Author Topic: Cutscene help  (Read 230 times)

Cutscene help
« on: 14 Mar 2019, 15:34 »
Sorry this is probably really basic but I'm struggling to find the answers.

I am making a game using the tumbleweed verb menu, when my character walks over a hotspot I want it to load a cutscene where the menu and character disappears and it loads a slide show of images with text over timed then goes back to the previous room.

Any help gratefully received!

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Cutscene help
« Reply #1 on: 14 Mar 2019, 17:18 »
You need to use regions.
Make the character stop when he steps in/enters the region, then turn off the menu and character (you can just use cCharacter.transparent=100) then run your cutscene, and at the end change him back to the previous room (and remember to turn him visible again in the new room in room load).
There are those who believe that life here began out there...

Re: Cutscene help
« Reply #2 on: 15 Mar 2019, 16:04 »
Thanks I tried

function room_load()
{
cRoger.Transparency=100;
}

but I can still see him when the room loads, am I missing something?

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on one or more games that won an AGS Award!
    •  
    • Cassiebsg worked on one or more games that was nominated for an AGS Award!
Re: Cutscene help
« Reply #3 on: 15 Mar 2019, 17:26 »
Is your room_load() function properly plugged?
As in, you didn't just copy/pasted or wrote. You actually opened the room, clicked the event button (the yellow thunder icon) and then clicked the ... button on the "Enters room before fade-in" line ?
There are those who believe that life here began out there...

Re: Cutscene help
« Reply #4 on: 15 Mar 2019, 18:28 »
Oh yeah whoops school boy error!