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Author Topic: AGS 3.5.0 - RC 3 (new upcoming version)  (Read 11942 times)


Dualnames

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #61 on: 20 Jun 2019, 11:29 »
beta 5 <3
« Last Edit: 20 Jun 2019, 11:33 by Dualnames »
No more military army stuff. I'm alive and back.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #62 on: 25 Jun 2019, 23:56 »
Edmundito was updating the Tween module to support new cameras, hope he won't mind if I post his video here :)

https://video.drift.com/v/abaMWDTGzbo/

Dualnames

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #63 on: 27 Jun 2019, 00:12 »
I went and coded my own tween additions when u implemented the new camera controls :P but it's good that Edmundito did it anyway!
No more military army stuff. I'm alive and back.

bx83

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #64 on: 15 Jul 2019, 03:51 »
So is, uh, beta 6 coming along nicely? Are there many betas left?
I ask this only to check if the full version will be out by September 2019 or, like, February next year. All is good, whenever it's done it's done, I was just wondering as I'm thinking of releasing my game soon.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #65 on: 15 Jul 2019, 12:47 »
So is, uh, beta 6 coming along nicely? Are there many betas left?
I ask this only to check if the full version will be out by September 2019 or, like, February next year. All is good, whenever it's done it's done, I was just wondering as I'm thinking of releasing my game soon.

I cannot tell how many betas left because it is not something planned ahead. The planned major features are either added or cancelled for this version already so it's mostly about fixing remaining problems, ammending documentation etc.

bx83

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #66 on: 15 Jul 2019, 13:20 »
Would you say the time to fix remaining problems is closer to one month or six months?

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #67 on: 15 Jul 2019, 13:45 »
Would you say the time to fix remaining problems is closer to one month or six months?

Closer to one month. Maybe two.

But it's mostly a matter of forcing myself than actual amount of work.
« Last Edit: 15 Jul 2019, 13:47 by Crimson Wizard »

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #68 on: 17 Jul 2019, 10:11 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?
« Last Edit: 17 Jul 2019, 10:18 by notarobotyet »

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #69 on: 17 Jul 2019, 16:50 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?

There could be pixel rows of varied width, and missing rows if you zoom out too, yes. Whether this is "good" or acceptable is up to developer to decide.
Best way to find out is to make a test game with your assets.
« Last Edit: 17 Jul 2019, 16:52 by Crimson Wizard »

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #70 on: 17 Jul 2019, 18:36 »
One question regarding the new cameras' resizing capabilities. I'm guessing that if your game uses pixel art, then any changes to the camera size that aren't round multipliers of the original resolution would make the pixels look... not very good, right?

There could be pixel rows of varied width, and missing rows if you zoom out too, yes. Whether this is "good" or acceptable is up to developer to decide.
Best way to find out is to make a test game with your assets.

Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #71 on: 17 Jul 2019, 19:12 »
Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

I meant, test game, not upgrading your game. It should be fairly simple to test a new feature by making a new game of a template with 1 room and scripting few commands.

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #72 on: 17 Jul 2019, 20:18 »
Definitely something I've been putting off for quite a while now, but switching gears in the middle of a project is always a delicate thing. Thanks, this does help in any case!

I meant, test game, not upgrading your game. It should be fairly simple to test a new feature by making a new game of a template with 1 room and scripting few commands.

Oh yes I know what you meant. But even that is a small detour that I can't really afford right now. Having to take care of the writing, coding, sound/music and most of the puzzle/game design, I'm never not busy with something else, so this will probably end up in my "...And When Everything Else Is Done, We'll Do This If We Have Time Left" pile for now. But it's good to have an idea of what to expect, and prioritize accordingly.

Cassiebsg

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #73 on: 22 Jul 2019, 15:57 »
I just got and installed the newest beta on a new computer, and of course I run into the "can't load agsnative.dll" problem.
Maybe it would be a good idea to post the link to the fix on the 1st post, along with the link to the beta?
There are those who believe that life here began out there...

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #74 on: 22 Jul 2019, 18:13 »

Cassiebsg

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #75 on: 22 Jul 2019, 21:32 »
I would give you a thumbs up, but we're missing that icon, so I'll give you a  :kiss: instead. ;)
There are those who believe that life here began out there...

Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #76 on: 28 Jul 2019, 13:01 »
I've just tried beta 5. Mouse speed is extremely slow, even on max speed (10.0). I don't know if this is a known issue but I just want you to know.
Proximity Entertainment

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #77 on: 28 Jul 2019, 13:03 »
I've just tried beta 5. Mouse speed is extremely slow, even on max speed (10.0). I don't know if this is a known issue but I just want you to know.

There's something wrong with how mouse control settings are saved in config. Try adding
Code: Adventure Game Studio
  1. Mouse.ControlEnabled = true;
at the game start as a temporary workaround.

bx83

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #78 on: 03 Aug 2019, 12:54 »
Continuous scaling on one of my walkable areas failed and I had to change ID (from 1 to 2) to get it back. Heads up.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 5 (new upcoming version)
« Reply #79 on: 04 Aug 2019, 01:23 »
Continuous scaling on one of my walkable areas failed and I had to change ID (from 1 to 2) to get it back. Heads up.

Could you give more details about what happened?