Author Topic: AGS 3.5.0 - Beta 7 (new upcoming version)  (Read 7742 times)

Crimson Wizard

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #140 on: 12 Sep 2019, 19:33 »

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #141 on: 13 Sep 2019, 00:24 »

Crimson Wizard

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #142 on: 13 Sep 2019, 00:31 »
Right I forgot that editor must be updated too.

Here's the temporary(?) page from the build server where you may download full editor archive: https://cirrus-ci.com/task/5958941248323584

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #143 on: 13 Sep 2019, 03:09 »
Cool, works.

AGD2

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #144 on: 13 Sep 2019, 08:12 »
Yep, fixed for me, too.

bx83

  • Get 'Er Doooooone
Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #145 on: 13 Sep 2019, 10:15 »
Also, the raising from the dead of the old, deleted game files doesn't happen anymore. No sign of LOCI_GAME_FILES.001 with last changed date in July.

Crimson Wizard

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #146 on: 13 Sep 2019, 10:22 »
Also, the raising from the dead of the old, deleted game files doesn't happen anymore. No sign of LOCI_GAME_FILES.001 with last changed date in July.

That problem was likely because you had these files remaining in Compiled/Data.
« Last Edit: 13 Sep 2019, 10:48 by Crimson Wizard »

bx83

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #147 on: 13 Sep 2019, 11:17 »
*mind blown, old problem solved*

abstauber

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #148 on: 13 Sep 2019, 20:43 »
Quote
Updated Thumbleweed template to 1.2.
Replaced manual with the new community-made version (but based on old one). This one may be still raw and is going to be corrected and ammended further.

There's a community made manual nowadays? Cool, can I help? :)

Crimson Wizard

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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #149 on: 13 Sep 2019, 20:58 »
There's a community made manual nowadays? Cool, can I help? :)

Certainly, it needs ALOT of improvement: https://github.com/adventuregamestudio/ags-manual/wiki

You need a github account. I do not remember how permissions are set, with whitelist or not, but we may give you edit access.

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #150 on: 13 Sep 2019, 21:59 »
Permissions are set so anyone (with a GitHub account) can edit. I get notified of each and every edits everyone does.
« Last Edit: 13 Sep 2019, 22:02 by eri0o »

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #151 on: 14 Sep 2019, 13:07 »
Hello everyone,

Got hands on  computer after loooonnnnggggg time. First one died, So I decided to build new. I started using bread/GNU+Linux (laugh). I'm testing AGS on wine. AGS3.4.3 is working OK but beta is giving me this error when I press F5.
https://ibb.co/mFCzK2q


PS:- White screen gives me migraine.
« Last Edit: 14 Sep 2019, 13:18 by Vikram Vicky »

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #152 on: 15 Sep 2019, 11:00 »
And can anyone provide any link where I can find AGS users on GNU/Linux.

Crimson Wizard

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    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
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    • Crimson Wizard worked on one or more games that won an AGS Award!
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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #153 on: 15 Sep 2019, 13:15 »
And can anyone provide any link where I can find AGS users on GNU/Linux.

https://discordapp.com/channels/221047797292597249/221048075207180288

I'm testing AGS on wine. AGS3.4.3 is working OK but beta is giving me this error when I press F5.
https://ibb.co/mFCzK2q


How large is your game project? If it's small, could you send it to me to check out? If not, could you tell what files do you have inside _Debug and Compiled/Windows folders?
Also, please specify what beta version exactly are you using (numbers can be seen in Help - About).
« Last Edit: 15 Sep 2019, 13:43 by Crimson Wizard »

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #154 on: 15 Sep 2019, 13:35 »
You can't run the game pressing f5 on Wine right now. I have no idea why, but bear in mind that if it was possible it would run with the windows version of the engine right now.

Instead use f7 to fully build the game and keep a terminal tab open pointing to the game folder and run with "./Compiled/Linux/myganename" .Any errors will be shown in the terminal.

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #155 on: 15 Sep 2019, 13:56 »
Quote
How large is your game project? If it's small, could you send it to me to check out? If not, could you tell what files do you have inside _Debug and Compiled/Windows folders?
Also, please specify what beta version exactly are you using (numbers can be seen in Help - About).

Any template projects. If you still want files I can send you.

_Debug contains acsetup.cfg, empty.exe
Complied/Windows contain acsetup.cfg, empty.exe and winsetup.exe

Latest version
AGS Editor .NET (Build 3.5.0.16) ** BETA VERSION **
v3.5.0, September 2019

Crimson Wizard

  • Local Moderator
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Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #156 on: 15 Sep 2019, 13:58 »
Maybe AGS on Wine cannot access some paths?

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #157 on: 15 Sep 2019, 14:04 »
You can't run the game pressing f5 on Wine right now. I have no idea why, but bear in mind that if it was possible it would run with the windows version of the engine right now.

ok

Quote
Instead use f7 to fully build the game and keep a terminal tab open pointing to the game folder and run with "./Compiled/Linux/myganename" .Any errors will be shown in the terminal.

I thought of doing that but for some reason I can't compile Linux version even when Linux folder is present in zip version of AGS. I also checked general settings there are only Datafiles and Windows option.
In AGS latest stable I can compile Linux version.
« Last Edit: 15 Sep 2019, 14:08 by Vikram Vicky »

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #158 on: 15 Sep 2019, 14:06 »
Maybe AGS on Wine cannot access some paths?

Yeah, may be.
Don't worry keep working on release candidate. I'll update you.

Re: AGS 3.5.0 - Beta 7 (new upcoming version)
« Reply #159 on: 15 Sep 2019, 14:07 »
This is weird, can you run `tree` or some other command that prints the files and their hierarchy on your Adventure Game Studio folder in Program Files on your Wine prefix?

The thing about AGS Engine (not Editor) on Wine is it breaks blue light filters (at least for me on Gnome), so eye burning on late nights.  8-) Linux AGS Engine on Linux works fine though.  :)
« Last Edit: 15 Sep 2019, 14:11 by eri0o »