Strange issue player.Say(" ") displaying a sprite elsewhere

Started by jhonberg, Sat 06/04/2019 21:05:09

Previous topic - Next topic

jhonberg

Im not sure what is going on here....
https://gyazo.com/aae1e16e23190f5ab43cef20673d9ab8

jhonberg

 :angry: Tried recreating the Character, View, still it's like im not pointing to the same object?

jhonberg

Quote from: Gilbert on Fri 21/04/2006 10:55:32
Since speeches are overlays they're always displayed below GUIs (I think, not sure), if you want the text over a GUI, you may try making another GUI with transparent background for displaying the text.

Ok i found out the reason... i changed this for god knows what reason!!!! and this creates this very weird effect, hope this can help some one else in the future, leave the Speech on LucasArt always.

Khris

Sierra speech style is used to emulate the look of older Sierra games, some of them featured a talking portrait next to the spoken text. In that case you'd set up the SpeechView to contain close up sprites, possibly with a border.

You'll want LucasArts speech though, yes.

Quote from: jhonberg on Sat 06/04/2019 22:54:11leave the Speech on LucasArt always
...unless you want the Sierra speech style.  ;)

SMF spam blocked by CleanTalk