Jibble

Author Topic: Strange issue player.Say(" ") displaying a sprite elsewhere  (Read 142 times)

jhonberg

  • In pixels we trust
« Last Edit: 06 Apr 2019, 21:07 by jhonberg »

jhonberg

  • In pixels we trust
 :angry: Tried recreating the Character, View, still it's like im not pointing to the same object?

jhonberg

  • In pixels we trust
Since speeches are overlays they're always displayed below GUIs (I think, not sure), if you want the text over a GUI, you may try making another GUI with transparent background for displaying the text.

Ok i found out the reason... i changed this for god knows what reason!!!! and this creates this very weird effect, hope this can help some one else in the future, leave the Speech on LucasArt always.
 
« Last Edit: 06 Apr 2019, 22:56 by jhonberg »

Khris

  • having to deal with what games are going through
    • Lifetime Achievement Award Winner
    • I can help with play testing
    • I can help with scripting
    • I can help with translating
    • Khris worked on one or more games that was nominated for an AGS Award!
Sierra speech style is used to emulate the look of older Sierra games, some of them featured a talking portrait next to the spoken text. In that case you'd set up the SpeechView to contain close up sprites, possibly with a border.

You'll want LucasArts speech though, yes.

leave the Speech on LucasArt always
...unless you want the Sierra speech style.  ;)