Author Topic: First time doing pixel art, like feedback thanks?  (Read 562 times)

KeepItSimple

  • Posts: 6
This is my first time doing pixel art
I'm not really sure about the size,



(Not sure if its obvious it's a 3d model I made and drew on top of, I rendered with different resolution sized and still not sure what the best size is for pixel art.

 Would like any feedback. Thanks.
« Last Edit: 26 Nov 2018, 13:52 by KeepItSimple »

Matti

  • Posts: 2,200
Re: First time doing pixel art, like feedback thanks?
« Reply #1 on: 26 Nov 2018, 16:03 »
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.

If you really want to do pixel-art, use a lower resolution and make the character much smaller. Most pixel art games have a 320x180, 320x200 (or 320x240) resolution. Wadjet Eye's latest game Unavowed has a resolution of 640x360. If you go much higher than that you can't distinguish the pixels anyway..

Danvzare

  • Posts: 2,753
  • The Man with No Name
    • I can help with AGS tutoring
    • I can help with proof reading
    • I can help with scripting
    • I can help with voice acting
Re: First time doing pixel art, like feedback thanks?
« Reply #2 on: 27 Nov 2018, 13:49 »
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.
+1
Either that, or use vector art.
You generally want the pixels in pixel art to be clearly identifiable. In other words, pixel art is best suited to low-res art. You can of course make high-res pixel art, but you're either going to get something that looks terrible or that requires way WAY too much effort.

selmiak

  • Posts: 3,882
  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    • I can help with proof reading
    • I can help with translating
    • I can help with web design
    • selmiak worked on a game that won an AGS Award!
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: First time doing pixel art, like feedback thanks?
« Reply #3 on: 27 Nov 2018, 18:20 »
you can also animate the 3D model you drew on and render this out...

KeepItSimple

  • Posts: 6
Re: First time doing pixel art, like feedback thanks?
« Reply #4 on: 28 Nov 2018, 22:48 »
She's huuuge 8-0! She wouldn't even fit in any game using a standard pixel-resolution.

If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.

If you really want to do pixel-art, use a lower resolution and make the character much smaller. Most pixel art games have a 320x180, 320x200 (or 320x240) resolution. Wadjet Eye's latest game Unavowed has a resolution of 640x360. If you go much higher than that you can't distinguish the pixels anyway..

Haha ;-D alright thanks or advice, I think I'm going to go do the toon shader you suggested.

KeepItSimple

  • Posts: 6
Re: First time doing pixel art, like feedback thanks?
« Reply #5 on: 28 Nov 2018, 22:50 »
you can also animate the 3D model you drew on and render this out...
Yeah, I was thinking of drawing on top of it creating a walk cycle in blender then pixeling it. But I'm going to cel shade it maybe. I'll experiment a little. Thanks for reply.:)

Jack

  • Posts: 1,031
  • Think deviant
    • I can help with AGS tutoring
    • I can help with scripting
    • I can help with story design
Re: First time doing pixel art, like feedback thanks?
« Reply #6 on: 01 Dec 2018, 19:41 »
I like this style. A game made with it would be really unique. If it's easy to do, I say go for it.