Update: AGS 3.5.0 - Beta 7We are coming close, imo...
Installer (testing out):
https://github.com/adventuregamestudio/ags/releases/download/v.3.5.0.16/AGS-3.5.0.16-Beta7.exeZIP file:
https://github.com/adventuregamestudio/ags/releases/download/v.3.5.0.16/AGS-3.5.0.16-Beta7.zip(zip file now includes Linux pack too)
Changes since Beta 6:Updated
Thumbleweed template to 1.2.
Replaced manual with the new community-made version (but based on old one). This one may be still raw and is going to be corrected and ammended further.
Editor: - Alphabetically sort audio clips in the drop lists.
- Sync variable type selector in Global Variables pane with the actual list of supported script types.
- In preferences added an option telling whether to automatically reload scripts changed externally.
- Fixed changing character's starting room did not update list of characters on property pane of a room editor until user switches editing mode or reloads the room.
- Fixed room editor kept displaying selection box over character after its starting room has changed.
- Fixed room editor not suggesting user to save the room after changing object's sprite by double-clicking on it.
- Fixed autocomplete not showing up correctly if user has multiple monitors.
Engine: - Removed limits on built-in text wrapping (was 50 lines of 200 chars max each).
- Print debug overlay text using Game.NormalFont (was hard-coded to default speech font).
- Implemented "--tell" set of commands that print certain engine and/or game data to stdout.
Linix: - $APPDATADIR$ script paths are now mapped to "$XDG_DATA_HOME/ags-common", making sure it is a writeable location.
Also
Editor regressions and fixing new features: - Fixed room resolution type not getting upgraded to "real" correctly when importing older games.
- Fixed low-res sprites are not scaled up in room/gui preview
- Fixed room edges not drawn correctly for non-round zoom values
- Made mouse clicks and other events only interact with the selected room layer
- Don't draw selection boxes etc for non-selected room layer
- Fixed key presses were handled by a locked room layer
- Fixed ViewFrame's linked sound and "Score Sound" are assigned first existing clip by default (instead of no clip).
Engine regressions and fixing new features: - Fixed GUIControl.Enabled not being set correctly if interface is temporarily disabled at the same point
- Fixed room background blinking during certain transitions
- Fixed elements appearing on screen too early if they were enabled after ordering ChangeRoom.
- Fixed legacy letterboxed mode drawn incorrectly.
- Got back the old pathfinder to be used when running pre-3.5.0 games (because some scripts rely on its behavior).