Direct3D and 60 FPS with software renderer. How is that possible? Software renderer is better than Direct3D? My graphics card is Geforce GTX 1050 TI 4GB.

This plugin is not truly suitable for Direct3D and OpenGL. We did some changes to the engine to let it run the plugin with these drivers too, but it uses a workaround. My guess is that may be slower, and the higher game resolution is the more noticeable effect it has.

Have you done any fps tests without plugin?
« Last Edit: 24 Jan 2019, 19:02 by Crimson Wizard »

Re: AGS 3.4.1 - Patch 4 -- latest STABLE version
« Reply #41 on: 25 Jan 2019, 07:41 »
Hello. I've just tried SnowRain plugin with AGS 3.4.1. The resolution is 1920*1080, 32-bit color and game speed is 60. I had 35 FPS with OpenGL, 47 FPS with Direct3D and 60 FPS with software renderer. How is that possible? Software renderer is better than Direct3D? My graphics card is Geforce GTX 1050 TI 4GB.

This plugin is not truly suitable for Direct3D and OpenGL. We did some changes to the engine to let it run the plugin with these drivers too, but it uses a workaround. My guess is that may be slower, and the higher game resolution is the more noticeable effect it has.

Have you done any fps tests without plugin?

Without the plugin, all of them run at 60 FPS. I don't have lots of stuff in the room though. I thought Software Renderer is for low-res and low-color games. I didn't know that it's powerful enough to run an HD game smoothly.
Proximity Entertainment