Author Topic: Walkbehind not working on Android  (Read 639 times)

Walkbehind not working on Android
« on: 11 Nov 2018, 17:19 »
I've noticed that non of the walkebhinds work on android (at least my build) I was wondering if anyone else has had any issues with this? They work perfectly fine when the exe is just run from the PC.

I may add, when I run the game files through the AGS android emulator it's fine. The walkbehind issue is only when it runs as a stand alone apk game.

C
« Last Edit: 11 Nov 2018, 18:07 by The creature »

Crimson Wizard

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Re: Walkbehind not working on Android
« Reply #1 on: 11 Nov 2018, 19:56 »
What renderer were you using with desktop and Android versions, and have you ever used "IgnoreWalkbehinds" option for characters or objects in your game?

Re: Walkbehind not working on Android
« Reply #2 on: 11 Nov 2018, 22:23 »
Well I'm using hardware rendering, in the winsetup I'm using dx9 although I'm not convinced that the acsetup is used anyway. I've tried hardware pixel perfect and that also does the same. I suppose I could try software.

Crimson Wizard

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    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
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Re: Walkbehind not working on Android
« Reply #3 on: 11 Nov 2018, 22:28 »
My question was about "IgnoreWalkbehinds", because that's the only reason I know that may cause walk-behinds not work correctly when you are using any hardware renderer, and also make visible difference between software and hardware renderers. If you are not using that option, then it might be something else.

Re: Walkbehind not working on Android
« Reply #4 on: 12 Nov 2018, 09:34 »
Yeah, I'll need to play around but I'm not using any ignore walk behind.