Author Topic: The Greenroom - An Escape Room Adventure  (Read 1302 times)

The Greenroom - An Escape Room Adventure
« on: 16 Mar 2019, 10:04 »
Hello fellow AGSers!

I made a short game to try out the editor. If you'd like please try it out and tell me what you think  :)

The setting is inspired by Cube Escape: Paradox (which is great, you should check it out!) and the art style is heavily inspired by The Darkside Detective (which is also great and you should check it out!).

Anyway, I hope you enjoy this little venture of mine into AGS territory!

Here's the link: https://www.adventuregamestudio.co.uk/site/games/game/2334/

« Last Edit: 16 Mar 2019, 10:29 by GwendolynYamashita »

Mandle

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Re: The Greenroom - An Escape Room Adventure
« Reply #1 on: 16 Mar 2019, 15:58 »
The Darkside Detective is awesome! And this look a bit awesome too!

Re: The Greenroom - An Escape Room Adventure
« Reply #2 on: 17 Mar 2019, 05:02 »
That was fun! Nice graphics/animations and sound. Nice, creative puzzles. It took about 10 minutes to solve. Great first game.

Re: The Greenroom - An Escape Room Adventure
« Reply #3 on: 17 Mar 2019, 08:48 »
The Darkside Detective is awesome! And this look a bit awesome too!

Thanks for your reply! Yeah, I still have a ways to go and I'm going into more original content with my current project!

That was fun! Nice graphics/animations and sound. Nice, creative puzzles. It took about 10 minutes to solve. Great first game.


Whoa, thank you so much  ;-D ! I'm so glad you liked it!

Matti

Re: The Greenroom - An Escape Room Adventure
« Reply #4 on: 18 Mar 2019, 13:59 »
Cute first game  :)

I'd prefered a faster walking speed and that there'd be no talk-to cursor (which makes the cycling more tedious than necessary).
« Last Edit: 18 Mar 2019, 14:02 by Matti »

Re: The Greenroom - An Escape Room Adventure
« Reply #5 on: 18 Mar 2019, 15:11 »
Cute first game  :)

I'd prefered a faster walking speed and that there'd be no talk-to cursor (which makes the cycling more tedious than necessary).

Thank you   ;-D ! I apparently love slow walking cycles since I always set them to too slow, thanks for telling me! And yeah, I was too intimidated to change anything with the interface, but I definitely agree about the talk-to cursor. I'll definitely tinker with the interface for my next project.

Cassiebsg

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Re: The Greenroom - An Escape Room Adventure
« Reply #6 on: 18 Mar 2019, 18:50 »
Nice little game, took me less than 10 minutes.  (nod)
Nice puzzles.

Tip: You can speed up the game in the settings if it's too slow for you.  ;)
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Re: The Greenroom - An Escape Room Adventure
« Reply #7 on: 19 Mar 2019, 06:08 »
Nice little game, took me less than 10 minutes.  (nod)
Nice puzzles.

Tip: You can speed up the game in the settings if it's too slow for you.  ;)

Thank you! I'm glad you liked it  ;-D!

Re: The Greenroom - An Escape Room Adventure
« Reply #8 on: 19 Mar 2019, 10:48 »
For a first-time AGS adventure it's pretty good, and the puzzles are nice. Good work!  :)

Re: The Greenroom - An Escape Room Adventure
« Reply #9 on: 19 Mar 2019, 14:46 »
For a first-time AGS adventure it's pretty good, and the puzzles are nice. Good work!  :)

Thank you  ;-D!

KyriakosCH

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Re: The Greenroom - An Escape Room Adventure
« Reply #10 on: 21 Mar 2019, 22:37 »
Yay, I escaped!

Nice for a first game, looking forward to your next one :)
« Last Edit: 22 Mar 2019, 05:38 by KyriakosCH »
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Re: The Greenroom - An Escape Room Adventure
« Reply #11 on: 22 Mar 2019, 02:06 »
Nice game and some really great inspiration there! I hope to see more like this in the future.  (nod)

Re: The Greenroom - An Escape Room Adventure
« Reply #12 on: 22 Mar 2019, 06:02 »
Yay, I escaped!

Nice for a first game, looking forward to your next one :)

Congratulations  :-D! Thank you, I'm already working hard on my next project and hope to announce it soon!

Nice game and some really great inspiration there! I hope to see more like this in the future.  (nod)

Thank you  ;-D! My next project will have a completely different setting, but I hope to deliver on the same level of puzzle quality.