Author Topic: [Sugestion] Exporting/Importing views  (Read 244 times)


  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
[Sugestion] Exporting/Importing views
« on: 05 Feb 2019, 18:18 »
Okay, what the topic says...  ;)

In my latest game I worked with morganw and while I created all the graphics and he wrote and coded 99% of the game, ended up realizing that there's no way to export a view.  :-\ This would save him a lot of time setting up the views, as he didn't need to go looking for sprite names and assemble them in views.
What I ended up doing was assigning the views to an unused view on a character or creating a "Dummy" character, assigning the views there, like blinking view, idle view, normal view and speech view... just use those views and then exporting this character and sending it to him to import into the project.

But think if would be nice to just be able to right click the view and choose "export view"... As it would save some time on creating dummy characters and assigning views there.

Considering the export character function already takes the views along, maybe it wouldn't be that hard to create an export just for the views as well?

There are those who believe that life here began out there...


  • slasher
    • I can help with AGS tutoring
    • Lifetime Achievement Award Winner
    • I can help with scripting
    • I can help with story design
    • Slasher worked on a game that was nominated for an AGS Award!
Re: [Sugestion] Exporting/Importing views
« Reply #1 on: 05 Feb 2019, 19:07 »
I second that  (nod)