Yay I did it!! My very first AGS game, and I even finished it sooner than I thought

Like the tag says, it's "A first-person, sort-of-escape-the-room, point-and-click adventure dealing with grief, trauma and depression, and how they can take us to a place that's very hard to come back from."
At first this was meant just as a practice ground of sorts, my own little sandbox to experiment and learn the basics in, rather than something meant to be shared or seen by others. But as I learned more and more stuff, I realized that I actually liked this story a lot and thought it was worth creating a full game out of it. Or at least
something with a beginning, middle and ending, rather than a bunch of rooms with stuff to click on

Still, even for a point-and-click adventure there's not much in the way of gameplay except for one "proper" puzzle, so the focus is mostly on the story/narrative/experience/mood. The inventory gets very little use but I wanted to have the functionality anyway, and if I'm being honest, the one central riddle I ended up including feels a bit tacked on just for the sake of having a puzzle, but again, I just wanted to have something a bit more complex than "game starts, click on everything, read everything, end".
So yeah, despite not being much of a "game", I do hope that at least the writing, story and music are enjoyable! In particular, creating music for a game for the first time has been a super interesting experience, as it really forced me to think in a totally different way to what I'm used to as an amateur producer-slash-musician, mostly thinking in terms of loops rather than fully-fledged compositions. I really want to do more of this

Special mention to Khris, Snarky and Crimson Wizard for all their help! I would be so lost without you guys as well as, of course, everybody else who ever stepped in to give some advice. Cheers!