Author Topic: AGS 3.5.0 - Beta 6 (new upcoming version)  (Read 5511 times)

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #100 on: 13 Aug 2019, 12:38 »
Also, I'd like to make a feature request (if I may be so bold, though probably not).
Increase the size of the frames in an animation (a View). At the moment, they're still 20px wide. Perhaps a slider for size?
If it's more complex to add than just an increased window element size (for example if it's hand-drawn and not a simple built-in component), save it or ignore, up to you. It's possible to work with at the moment, though I have to scan through frames on preview->animate to see them properly, takes a bit of extra time.

cat

  • Mittens Baronet
    • cat worked on one or more games that won an AGS Award!
    •  
    • cat worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #101 on: 14 Aug 2019, 07:35 »
The download link in the first post still leads to beta 5 which does not exist anymore. It should be https://github.com/adventuregamestudio/ags/releases/download/v.3.5.0.15/AGS-3.5.0-Beta6.zip

abstauber

  • Cavefish
  • still mowing the lawn
    • abstauber worked on one or more games that won an AGS Award!
    •  
    • abstauber worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #102 on: 14 Aug 2019, 13:47 »
Quote
Also replaced classic MI-9Verb template with new Thumbleweed template by abstauber.
Yay! 8-)
Did compile the template file yourself or did you take a release file I made a while ago? I just wondered because I haven't created a new template file with the updated camera code yet.

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #103 on: 14 Aug 2019, 14:00 »
Quote
Also replaced classic MI-9Verb template with new Thumbleweed template by abstauber.
Yay! 8-)
Did compile the template file yourself or did you take a release file I made a while ago? I just wondered because I haven't created a new template file with the updated camera code yet.

I compiled it myself for now. All it needs is "Script compatibility level" set to 3.4.1.

abstauber

  • Cavefish
  • still mowing the lawn
    • abstauber worked on one or more games that won an AGS Award!
    •  
    • abstauber worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #104 on: 14 Aug 2019, 15:34 »
Ah okay. I already prepared a 3.5 branch for the template so the compatibility level would be "highest" again. But apparently I didn't merge it back into master  :-[

But I did that now and there's still time until we hit the release candidates.

Dualnames

  • AGS Baker
  • Pretty Badass
    • Dualnames worked on one or more games that won an AGS Award!
    •  
    • Dualnames worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #105 on: 14 Aug 2019, 19:08 »
Everytime I create a new view it auto-selects a sound effect instead of none
No more military army stuff. I'm alive and back.

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #106 on: 14 Aug 2019, 20:03 »
Everytime I create a new view it auto-selects a sound effect instead of none

Oh sh...

This might cause too much annoyance, so I quickly made a hotfix build, will release properly later:


https://www.dropbox.com/s/xewpl73fj9jjxi9/AGS-3.5.0.15--hotfix.zip?dl=0


Also fixed: blinking room frame during transitions.

Crimson Wizard

  • Local Moderator
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    • Lifetime Achievement Award Winner
    • Crimson Wizard worked on one or more games that won an AGS Award!
    •  
    • Crimson Wizard worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #107 on: 14 Aug 2019, 21:00 »
Quote
Since AGS beta there's a new setting in General Settings which let you type real name of binary to use, regardless of the folder name.
Please check what is it set to. Also, please delete all old files from Compiled and try again.

Done and done. The other, older, pre-beta ones keep regenerating on compile. I've set the name to LoCI; these files work fine (LoCI.exe, LoCI.001 etc) and are the latest build, as it should be.
However, the LOCI_GAME_FILE.00x keep being regenerated, with an old modified date no less.


Oh, the reason could be that you have this "ghost" file remaining in Compiled/Data folder. The compilation logic is that it copies any files from Compiled/Data into actual build (this is how you may supply custom files too).

Unfortunately we still do not have a correct method to clean these folders automatically, because in theory user's custom file may have any name. Maybe this will be solved in the future. For now, if you change game name/binary name/folder it's better to manually cleanup everything that you do not need in Compiled folder (and all subfolders).
« Last Edit: 14 Aug 2019, 21:01 by Crimson Wizard »

Dualnames

  • AGS Baker
  • Pretty Badass
    • Dualnames worked on one or more games that won an AGS Award!
    •  
    • Dualnames worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #108 on: 15 Aug 2019, 00:05 »
Everytime I create a new view it auto-selects a sound effect instead of none

Oh sh...

This might cause too much annoyance, so I quickly made a hotfix build, will release properly later:


https://www.dropbox.com/s/xewpl73fj9jjxi9/AGS-3.5.0.15--hotfix.zip?dl=0


Also fixed: blinking room frame during transitions.

Fixed on my end!
No more military army stuff. I'm alive and back.

cat

  • Mittens Baronet
    • cat worked on one or more games that won an AGS Award!
    •  
    • cat worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #109 on: 19 Aug 2019, 21:11 »
Beta5 crashes when auto-numbering speech lines. It happens when I tick "Identical voice for same line" and have two times character.Say() with the same text. When the text is slightly different it, doesn't crash.

Crash means the program gets stuck and I see the windows waiting cursor, can only force exit AGS via windows.

Edit: No, actually, it just crashed even with the line different...
Edit2: I reverted again, compiled all files and I was able to auto-number. No idea when or why the crash happened.
« Last Edit: 19 Aug 2019, 21:15 by cat »

cat

  • Mittens Baronet
    • cat worked on one or more games that won an AGS Award!
    •  
    • cat worked on one or more games that was nominated for an AGS Award!
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #110 on: 22 Aug 2019, 21:15 »
The android port thread says that the latest version will be found here. However, in the first post I don't see a link to the apk.
It would be great to have a place where I can link in the readme to tell people where to download the engine.

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #111 on: Today at 08:17 »
Eureka - may have discovered the walkable area error.
1. I run the game in debug.
2. I edit one of the rooms, widening a walkable area.
3. save, but of course it doesn't save while game is running.
4. I close game, save everything, close the room, start running game in debug again.
5. The walkable area is now 100% all the way through, despite being 100% at bottom, 15% at top.

The problem could be with saving of the game while running.
Here is my room code with the wrecked walkable area. Let me know if you need anything else.
https://redrom.ltd/img/room11.zip

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 6 (new upcoming version)
« Reply #112 on: Today at 10:03 »
ps walkable area id 1 is the messed up area.