How I imagine Kastchey right now:
Frankly speaking it did kind of feel like that... I was constantly on edge, considering the possible outcomes and figuring out what was the best possible way to get out of each of them. This game gets into my head WAY too much :<
It was taxing, but also super cool at the same time.
OH MY GOD, I'm bloody useless at this game. That's twice I've stuffed it up, now. 
No you're not! In fact, if you weren't good at this game this whole scheme wouldn't have worked. Whilst I admit that I was selective with the information I gave you and that anything that could have led you to a different version I avoided like plague, your conclusions were perfectly logical. It was simply an alternative that could have happened, and it didn't last long either - it didn't even take you an hour to realise there was another possibility.
I have to agree with that one, it was stressful, even for me. When I looked at the votes yesterday they were pretty clear and then you all change them and then you nearly change them again so close to the end. Makes writing a bit difficult.
I can imagine! I bet we were driving you nuts there when you were secretly observing us, trying to write the phase end narration and we'd keep wrecking everything

And as always, thank you for the wonderful narration, Wheel of Fate. I think everyone takes it for granted by now given that you never fail to deliver, but I felt like I needed to say it again.
PS - I don't think the Psychic should be alowed his last scan, since he technicaly was lynched during the day time.
The way I understand it, if the Psychic is lynched they do not get to scan anyone the following night. The question was more likely related to the Psychic being killed by the scum. And as far as I have read threads on other forum WW games that use journals, the Psychic is usually allowed to deliver the results of the last scan as it is assumed that the actions take place simultaneously (i.e. everyone who is alive by the time the phase starts is allowed to fully use their powers). So I agree with what Riaise said, I think the Psychic should be allowed to put the scan results into their last words. There is of course the technical difficulty of communication and timing - if the night phase results are supposed to be revealed simultaneously to everyone, the Psychic kind of has the upper hand by knowing part of it slightly earlier than others. But then again, if the Psychic is killed they are no longer allowed to communicate with other players, so perhaps it wouldn't matter as much. Alternatively, the GM could perhaps chime in with "another page" of the journal during the day phase as soon as the killed Psychic comes online and declares they want the scan results added to their last words.
When I used to play hardcore we sometimes played on a seperate board and everyone signed in with different nicknames so we didn't know who was playing or who each other were in RL for this kind of reason. Made for a disturbing new level of paranoia and you had to be careful of your writing "tells" or try to copy someone elses.)
Damn, that is awesome! Of course, some of us know each other well enough to be able to tell from the style alone who is who, but it's always easier when it's in your head than when it's really happening. Anyway like you said, this kind of thing brings paranoia to an entirely new level. I think I'd like to play such a game one day.
I was thinking about future scenarios and I thought it could be fun to do one where we turn the roles on their head, so the "good" team are actually bad and the "scum" are actually good. Something like the "town" are a criminal gang, and the "scum" are undercover police officers who have infiltrated the gang. The "doctor" could be a bodyguard of sorts and the "psychic" could be a hacker, or something along those lines, who can look up people's files. The "deaths" could be a player's home being raided and them being taken to jail, while lynchings would stay pretty much the same. It could make for an interesting change in the way the game is played.
I think this is a fantastic idea. It feels very fresh and with the right theme, it could make for an excellent story.
As for the story by the way, this came to my mind still whilst we were still playing but I didn't want to go off topic before the game ended. How about a game taking place in a creepy hospital? Perhaps even the 19th century style "lunatic asylum"?