Author Topic: Strange issue player.Say(" ") displaying a sprite elsewhere  (Read 111 times)

jhonberg

  • In pixels we trust
« Last Edit: 06 Apr 2019, 21:07 by jhonberg »

jhonberg

  • In pixels we trust
 :angry: Tried recreating the Character, View, still it's like im not pointing to the same object?

jhonberg

  • In pixels we trust
Since speeches are overlays they're always displayed below GUIs (I think, not sure), if you want the text over a GUI, you may try making another GUI with transparent background for displaying the text.

Ok i found out the reason... i changed this for god knows what reason!!!! and this creates this very weird effect, hope this can help some one else in the future, leave the Speech on LucasArt always.
 
« Last Edit: 06 Apr 2019, 22:56 by jhonberg »

Khris

  • having to deal with what games are going through
    • Lifetime Achievement Award Winner
    • I can help with play testing
    • I can help with scripting
    • I can help with translating
    • Khris worked on a game that was nominated for an AGS Award!
Sierra speech style is used to emulate the look of older Sierra games, some of them featured a talking portrait next to the spoken text. In that case you'd set up the SpeechView to contain close up sprites, possibly with a border.

You'll want LucasArts speech though, yes.

leave the Speech on LucasArt always
...unless you want the Sierra speech style.  ;)