Author Topic: AGS 3.5.0 - Beta 5 (new upcoming version)  (Read 3083 times)


Dualnames

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #61 on: 20 Jun 2019, 11:29 »
beta 5 <3
« Last Edit: 20 Jun 2019, 11:33 by Dualnames »
No more military army stuff. I'm alive and back.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #62 on: 25 Jun 2019, 23:56 »
Edmundito was updating the Tween module to support new cameras, hope he won't mind if I post his video here :)

https://video.drift.com/v/abaMWDTGzbo/

Dualnames

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #63 on: 27 Jun 2019, 00:12 »
I went and coded my own tween additions when u implemented the new camera controls :P but it's good that Edmundito did it anyway!
No more military army stuff. I'm alive and back.

bx83

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #64 on: 15 Jul 2019, 03:51 »
So is, uh, beta 6 coming along nicely? Are there many betas left?
I ask this only to check if the full version will be out by September 2019 or, like, February next year. All is good, whenever it's done it's done, I was just wondering as I'm thinking of releasing my game soon.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #65 on: 15 Jul 2019, 12:47 »
So is, uh, beta 6 coming along nicely? Are there many betas left?
I ask this only to check if the full version will be out by September 2019 or, like, February next year. All is good, whenever it's done it's done, I was just wondering as I'm thinking of releasing my game soon.

I cannot tell how many betas left because it is not something planned ahead. The planned major features are either added or cancelled for this version already so it's mostly about fixing remaining problems, ammending documentation etc.

bx83

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #66 on: 15 Jul 2019, 13:20 »
Would you say the time to fix remaining problems is closer to one month or six months?

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #67 on: 15 Jul 2019, 13:45 »
Would you say the time to fix remaining problems is closer to one month or six months?

Closer to one month. Maybe two.

But it's mostly a matter of forcing myself than actual amount of work.
« Last Edit: 15 Jul 2019, 13:47 by Crimson Wizard »

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #68 on: Today at 10:11 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?
« Last Edit: Today at 10:18 by notarobotyet »

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #69 on: Today at 16:50 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?

There could be pixel rows of varied width, and missing rows if you zoom out too, yes. Whether this is "good" or acceptable is up to developer to decide.
Best way to find out is to make a test game with your assets.
« Last Edit: Today at 16:52 by Crimson Wizard »

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #70 on: Today at 18:36 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?

There could be pixel rows of varied width, and missing rows if you zoom out too, yes. Whether this is "good" or acceptable is up to developer to decide.
Best way to find out is to make a test game with your assets.

Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #71 on: Today at 19:12 »
Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

I meant, test game, not upgrading your game. It should be fairly simple to test a new feature by making a new game of a template with 1 room and scripting few commands.

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #72 on: Today at 20:18 »
Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

I meant, test game, not upgrading your game. It should be fairly simple to test a new feature by making a new game of a template with 1 room and scripting few commands.

Oh yes I know what you meant. But even that is a small detour that I can't really afford right now. Having to take care of the writing, coding, sound/music and most of the puzzle/game design, I'm never not busy with something else, so this will probably end up in my "...And When Everything Else Is Done, We'll Do This If We Have Time Left" pile for now. But it's good to have an idea of what to expect, and prioritize accordingly.