Author Topic: puzzles and tutorials to teach memory techniques (EDIT: now with a video)  (Read 774 times)

A few months ago, I posted a demo here about an adventure game prototype designed to teach memory techniques.

The following are pretty much ALL the puzzles/tutorials pertaining to memory techniques I plan to use in the game.

( game file ) ( ~25 MB )
( I apologize for the file size and download speed. )

the dialog for the clicker training has a typo,
clicking on the dog or the box in the clicker training one will pull up the generic 'pick up item' interaction.
The numbers sections are NOT random. (that is also a typo)
The first numbers puzzle, the answer that works ends with an 6, not a 8(also a typo)
The Memory Palace will be used as an in game inventory, so picking up thoughts and using them where applicable.

This is the experimental part of this project, so I'm trying to find what works and what doesn't.

Thanks in advance.

Choppy video footage (the actual game play is much smoother) for those who don't want the trouble of downloading:
« Last Edit: 30 Oct 2018, 04:38 by QCPolmer »


  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on one or more games that won an AGS Award!
    • selmiak worked on one or more games that was nominated for an AGS Award!
I skimmed through this and think it's interesting. Just noticed, the man with the TAYLORed Suit has a black suit on a black background, this is hard to see.

Thank you so much for responding!

Point taken on the suit, will lighten it up.