As an old(ish) fart trying to keep up with the rapidly-expanding indie scene - does anybody have advice on how to get more people to try this game? I get a few players trickling in per day, but given that it's a full game and 100% free, I was expecting a bit more traffic. It doesn't impact me financially at all since it's freeware, but it did take 5 years to make and I'd like people to see it. I think my biggest mistake was updating the old version on Steam rather than launching it as a new game since it still shows the old release date.
I am terrible at self-promotion--any words of wisdom? I have it up on Steam, IndieDB, GameJolt, and Itch. GoG said it's not the type of game they host.
I'm still wondering if I should have sold it for $1.99 just to get more buzz as a "real" game. Learning for the next AGS game (announcement coming once I have a second room done).