Author Topic: [Feature Suggestion] Module Manager  (Read 469 times)

[Feature Suggestion] Module Manager
« on: 03 Jan 2019, 20:48 »
I noticed that there are many modules in the module's section of the forum. Some can substantially enhance a game with little effort. The problem is that there is no convenient way to "shop" for modules and many users are not aware that something really useful can be in hand's reach.

Many game engines and software in general has plugin managers built in.

If something like this would exist for AGS, it would look like a a in-editor form that pulls a list of modules from the server along with links, version, description, screenshots and maybe even user rating. With a press of button, the selected module will be added into the game itself.

What do you think, could the community benefit from something like this?

Crimson Wizard

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Re: [Feature Suggestion] Module Manager
« Reply #1 on: 03 Jan 2019, 21:28 »
What do you think, could the community benefit from something like this?

Yes, definitely.

Re: [Feature Suggestion] Module Manager
« Reply #2 on: 03 Jan 2019, 22:34 »
Hey Artium, I started to manually get the metadata for trying to build an index.

The AGS Module Index

my idea would be having an .scm packed along with an .ini file with metadata in an open repository. These ini files would be globed into a .json index and the search index would be provided by lunr. It's all a rough idea, but if you want to jump in. :)

selmiak

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Re: [Feature Suggestion] Module Manager
« Reply #3 on: 03 Jan 2019, 23:41 »
the tween module should come with every install of AGS or somehow get integrated into AGS.

Slasher

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Re: [Feature Suggestion] Module Manager
« Reply #4 on: 04 Jan 2019, 09:26 »
the tween module should come with every install of AGS or somehow get integrated into AGS.
And quite a few others like PPC and SpeechBubble....
« Last Edit: 07 Jan 2019, 06:19 by Slasher »

Re: [Feature Suggestion] Module Manager
« Reply #5 on: 07 Jan 2019, 19:18 »
Hey Artium, I started to manually get the metadata for trying to build an index.

The AGS Module Index

my idea would be having an .scm packed along with an .ini file with metadata in an open repository. These ini files would be globed into a .json index and the search index would be provided by lunr. It's all a rough idea, but if you want to jump in. :)

Add a feature to import modules directly to your game and that is exactly how I imagined it would look like.

What kind of help do you need?

Re: [Feature Suggestion] Module Manager
« Reply #6 on: 16 Jul 2019, 17:25 »
I noticed I never answered this.  8-0 I need help just adding the missing modules to the list on the website, be through Pull Request or writing requests for missing/non updated modules on the issue tracker.