The Knobbly Crook (Complete Misadventure)

Started by Bavolis, Sun 09/12/2018 16:19:00

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CaptainD

This looks amazing. Congrats on the release and for being so shiny! ;)
 

Bavolis

Thank you! Must have more shine. Perhaps a patch with another layer of wax!

Mandle

I've been playing this game a bit at a time and really enjoying it.

A bit of a strange experience for me because I would usually just keep playing through when enjoying a game but this one doesn't make me want to do that for some reasons.

I'm finding that this is a world I am intrigued by but enjoy best in smallish doses and get tired out a bit by after playing for about 20 minutes.

Don't get me wrong. I totally love the game world but the sensory overload with the graphics, and learning about the ingame world history a bit at a time is enough for me in short bites.

This will always be a game I will come back to because it pulls me in, but I'm finding that quick bites now and then are enough.


Cassiebsg

If you are in doubt, you can get an old savegame and try and open it.
There are those who believe that life here began out there...

Bavolis

Quote from: Mandle on Thu 20/12/2018 16:32:16
I've been playing this game a bit at a time and really enjoying it.

A bit of a strange experience for me because I would usually just keep playing through when enjoying a game but this one doesn't make me want to do that for some reasons.

I'm finding that this is a world I am intrigued by but enjoy best in smallish doses and get tired out a bit by after playing for about 20 minutes.

Don't get me wrong. I totally love the game world but the sensory overload with the graphics, and learning about the ingame world history a bit at a time is enough for me in short bites.

This will always be a game I will come back to because it pulls me in, but I'm finding that quick bites now and then are enough.



I'm OK with that! :) I don't usually play through adventure games in long sittings unless it's something less puzzle and more drama (like Telltale). My art style is also pretty chaotic, so you have to give the eyes a rest!

Bavolis

Quote from: Cassiebsg on Thu 20/12/2018 17:43:27
If you are in doubt, you can get an old savegame and try and open it.

It doesn't seem to crash the old files, I just worry about the fringe cases with specific actions complete, etc.

Bavolis

As an old(ish) fart trying to keep up with the rapidly-expanding indie scene - does anybody have advice on how to get more people to try this game? I get a few players trickling in per day, but given that it's a full game and 100% free, I was expecting a bit more traffic. It doesn't impact me financially at all since it's freeware, but it did take 5 years to make and I'd like people to see it. I think my biggest mistake was updating the old version on Steam rather than launching it as a new game since it still shows the old release date.

I am terrible at self-promotion--any words of wisdom? I have it up on Steam, IndieDB, GameJolt, and Itch. GoG said it's not the type of game they host.

I'm still wondering if I should have sold it for $1.99 just to get more buzz as a "real" game. Learning for the next AGS game (announcement coming once I have a second room done).

Click'd

Look for youtubers who specialise in free indie games, there should be some. Or try these guys: https://www.freegameplanet.com/contact/

Durq

Quote from: Bavolis on Fri 04/01/2019 17:47:50
I am terrible at self-promotion--any words of wisdom?

Maybe try to get Dan of Game Grumps to play the game on YouTube? He likes point-and-click adventure games and has played them on the Game Grumps YouTube channel in the past. It's a long shot but couldn't hurt to send him a message.

Quote from: Bavolis on Fri 04/01/2019 17:47:50
GoG said it's not the type of game they host.

Seems like exactly the type of game that GOG hosts, so it's weird they'd say that. Did they provide any details?

Quote from: Bavolis on Fri 04/01/2019 17:47:50
Learning for the next AGS game (announcement coming once I have a second room done).

Yes! Definitely looking forward to the announcement.

Bavolis

Thanks for the tips! I'm going to contact these people.

On the GoG thing - It seemed to me they didn't like that it was a free game. I suppose it could also be the weirdo style feels more "garage" than "professional" :)

Click'd

I stopped asking why Gog put certain games on their store but not others. No logic behind it.

Snarky

The AGS Awards "For Your Consideration" thread is coming up soon, I'm sure. That's at least one place to push the game (though of course limited in reach to this community).

cat

@Snarky Thank you for the reminder!
Done and done

An award nomination or even win will definitely give the game some attention, usually a few people blog about it at least. The "For Your Consideration" thread is the first step to get there.

Bavolis

Ahh, right! That's a great idea. Thanks, both of you :)

Buckethead

It's too late for this game but lots of indie developers share their progress on Twitter while working on the game. Similar to updating a WIP thread on the forums. Even though the game is finished, posting about it on social media wouldn't hurt.

Bavolis

Quote from: Buckethead on Sun 06/01/2019 09:53:33
It's too late for this game but lots of indie developers share their progress on Twitter while working on the game. Similar to updating a WIP thread on the forums. Even though the game is finished, posting about it on social media wouldn't hurt.

Yeah, I've been posting on twitter about it since the beginning under my personal account. I probably should have set one up for just the Knobbly Crook. :)

Bavolis

Digging up some old bones here, but I have a patch coming to address a few bugs, a few typos, fix a couple of logic issues (why *can't* I use that with that?!). The biggest change, however, is due to the amount of feedback I got about the ending being way too abrupt. Originally, my thinking was the game itself ended at the credits and all the stuff that followed was a playable ending, which, of course, just felt like more game. So, I've added a little extra segment to make the cliffhanger cliffhangier. If you played through the game and just want to see the new ending, it's here:

https://www.youtube.com/watch?v=RIRddoje9nQ&feature=emb_logo&ab_channel=GnarledScarManipulations

For anyone who hasn't played yet and plans to, I should have the new patch up at itch.io, gamejolt, indiedb, and Steam within the next week or so.

Blondbraid

Quote from: Bavolis on Wed 10/02/2021 22:19:27
Digging up some old bones here, but I have a patch coming to address a few bugs, a few typos, fix a couple of logic issues (why *can't* I use that with that?!). The biggest change, however, is due to the amount of feedback I got about the ending being way too abrupt. Originally, my thinking was the game itself ended at the credits and all the stuff that followed was a playable ending, which, of course, just felt like more game. So, I've added a little extra segment to make the cliffhanger cliffhangier. If you played through the game and just want to see the new ending, it's here:

https://www.youtube.com/watch?v=RIRddoje9nQ&feature=emb_logo&ab_channel=GnarledScarManipulations

For anyone who hasn't played yet and plans to, I should have the new patch up at itch.io, gamejolt, indiedb, and Steam within the next week or so.
I saw the video, and I must ask:
Spoiler
Is that a sequel hook he's hanging on at the end of it?  :)
[close]


Bavolis



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