AGS Development > Other Engine & Editor Development
XAGE Development thread
Clarvalon:
Development continues apace in all areas, with particular focus on improving the developer experience by tightening the change & test loop. I detailed some of the more recent engine optimisations here: http://clarvalon.blogspot.com/2019/11/putting-lipstick-on-sisyphus.html
Packaging games as single executable files is a nice novelty.
eri0o:
Is XAGE available for download?
Clarvalon:
Not yet - I had initially planned to have three demo games available on github but I may rethink this to get something out sooner. I'll update this thread when it's available.
A few evenings ago I spent an hour making a basic game from scratch for my kids. I don't do these dogfooding exercises often enough as generally I'm focused on ports. It exposed a few bugs and gaps that I need to address (e.g. creating default cursors, ensuring at least one room exists etc). The editor UI gets the least amount of love so it needs a few rounds of polishing before I'd inflict it on anyone else :)
Clarvalon:
Getting started with XAGE in two minutes ... ish:
Joseph DiPerla:
Will Xage port to mobile?
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